PitViper 0 Posted March 12, 2003 Well, a significant amount of time has passed in the OFP community and I still get frequent emails for the source. I think the community is pretty much down to its "hardcore" group, so.... should I release the source code? Share this post Link to post Share on other sites
~Too Tall~ 0 Posted March 12, 2003 what would we gain from learning such a code? Share this post Link to post Share on other sites
N.o.R.S.u 0 Posted March 12, 2003 Because someone may use it for cheats. But I think you should release it, those who cheat probably already have their own versions of config.bin... Share this post Link to post Share on other sites
BAM 0 Posted March 13, 2003 PitViper, are you still maintaining the DymanicRange sound pack in any way? By looking at older dynamicrange config.cpp files in a text viewer, you could see how Satchel had brilliantly implemented the ability to give each class of AK machinegun its own sounds. He has separate sounds for the AK47, the AK74 and the AK74SU. One thing I notice though, is that whilst all 3 guns do indeed point to their own soundfile for the shooting sound, only the AK47 and AK74 sounds actually work - the AK74SU soundfile that is pointed to in the config.cpp is not used for some reason. Instead, the AK74SU uses the same soundfile as the AK74. This is not a case of a missing soundfile in the DynamicRange.pbo either, all of the soundfiles pointed to are definitely there, and the names spelt correctly... Is there any chance that you could have a look at this PitViper? I currently have the sounds for these gusn as follows: AK47 - I use the great AK47 machinegun sounds from Project IGI AK74 - The BIS Resistance AK74 sounds are nice so I keep them AK74SU - I have the original OFP CWC AK sounds in place for this gun, athough they dont work due to the problem I have mentioned above. It would be nice to have them working Regardless of what you decide to do with the source, I just hope that the DynamicRange sound mod can be maintained for compatibility with future OFP patches. OFP just isnt OFP without these sounds... BAM. Share this post Link to post Share on other sites
theavonlady 2 Posted March 17, 2003 What more potential cheating could this offer than any other modification today of the config.bin file that wouldn't trigger the modified Config error message? Share this post Link to post Share on other sites
munger 25 Posted March 17, 2003 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (BAM @ Mar. 13 2003,22:37)</td></tr><tr><td id="QUOTE">PitViper, are you still maintaining the DymanicRange sound pack in any way? Â By looking at older dynamicrange config.cpp files in a text viewer, you could see how Satchel had brilliantly implemented the ability to give each class of AK machinegun its own sounds. Â He has separate sounds for the AK47, the AK74 and the AK74SU. Â One thing I notice though, is that whilst all 3 guns do indeed point to their own soundfile for the shooting sound, only the AK47 and AK74 sounds actually work - the AK74SU soundfile that is pointed to in the config.cpp is not used for some reason. Â Instead, the AK74SU uses the same soundfile as the AK74. This is not a case of a missing soundfile in the DynamicRange.pbo either, all of the soundfiles pointed to are definitely there, and the names spelt correctly... Â Is there any chance that you could have a look at this PitViper? Â I currently have the sounds for these gusn as follows: AK47 - I use the great AK47 machinegun sounds from Project IGI AK74 - The BIS Resistance AK74 sounds are nice so I keep them AK74SU - I have the original OFP CWC AK sounds in place for this gun, athough they dont work due to the problem I have mentioned above. Â It would be nice to have them working Regardless of what you decide to do with the source, I just hope that the DynamicRange sound mod can be maintained for compatibility with future OFP patches. Â OFP just isnt OFP without these sounds... BAM.<span id='postcolor'> I've noticed this too, and I also can't see why it doesn't work. Everything in the old config.cpp looks fine. But these days I use addon weapons so much it doesn't matter that much. Share this post Link to post Share on other sites
drewb99 0 Posted March 17, 2003 It has to do with the fact that the AK74 and the AK74SU use the same magazines, in OFP guns that use the same magazines have the same sound too. Share this post Link to post Share on other sites
BAM 0 Posted March 17, 2003 Is there any way around this (via more config editting or whatever) or is it purely unavoidable and an engine limitation? BAM. Share this post Link to post Share on other sites
Jamesia 0 Posted March 17, 2003 This is of course assuming that you know the codes yes? I dont really think you should by the way, Share this post Link to post Share on other sites
_WTF_onslaught 0 Posted March 18, 2003 If you are continuing to maintain the dynamic range sound pack, would it be possible to include sounds for the weapons that have been released for Resistance, particularly the handguns (which dont sound anything like that). cheers ons, Share this post Link to post Share on other sites
BAM 0 Posted March 18, 2003 There was a great handgun replacement soundpack released for OFP Resistance ages ago. I have uploaded it and you can get it HERE Much better BAM. Share this post Link to post Share on other sites
PitViper 0 Posted March 19, 2003 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (BAM @ Mar. 18 2003,14:04)</td></tr><tr><td id="QUOTE">There was a great handgun replacement soundpack released for OFP Resistance ages ago. Â I have uploaded it and you can get it HERE Much better BAM.<span id='postcolor'> There is actually a version 2.0 of that somewhere. The resistance weapons' sounds are imbedded in the pbo's and are not in the config.bin Share this post Link to post Share on other sites
Locke@Germany 0 Posted August 20, 2003 He what about the release of the config.cpp ? Share this post Link to post Share on other sites
HotShot 0 Posted August 20, 2003 what would we gain from learning such a code? Errr, yeah, what is this code all about? Share this post Link to post Share on other sites
benu 1 Posted August 21, 2003 PitViper said that he wanted to wait until after v1.92 is out and then release which makes sense to me, after all, if the config.bin changes in 1.92 you would need a new config.cpp again ;) Share this post Link to post Share on other sites
Locke@Germany 0 Posted August 21, 2003 Why does it make any sense to you that PitViper waits until Patch V1.92 is released Share this post Link to post Share on other sites
waffendennis 0 Posted August 21, 2003 Uhm...You can simply Un-Bin the BIS Config.bin so wy saying that if you already can do it and yea release the Source code its quite usefull. Share this post Link to post Share on other sites
benu 1 Posted August 21, 2003 Why does it make any sense to you that PitViper waits until Patch V1.92 is released Because 1.92 was due a month ago, so it shouldn't take that long til it comes. And the config.bin will most likely change. So the source has to be changed as well. If PitViper released it now, you would have source that is unusable in a few days when 1.92 comes out. If you are such an config editing hero that you can make the changes yourself you wouldn't need PitVipers config.cpp anyway.... Share this post Link to post Share on other sites
Locke@Germany 0 Posted August 21, 2003 If you are such an config editing hero that you can make the changes yourself you wouldn't need PitVipers config.cpp anyway.... Guess what i did today. I've made my own custom Config.cpp to use Dynamic Range with the ExploMod + OPEC_Blood  Share this post Link to post Share on other sites