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PitViper

Dynamic range source revisited

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Well, a significant amount of time has passed in the OFP community and I still get frequent emails for the source. I think the community is pretty much down to its "hardcore" group, so....

should I release the source code?

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Because someone may use it for cheats. But I think you should release it, those who cheat probably already have their own versions of config.bin...

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PitViper, are you still maintaining the DymanicRange sound pack in any way?

By looking at older dynamicrange config.cpp files in a text viewer, you could see how Satchel had brilliantly implemented the ability to give each class of AK machinegun its own sounds. He has separate sounds for the AK47, the AK74 and the AK74SU. One thing I notice though, is that whilst all 3 guns do indeed point to their own soundfile for the shooting sound, only the AK47 and AK74 sounds actually work - the AK74SU soundfile that is pointed to in the config.cpp is not used for some reason. Instead, the AK74SU uses the same soundfile as the AK74.

This is not a case of a missing soundfile in the DynamicRange.pbo either, all of the soundfiles pointed to are definitely there, and the names spelt correctly... Is there any chance that you could have a look at this PitViper? I currently have the sounds for these gusn as follows:

AK47 - I use the great AK47 machinegun sounds from Project IGI

AK74 - The BIS Resistance AK74 sounds are nice so I keep them

AK74SU - I have the original OFP CWC AK sounds in place for this gun, athough they dont work due to the problem I have mentioned above. It would be nice to have them working wink.gif

Regardless of what you decide to do with the source, I just hope that the DynamicRange sound mod can be maintained for compatibility with future OFP patches. OFP just isnt OFP without these sounds...

BAM.

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What more potential cheating could this offer than any other modification today of the config.bin file that wouldn't trigger the modified Config error message?

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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (BAM @ Mar. 13 2003,22:37)</td></tr><tr><td id="QUOTE">PitViper, are you still maintaining the DymanicRange sound pack in any way?  

By looking at older dynamicrange config.cpp files in a text viewer, you could see how Satchel had brilliantly implemented the ability to give each class of AK machinegun its own sounds.  He has separate sounds for the AK47, the AK74 and the AK74SU.  One thing I notice though, is that whilst all 3 guns do indeed point to their own soundfile for the shooting sound, only the AK47 and AK74 sounds actually work - the AK74SU soundfile that is pointed to in the config.cpp is not used for some reason.  Instead, the AK74SU uses the same soundfile as the AK74.

This is not a case of a missing soundfile in the DynamicRange.pbo either, all of the soundfiles pointed to are definitely there, and the names spelt correctly...  Is there any chance that you could have a look at this PitViper?  I currently have the sounds for these gusn as follows:

AK47 - I use the great AK47 machinegun sounds from Project IGI

AK74 - The BIS Resistance AK74 sounds are nice so I keep them

AK74SU - I have the original OFP CWC AK sounds in place for this gun, athough they dont work due to the problem I have mentioned above.  It would be nice to have them working wink.gif

Regardless of what you decide to do with the source, I just hope that the DynamicRange sound mod can be maintained for compatibility with future OFP patches.  OFP just isnt OFP without these sounds...

BAM.<span id='postcolor'>

I've noticed this too, and I also can't see why it doesn't work. Everything in the old config.cpp looks fine. But these days I use addon weapons so much it doesn't matter that much. biggrin.gif

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It has to do with the fact that the AK74 and the AK74SU use the same magazines, in OFP guns that use the same magazines have the same sound too.

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Is there any way around this (via more config editting or whatever) or is it purely unavoidable and an engine limitation?

BAM.

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This is of course assuming that you know the codes yes?

I dont really think you should by the way,

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If you are continuing to maintain the dynamic range sound pack, would it be possible to include sounds for the weapons that have been released for Resistance, particularly the handguns (which dont sound anything like that).

cheers

ons,

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There was a great handgun replacement soundpack released for OFP Resistance ages ago. I have uploaded it and you can get it HERE

Much better smile.gif

BAM.

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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (BAM @ Mar. 18 2003,14:04)</td></tr><tr><td id="QUOTE">There was a great handgun replacement soundpack released for OFP Resistance ages ago.  I have uploaded it and you can get it HERE

Much better smile.gif

BAM.<span id='postcolor'>

There is actually a version 2.0 of that somewhere.

The resistance weapons' sounds are imbedded in the pbo's and are not in the config.bin

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what would we gain from learning such a code?

Errr, yeah, what is this code all about? wink_o.gif

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PitViper said that he wanted to wait until after v1.92 is out and then release which makes sense to me, after all, if the config.bin changes in 1.92 you would need a new config.cpp again ;)

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Uhm...You can simply Un-Bin the BIS Config.bin so wy saying that if you already can do it wink_o.gif and yea release the Source code its quite usefull.

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Why does it make any sense to you that PitViper waits until Patch V1.92 is released

Because 1.92 was due a month ago, so it shouldn't take that long til it comes. And the config.bin will most likely change. So the source has to be changed as well.

If PitViper released it now, you would have source that is unusable in a few days when 1.92 comes out. If you are such an config editing hero that you can make the changes yourself you wouldn't need PitVipers config.cpp anyway....

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If you are such an config editing hero that you can make the changes yourself you wouldn't need PitVipers config.cpp anyway....

Guess what i did today. I've made my own custom Config.cpp

to use Dynamic Range with the ExploMod + OPEC_Blood  unclesam.gif

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