SGTKOPP 0 Posted February 26, 2003 I have use the one someone made awhile ago but i thought the sites sucked.  also there was a few other things wrong with.  Can it  be made to look like other M4s ie; acog, pac-2or 4  and still use ak mags  i just didnt think the other addons was very good is anyone working on this i guess the biggest thing is the optics there strange  and i was reading that the SR-47 is the most accuate AK-47/74 clone in the world </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">SR-47 (Stoner Rifle 47) August 5, 2002; US Special Operations Command is now using small numbers of a new rifle, the SR-47 (Stoner Rifle 47). This is, basically, an American M4 carbine chambered to fire Russian 7.62x39mm ammunition and to use Russian AK-series magazines. The first six prototypes were rushed to units in Afghanistan last March, and more may have been sent since then (but any numbers are classified). The original idea was to provide special forces a rifle that had all of the "muscle memory" of the M4 carbine (location of the safety, etc.) but which used Russian ammunition. That way, an operator deep in enemy territory could use captured ammunition and would not leave tell-tale US-caliber casings behind. This was a relatively low-priority project until troops fighting their way into Afghan cave complexes found themselves unable to carry enough 5.56mm ammunition while literally awash in 7.62x39mm ammo stored throughout the caves. The original plan had called for the rifle to use American magazines but the special operators insisted that they would rather use "battlefield pick-up magazines". The SR-47 has other changes. US troops are used to hitting the magazine catch and letting gravity remove the empty magazine for them, something that won't work with Russian magazines. So, the SR-47 has an ejector spring to push the empty magazine out once the catch is released. The barrel is free-floating, making the SR-47 the most accurate AK-47 clone in the world. The prototypes shipped so far include sound suppressors, regarded as essential for cave fighting. Theoretical design work has begun on the SR-74 to use the Russian 5.45mm ammunition and magazines, should US forces go into a country that uses that caliber. <span id='postcolor'> Share this post Link to post Share on other sites
Bronski 0 Posted February 26, 2003 The SR47/SR74 by earl never made it out of the beta stage. Basically it was just a ak47/74 with a new model. I would really like to see a fully complete one. Maybe earl will complete his after the marine pack is done, which looks amazing. Share this post Link to post Share on other sites
SGTKOPP 0 Posted February 26, 2003 real one add on this would be a great addon if completeed w/choices of iron sights or acogs reflex Share this post Link to post Share on other sites
earl 0 Posted February 26, 2003 I'm not sure what you're getting at with your last post SGTKOPP. You're showing a hires image of the SR-47 with a bipod and backup iron sights. Then you show a tiny image of my SR-74 with ACOG. Pictures are usually worth 1000 words, but not this time. Care to explain? </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">I have use the one someone made awhile ago but i thought the sites sucked. also there was a few other things wrong with. Can it be made to look like other M4s ie; acog, pac-2or 4 and still use ak mags i just didnt think the other addons was very good is anyone working on this i guess the biggest thing is the optics there strange and i was reading that the SR-47 is the most accuate AK-47/74 clone in the world<span id='postcolor'> I guess here's where I explain the purpose of a beta release. It's an early release to show the direction I'm heading, and the main purpose is to have people do beta-testing so that I can get useful feedback. An example of useless feedback would be: "also there was a few other things wrong with". I'm definitely willing to listen to criticism, but you have to specify what you found that's wrong. I agree with out about the optics view - I'll be changing it. The torso outline isn't supposed to be there, and I'm not going to allow any view around the outside of the scope, since it's has 4x magnification. I'm going to rebuild it from my new M16 receiver model which is much more accurate than the one I made for the SR47, and I'm going to remove a lot of useless detail which will make the poly count quite a bit lower. Share this post Link to post Share on other sites
Eviscerator 0 Posted February 26, 2003 I'm not too sure what the problem with Earls SR-47 is either, it's very very good in its current form, it looks good and takes AK mags...not really sure what youd want more than that, its a very good addon Share this post Link to post Share on other sites
earl 0 Posted February 26, 2003 Thanks Eviscerator. It does need some work though. I'm starting to get the hand of WeaponCfg's so I think I can start doing some more realistic features. Here's a list of stuff I'm planning to do: - Remove unnecessary details (should give 100-200 less polys) - Add unsuppressed versions. - Add Aimpoint M68 versions. - Fix ACOG scope view. - Remodel receiver - Correct some textures - Replace KAC 300m backup rear sight with 600m version. - New sounds for both suppressed and unsuppressed. - Change ballistics for both versions If I remember right, regardless of mags used, I can change Initial bullet velocity and dispersion for any rifle. In that case, the suppressed rifle will have a lower velocity, slightly higher dispersion, and a suppressed sound. I forget where the suppressed details are kept (I think it's in the mags?) which might be an issue. At least it will be effectively suppressed for adversarial MP games. Share this post Link to post Share on other sites
The_Watcher 0 Posted February 26, 2003 Does the SR-74 really have brown magazines? Share this post Link to post Share on other sites
dkraver 1 Posted February 26, 2003 Well the ak-74 does and since the SR-74 uses AK-74 mag then.......... Share this post Link to post Share on other sites
Frisbee 0 Posted February 26, 2003 Is the AK74 mag brown? It uses the AK74 mag,soooo Share this post Link to post Share on other sites
FerretFangs 0 Posted February 26, 2003 Actually, the AK-74 mags are described as being plum colored I think. But they might also be called brown, by many people. Earl's addon is one of the best and highest detailed weapons ever made for this game in my opinion. Earl, I like the sights and everything else about your addon. Change it as you see fit, but I think the vast majority of us are more than satisfied with what you've done. Again Bravo Zulu, earl! Share this post Link to post Share on other sites
drewb99 0 Posted February 26, 2003 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (FerretFangs @ Feb. 26 2003,23:06)</td></tr><tr><td id="QUOTE">Actually, the AK-74 mags are described as being plum colored I think. But they might also be called brown, by many people.<span id='postcolor'> Plum? Brown? I think it looks more like Rusty Orange: Share this post Link to post Share on other sites
9mm 0 Posted February 26, 2003 Changing the sound and ballistics and beiing able to use default BIS mags, well i hope this is possible, but you have to know something i don't IMHO the only thing that has to be done  regarding the weapon ballistics is adding a custom silenced 7.62mm and 5.45mm ammo. Then the weapon should use mags wit these rounds as default ones, but still beeing able to use standard non-silenced AK47/AK74 mags.  Anyway, yes this addon is one of the best quality of the ones ever released. And yes, the sights may seems to be a bit controversial to some individuals, as the simply present a new standard to BIS style ones ( but yes, removing view outside the 4x32 ACOG scope, would make it more harder to use in CQB, and this would enable player to chose a M68/ACOG Reflex option for such purpose) . AK74M mags are pretty more of black than plum/brown/rusty orange ones from AK74. Share this post Link to post Share on other sites
earl 0 Posted February 27, 2003 Yup, you're right. Â I was confusing mag data in the WeaponCfg with the AmmoCfg. I really don't like the idea of having a suppressed ammo type and a regular ammo type, both available to the Suppressed rifle version. If it were possible, the best solution for me would be: Rifle has new Action available - Attach Suppressor and Detach Suppressor. Â When installed, any BIS ammo in the rifleman's inventory should be changed to my new suppressed ammo. Â Any further mags he picks up should be converted when he picks them up. Â If he drops them into a cargo, they convert back to BIS mags (or disable drop ability if that's easier). Â If he dies, all mags must convert back to BIS mags as well. Â This way, suppressed ammo can only exist in a soldier's inventory. Â There would also have to be a suppressor proxy that appears on the rifle (using the Mortar reload animation!!). When the suppressor is removed, all inventory ammo reverts to BIS ammo. Is there any way this can be done, from a config.cpp?? Â Any other ideas with similar end results are welcome. Â I don't want two ammo types available to the soldier. Â If he has a suppressor, then it should be suppressed gunfire, and he should be able to use any BIS mags from the field. Help! Share this post Link to post Share on other sites
ran 0 Posted February 27, 2003 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (earl @ Feb. 27 2003,03:01)</td></tr><tr><td id="QUOTE">Yup, you're right. Â I was confusing mag data in the WeaponCfg with the AmmoCfg. I really don't like the idea of having a suppressed ammo type and a regular ammo type, both available to the Suppressed rifle version. If it were possible, the best solution for me would be: Rifle has new Action available - Attach Suppressor and Detach Suppressor. Â When installed, any BIS ammo in the rifleman's inventory should be changed to my new suppressed ammo. Â Any further mags he picks up should be converted when he picks them up. Â If he drops them into a cargo, they convert back to BIS mags (or disable drop ability if that's easier). Â If he dies, all mags must convert back to BIS mags as well. Â This way, suppressed ammo can only exist in a soldier's inventory. Â There would also have to be a suppressor proxy that appears on the rifle (using the Mortar reload animation!!. Â When the suppressor is removed, all inventory ammo reverts to BIS ammo. Is there any way this can be done, from a config.cpp?? Â Any other ideas with similar end results are welcome. Â I don't want two ammo types available to the soldier. Â If he has a suppressor, then it should be suppressed gunfire, and he should be able to use any BIS mags from the field. Help!<span id='postcolor'> there was this weapon in the HKpack2 .... a g36 with a suppressor , actually , the Suppressor was going with the magazine , i mean , when using normal G36 ammo , the silencer didn't show up and when using silenced ammo , the G36 shown up automatically Share this post Link to post Share on other sites
Wonder 0 Posted February 27, 2003 Sorry for the offtopic, but how many has noticed that the magazines on the BIS ak74:s are a bit too crooked? They look like ak47 magazines to me. Share this post Link to post Share on other sites
killtkosch 0 Posted February 27, 2003 bas deltas and earls Sr47 would give a nice pair... Share this post Link to post Share on other sites
N.o.R.S.u 0 Posted February 27, 2003 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Wonder @ Feb. 27 2003,16:02)</td></tr><tr><td id="QUOTE">Sorry for the offtopic, but how many has noticed that the magazines on the BIS ak74:s are a bit too crooked? They look like ak47 magazines to me.<span id='postcolor'> Well there isn't much difference between BIS' AK47 and AK74 model either, I think they are both same but with different textures. Perhaps there wasn't time to make them look difference, who konws. Share this post Link to post Share on other sites
9mm 0 Posted February 27, 2003 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">Is there any way this can be done, from a config.cpp?? Any other ideas with similar end results are welcome. I don't want two ammo types available to the soldier. If he has a suppressor, then it should be suppressed gunfire, and he should be able to use any BIS mags from the field. <span id='postcolor'> I guess it can be done with help of some internal scripting, but not cpp config itself. However an opinion of a advanced scripter would bring a solution to this. Share this post Link to post Share on other sites