Jump to content
Sign in to follow this  
Guest jacobaby

Rotorwash script released

Recommended Posts

Excellent script.

1.  Ease of use for noobs like me smile.gif.

2.  Highly configurable to get the amount of rotorwash you like.

3.  Not as graphic-intensive as the DKM script (no disrespect guys, but your script really slows my machine down, I and am running at 3000 and above for my OFPR performance rating).

4.  Added effects like little pieces of dirt/debris blown up during takeoff/landing/hovering is quite cool.

5.  Being able to configure for snowy environments and also being able to configure for desert as well.

Personally, if you like the DKM script (which I do), you may be a little underwhelmed by the effect in desert conditions (with the settings set to desert dustoffs/landings).  However, I have to say it is a more superior script in ease of use, computer/graphical performance issues, a few more extra fx's overall, and of course ease of modifying it for any terrain.

A must in my script library!

Thanks again BAS!

Sincerely,

Gaultesian

Share this post


Link to post
Share on other sites

Yes I need to say it's a good script. Nice particles effects. I like the way the particles and debris blow up arround the helo and ripples effects over the sea look very realistic.

Good job Jacobaby & BAS team biggrin.gif

Share this post


Link to post
Share on other sites

</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (jacobaby @ Feb. 06 2003,12:40)</td></tr><tr><td id="QUOTE">Here it is fellas<span id='postcolor'>

Oh, damn... and I'm still stuck at work... argh! I'll update my missions immediatedly with this script (I was using Vektorboson's script up to now). Great work!

Share this post


Link to post
Share on other sites

</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (~Too Tall~ @ Feb. 06 2003,15:16)</td></tr><tr><td id="QUOTE">visit our site @:

Suicide Euro Squad<span id='postcolor'>

I like the site's intro! Well done!

Share this post


Link to post
Share on other sites
Guest jacobaby

</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (STS_SolidSnake @ Feb. 06 2003,14:49)</td></tr><tr><td id="QUOTE">Can we get more dust then that?<span id='postcolor'>

The amount of dust is very easy to edit.

(I had done a post about it in this thread but it seems to have been eaten.)

Either increase the _maxdust setting for the desert terrain, or increase the figure for the transparency in the color arrays.

If you want a "special" dust effect for a certain mission etc I would be very glad to do it for you.

Im not sure how to attach a piccy here, but I get more dust than your pic shows.

Using so many choppers all activating the script would naturally cause the FPS cylces to run slower, and thus result in less dust.

Given the size of the islands we play on I figure a reasonable number of choppers in the air at once would be 10 or so. That should work fine with the script, or even a few more.

Also, a lot depends on the height of the choppers. I have modeled them realistically for a standard effect. The higher the choppers go the less dust is made. Also it increases as they descend. The height at which an effect is noticeable, according to my sources, is roughly equivalent to the diameter of the rotor blades. As an example, the blades on an AH1 are 14m.

As I mentioned in the readme, the dust is merely eye candy, not an integral part of the game. I have tried to make it as realistic as possible, but as it is impossible to simulate effects like rustling trees, and having to approach choppers backwards, face covered, it seems ridiculous to have a chopper kicking up a huge dust cloud. Thats why I went for the minimal look, again based on the recommendations of a helicopter pilot with experience in the Gulf desert, Falklands, and more to the point, the Balkans, the area where these Islands are based around (?).

But as I said, If you want tons of dust regardless, its very easy to do, and I look forward to ever more realistic scripts being released as we learn more.

TJ

PM or e-mail for specific requests plz

Share this post


Link to post
Share on other sites
Guest jacobaby

dust.jpg

Choppers hovering at 15 feet.

Share this post


Link to post
Share on other sites

Very nice effects, doesn´t lag at all. Good work.

Share this post


Link to post
Share on other sites

I used it on airplane  wink.gif

works pretty well too when u fly low biggrin.gif

and i tried it on car and soldier!(fuuny!it reminds me japanese anime dragonball z tounge.gif )

Share this post


Link to post
Share on other sites
Guest jacobaby

</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (STS_SolidSnake @ Feb. 06 2003,16:19)</td></tr><tr><td id="QUOTE">thats how i want my dust  smile.gif<span id='postcolor'>

I hadnt altered it for that pic.

The init line used was [this,1,2] exec "sqs"

The script is biased towards helo's starting on the ground and taking off. Starting them in the air works as well but it takes a couple of seconds till the fx builds up.

Share this post


Link to post
Share on other sites

</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (jacobaby @ Feb. 06 2003,23:54)</td></tr><tr><td id="QUOTE"></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (STS_SolidSnake @ Feb. 06 2003,16:19)</td></tr><tr><td id="QUOTE">thats how i want my dust  smile.gif<span id='postcolor'>

I hadnt altered it for that pic.

The init line used was [this,1,2] exec "sqs"

The script is biased towards helo's starting on the ground and taking off. Starting them in the air works as well but it takes a couple of seconds till the fx builds up.<span id='postcolor'>

thats weird because i tried 1,2 and 1,1 at altitude 2 and  i only had like small rocks going away, not very much smoke, with just 1 helicopter, and then i started placing 50 helicopters to see when it would start lagging  biggrin.gif

Share this post


Link to post
Share on other sites

ya i had the same problem so i went back to the old script i had form . . .umm. .some dude. . .it has the ripple effects. . i love that biggrin.gif

no offense jacob

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
Sign in to follow this  

×