Guest jacobaby Posted February 6, 2003 Here it is fellas; http://www.concept-5.com/ballistic/ Enjoy. Please read the readme before making comments/observations. TJ Share this post Link to post Share on other sites
STS_SolidSnake 0 Posted February 6, 2003 Trying it now Share this post Link to post Share on other sites
gaultesian 0 Posted February 6, 2003 Excellent script. 1. Â Ease of use for noobs like me . 2. Â Highly configurable to get the amount of rotorwash you like. 3. Â Not as graphic-intensive as the DKM script (no disrespect guys, but your script really slows my machine down, I and am running at 3000 and above for my OFPR performance rating). 4. Â Added effects like little pieces of dirt/debris blown up during takeoff/landing/hovering is quite cool. 5. Â Being able to configure for snowy environments and also being able to configure for desert as well. Personally, if you like the DKM script (which I do), you may be a little underwhelmed by the effect in desert conditions (with the settings set to desert dustoffs/landings). Â However, I have to say it is a more superior script in ease of use, computer/graphical performance issues, a few more extra fx's overall, and of course ease of modifying it for any terrain. A must in my script library! Thanks again BAS! Sincerely, Gaultesian Share this post Link to post Share on other sites
Gourka 0 Posted February 6, 2003 Yes I need to say it's a good script. Nice particles effects. I like the way the particles and debris blow up arround the helo and ripples effects over the sea look very realistic. Good job Jacobaby & BAS team Share this post Link to post Share on other sites
~Too Tall~ 0 Posted February 6, 2003 W00T!! using it in my Hill 937 mission for our server SES addons server now serveing nam pack 2.0 as well as many other addons. visit our site @: Suicide Euro Squad (tnx m8) Share this post Link to post Share on other sites
Gourka 0 Posted February 6, 2003 @Too Tall visit our site @:Suicide Euro Squad Better like this: Suicide Euro Squad Share this post Link to post Share on other sites
joltan 0 Posted February 6, 2003 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (jacobaby @ Feb. 06 2003,12:40)</td></tr><tr><td id="QUOTE">Here it is fellas<span id='postcolor'> Oh, damn... and I'm still stuck at work... argh! I'll update my missions immediatedly with this script (I was using Vektorboson's script up to now). Great work! Share this post Link to post Share on other sites
theavonlady 2 Posted February 6, 2003 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (~Too Tall~ @ Feb. 06 2003,15:16)</td></tr><tr><td id="QUOTE">visit our site @: Suicide Euro Squad<span id='postcolor'> I like the site's intro! Well done! Share this post Link to post Share on other sites
blackdog~ 0 Posted February 6, 2003 Sounds good so far... I'll compare it to the DKM one Share this post Link to post Share on other sites
STS_SolidSnake 0 Posted February 6, 2003 Can we get more dust then that? DKM Share this post Link to post Share on other sites
Guest jacobaby Posted February 6, 2003 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (STS_SolidSnake @ Feb. 06 2003,14:49)</td></tr><tr><td id="QUOTE">Can we get more dust then that?<span id='postcolor'> The amount of dust is very easy to edit. (I had done a post about it in this thread but it seems to have been eaten.) Either increase the _maxdust setting for the desert terrain, or increase the figure for the transparency in the color arrays. If you want a "special" dust effect for a certain mission etc I would be very glad to do it for you. Im not sure how to attach a piccy here, but I get more dust than your pic shows. Using so many choppers all activating the script would naturally cause the FPS cylces to run slower, and thus result in less dust. Given the size of the islands we play on I figure a reasonable number of choppers in the air at once would be 10 or so. That should work fine with the script, or even a few more. Also, a lot depends on the height of the choppers. I have modeled them realistically for a standard effect. The higher the choppers go the less dust is made. Also it increases as they descend. The height at which an effect is noticeable, according to my sources, is roughly equivalent to the diameter of the rotor blades. As an example, the blades on an AH1 are 14m. As I mentioned in the readme, the dust is merely eye candy, not an integral part of the game. I have tried to make it as realistic as possible, but as it is impossible to simulate effects like rustling trees, and having to approach choppers backwards, face covered, it seems ridiculous to have a chopper kicking up a huge dust cloud. Thats why I went for the minimal look, again based on the recommendations of a helicopter pilot with experience in the Gulf desert, Falklands, and more to the point, the Balkans, the area where these Islands are based around (?). But as I said, If you want tons of dust regardless, its very easy to do, and I look forward to ever more realistic scripts being released as we learn more. TJ PM or e-mail for specific requests plz Share this post Link to post Share on other sites
Guest jacobaby Posted February 6, 2003 Choppers hovering at 15 feet. Share this post Link to post Share on other sites
STS_SolidSnake 0 Posted February 6, 2003 thats how i want my dust Share this post Link to post Share on other sites
Goeth 0 Posted February 6, 2003 Very nice effects, doesn´t lag at all. Good work. Share this post Link to post Share on other sites
cam0flage 0 Posted February 6, 2003 Nice effects - easy to use! Good job! Share this post Link to post Share on other sites
CuteQA 0 Posted February 6, 2003 I used it on airplane  works pretty well too when u fly low and i tried it on car and soldier!(fuuny!it reminds me japanese anime dragonball z ) Share this post Link to post Share on other sites
Guest jacobaby Posted February 6, 2003 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (STS_SolidSnake @ Feb. 06 2003,16:19)</td></tr><tr><td id="QUOTE">thats how i want my dust  <span id='postcolor'> I hadnt altered it for that pic. The init line used was [this,1,2] exec "sqs" The script is biased towards helo's starting on the ground and taking off. Starting them in the air works as well but it takes a couple of seconds till the fx builds up. Share this post Link to post Share on other sites
STS_SolidSnake 0 Posted February 6, 2003 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (jacobaby @ Feb. 06 2003,23:54)</td></tr><tr><td id="QUOTE"></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (STS_SolidSnake @ Feb. 06 2003,16:19)</td></tr><tr><td id="QUOTE">thats how i want my dust  <span id='postcolor'> I hadnt altered it for that pic. The init line used was [this,1,2] exec "sqs" The script is biased towards helo's starting on the ground and taking off. Starting them in the air works as well but it takes a couple of seconds till the fx builds up.<span id='postcolor'> thats weird because i tried 1,2 and 1,1 at altitude 2 and  i only had like small rocks going away, not very much smoke, with just 1 helicopter, and then i started placing 50 helicopters to see when it would start lagging  Share this post Link to post Share on other sites
~Too Tall~ 0 Posted February 6, 2003 ya i had the same problem so i went back to the old script i had form . . .umm. .some dude. . .it has the ripple effects. . i love that no offense jacob Share this post Link to post Share on other sites
blackdog~ 0 Posted February 7, 2003 Victorbossen is who you are thinking of, I think... Share this post Link to post Share on other sites