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Great.  Thanks Gunter and Marki.  My wife walks in right as I'm viewing these posts and says "THIS is the game you love so much?" and leaves shaking her head...:face_palm:

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On 5/16/2021 at 4:33 PM, johnnyboy said:

Great.  Thanks Gunter and Marki.  My wife walks in right as I'm viewing these posts and says "THIS is the game you love so much?" and leaves shaking her head...:face_palm:

Just make your wife play arma with you, host a mission where she will be chased by 10 clothingless, 15 meter men. I bet it will be all good.

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I'd like to give this script out. And to maybe give people some ideas. 

This is to spawn a giant around you without needing to manually place them.


 

//if !(_playerunit == vehicle _playerunit) then {do something};
_playerunit = playableUnits call BIS_fnc_selectRandom;
deleteVehicle host1;
//_SpawnPosition = _playerunit getPos [(50 + random 250,50 + random 250),_dir];
_SpawnPosition = _playerunit getPos [60 + random 50,60 + random 50];
_marker = getPos _playerunit;
_playerunitpos = position _playerunit;
_SidePick = east;
giantsgroup = [_SpawnPosition, _SidePick, _classes,[],[],[],[],[_finalAmount, 0]] call BIS_fnc_spawnGroup;

host1 = giantsgroup createUnit ["O_sniper_F", _SpawnPosition, [], 0, "CARELESS"];

removeAllWeapons host1;










[host1] spawn {
//this is intended to give the giant a random skin color, but only works if you modify the giant script itself, therefore this is useless to everyone and commented out
  /*_colorrandom = selectRandom [["#(argb,8,8,3)color(0.12,0.0598,0.0168,1)",4],
["#(argb,8,8,3)color(0.12,0.1,0.042,1)",4],
//["#(argb,8,8,3)color(0.12,0.1,0.039,1)",4],
//["#(argb,8,8,3)color(0.12,0.0718,0.029,1)",4],
//["#(argb,8,8,3)color(0.0624,0.119333,0.16,1)",2],
//["#(argb,8,8,3)color(0.0624,0.119333,0.16,1)",2],
//["#(argb,8,8,3)color(0.31,0.00929999,0.00929999,1)",6]];
["\SlaysRavage\images\03_flesh.jpg",2],
["#(argb,8,8,3)color(0.0496,0.114,0.16,1)",2],
["#(argb,8,8,3)color(0.31,0.00929999,0.00929999,1)",4],
["\SlaysRavage\images\03_flesh.jpg",6]];*/


waitUntil {sleep 1; missionNamespace getVariable ["JBOY_giantInitDone",false]};
[host1] spawn {waitUntil {sleep 1; missionNamespace getVariable ["JBOY_giantInitDone",false]}; [_this select 0, east, 1, position _playerunit] call JBOY_createGiantGroup;

//disables VCOM AI from interacting with Giants
//(group host1) setVariable ["VCM_NOFLANK",true]; //This command will stop the AI squad from executing advanced movement maneuvers.
//(group host1) setVariable ["VCM_NORESCUE",true]; //This command will stop the AI squad from responding to calls for backup.
//(group host1) setVariable ["VCM_TOUGHSQUAD",true]; //This command will stop the AI squad from calling for backup.
//(group host1) setVariable ["Vcm_Disable",true]; //This command will disable Vcom AI on a group entirely.
//(group host1) setVariable ["VCM_DisableForm",true]; //This command will disable AI group from changing formations.
//(group host1) setVariable ["VCM_Skilldisable",true]; //This command will disable an AI group from being impacted by Vcom AI skill changes.



};
//host1 setVariable ["colorpallet",_colorrandom#0];
//host1 getVariable ["difficulty",_colorrandom#1];
host1 doMove (position _playerunit);
host1 setcaptive true;
host1 forceAddUniform "U_B_CTRG_Soldier_Arid_F";



};
host1 setspeaker "male01rus";
sleep 5;
host1 doMove (position _playerunit);

waituntil {getDammage host1 isEqualTo 1};
sleep 35;
deleteVehicle host1;

 

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4 hours ago, marki980908 said:

Can Giants be placed in zeus?

They are created via script, so probably not.  But I don't use Zues so can't say for sure.

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