I decided that I wanted to learn Arma particles and being in a 40k group led me to exploring the making of Psykers.   So here we go!   Psyker type Roster:   Pyromancer,  ...Done! Cryomancer, ...Done! Leukomancer*, ... Done! Telekine, ... Done! Telepath, ... Done! Necromancer.... Done!   Bonus type #1:  Beastmaster... Done! Bonus type #2: Aeromancer... Done! Bonus type #3: Biomancer... Done! Bonus type #4: Demonologist.. Done!   *leuk- Proto-Indo-European root meaning "light, brightness." aka a Lightning-mancer   No mods required!   But this will be meant for 40k use, so the more 40k assets are loaded, the more will be available in the asset pool.   Numerous custom sound effects for the Psyker powers.   No addactions!   Instead the psykers powers are switched between 1-4 keys and 7 turns the psyker's shield on / off This framework is extensible and can be used to add more powers in the future to each one.  Basic plans are: A simple attack based off of the semi-hidden grenade object "HandGrenade_Stone" A Close range attack Other attacks that are effective at various ranges.   Psykers must have no weapon in their hands to use their powers. Psykers must not be in a vehicle to use their powers.   Elemental powered psykers will emit particles from their hands in tune with their powers.   Psykers get a variable speed bonus depending on their type.   All Psykers are protected by a telekine shield.  The strength and regen can be customized by the mission maker.  This means you'll need to pew pew them extra in order to  bring them down.  If the shield is overloaded, the feedback instantly kills the psyker.     Pyromancer:   Cryomancer   Leukomancer:   Telekine:   Telepath:   Necromancer:   Beastmaster:   Aeromancer:   Biomancer   Demonologist:   Version history   Version 1: Pyromancer Version 2: Cryomancer Version 3: Leukomancer Version 4: Telekine Version 5: Telepath Version 6: Necromancer Version 7: Beastmaster   Version 8: Aeromancer Version 9:  Biomancer Version 10: Demonologist Version 11: Version 12: Dedicated server fixes. Psykers mostly now work on dedicated.  Issues left to resolve on dedicated server: Beastmaster death from above full of jank, but end result appears to work Necro Abomination stands still most of the time.  Investigating. Necro summoned zombies like to attack each other. Demonologist summon powers not working as intended, minus the fire demon, that one seems gtg.         Get it here: https://www.mediafire.com/file/ni63bn21ablqyh7/BA_Psykers_Dev.Stratis.pbo/file       Stay tuned for future updates!    🙂   --ATV