R0adki11 3949 Posted October 28, 2020 [GM] Cold War - Nogovan Armed Forces Some members of the community may have seen I have been posting images of a new mod I've been working on my twitter account and over on the Arma Cold Warriors Discord. Anyway I thought I would formally announce it on these forums. After a break of a few years, due to other commitments I am now back making some content for Arma3. I am in the process of using GM assets and uniforms to make some Cold War Era Nogovan Armed Forces. This carries on my Nogovan Armed Forces made for OFP, Arma2 and Arma3. Also I've always preferred this era of warfare as Operation Flashpoint is where my BI gaming journey began. Anyway on to the plans, I will be using GM assets to have the following infantry units: Nogovan Light Infantry with G3s Nogovan Paratroopers with G3s Nogovan Highland Rangers with G3s and Soviet Gear Armoured Vehicles - likely to stick with Soviet gear Light Vehicles - a mix of soviet and german/dutch gear Air - a mix of soviet and german Work In Progress Uniforms - i had to much fun with Photoshop one afternoon. I am probably going to keep all the different uniform variants. I would like to add a desert and winter version. Alpha Release can be found on steam - https://steamcommunity.com/sharedfiles/filedetails/?id=2423760500 16 Share this post Link to post Share on other sites
krzychuzokecia 719 Posted November 1, 2020 Looks very nice, even though I wouldn't want to be NAF armourer/logistic - 7.62 NATO G3 and 7.62 Russian PKM in one squad, would make me go crazy! :D Share this post Link to post Share on other sites
R0adki11 3949 Posted November 1, 2020 7 hours ago, krzychuzokecia said: Looks very nice, even though I wouldn't want to be NAF armourer/logistic - 7.62 NATO G3 and 7.62 Russian PKM in one squad, would make me go crazy! 😄 Well as of yet I am still undecided on armaments, likely to go towards NATO 7.62 with Soviet arms for special forces. I am happy to take suggestions, but trying to avoid to many addon dependencies. Share this post Link to post Share on other sites
Broseph_Stalin90 72 Posted November 2, 2020 14 hours ago, krzychuzokecia said: Looks very nice, even though I wouldn't want to be NAF armourer/logistic - 7.62 NATO G3 and 7.62 Russian PKM in one squad, would make me go crazy! 😄 If I'm not mistaken, didn't Yugoslavia have a weird mix like that in real life? I know they had their Zastava AK platforms which used eastern block rounds? PKM's of course did, and then I think they also used an MG42 (MG3?) variant. Share this post Link to post Share on other sites
krzychuzokecia 719 Posted November 2, 2020 @R0adki11 I'm not really criticizing, this sort of mish-mash is not ideal from logistics point of view, but it happened at least for some real life countries. Also, G3+PKM combo would be more interesting than most of other GlobMob adaptations were G3 is usually paired with MG3. Now, the real cool thing to do would be giving infantry HK32 - IIRC you toyed with such idea back in OFP times. Quite obviously there's no HK32 in GlobMob, but maybe it can be achieved with magazine proxies? If GlobMob have them for G3s (I'm not sure). @Broseph_Stalin90 Not really in case of Yugoslavia. They had Soviet 7.62x39 M43 intermediate cartridge for their individual arms (SKS and AK derivatives) all along, but when it comes to "support" weapons for full-power rifle ammo Yugoslavia first used 8mm Mauser (M76 AK-based DMR and local MG42 derivative), and adopted 7.62x54 only in late 80s (replacing MG42 with M84 PK derivative, and M76 with M91). But as I said earlier - what R0adki11 made is not unheard of, I'm pretty sure Kenya (for example) uses G3 as standard infantry rifle, and PKM as standard GPMG (lately they got some M4s and M240s from US via various assitance programs). Share this post Link to post Share on other sites
R0adki11 3949 Posted November 2, 2020 On 11/2/2020 at 3:57 PM, krzychuzokecia said: Now, the real cool thing to do would be giving infantry HK32 - IIRC you toyed with such idea back in OFP times. Quite obviously there's no HK32 in GlobMob, but maybe it can be achieved with magazine proxies? If GlobMob have them for G3s (I'm not sure). I actually still have an HK32 model from Arma2 which never got released.It works in Arma3, just needs better sounds and animations. Textures are still Arma2 quality, but otherwise it works. The idea about these Cold War Nogovan's is that they will be formed after the wars in the 80s. This background story which I use as the basis for my Nogovans will hopefully show where I am headed. Quote Following the wars that ravaged the islands in the 1980’s, it was decided that the old militia system of weekend warriors with a minimum of training was insufficient to ensure the defence of the Nogovan Republic. Permanent armed forces based on universal conscription were therefore established, built around a core of former FIA guerilla’s and returned expatriate officers. The modest resources of the islands of Nogova, Everon and Malden preclude massive investment into modern armaments, leading to an emphasis on acquiring smart soldiers rather than smart weaponry. Rigorous and extensive training programs have been developed to ensure that raw recruits are brought to a high professional standard with a variety of military skills. In joint exercises with Western militaries Nogovan draftees have outperformed the foreign regular counterparts on multiple occasions. All soldiers must pass an extended basic training for a period of six months before entering advanced military training. Part of the soldiers are then enrolled in the combat arms, part in the supporting services. Due to the relatively long initial training all forces have a firm background in basic infantry skills regardless of their subsequent specialisation. The main part of recruits enter the light infantry which provides soldiers with training for operations in both alpine and desert conditions. Nogovan light infantry doctrine places a high value on dispersed and independent operations by platoon sized units against numerically superior or more heavily armed forces, mimicking the resistance tactics developed in the wars against the Soviets. Part of the troops are assigned to the armoured corps, which specialises in combined operations with tanks and armoured personnel carriers. The Nogovan Light Horse endorses fast aggressive tactics to quickly disrupt airborne or amphibuous invasions before initial assault forces are able to establish a firm bridgehead. Its reliance on brute force contrasts with the more fluid tactics of the rest of the army. After basic military training and the light infantry course the best and brightest of the recruits can volunteer for service with the airborne company, undergoing extensive advanced training imparting airborne and amphibuous infiltration techniques, demolitions skills and use of foreign weaponry and equipment. Endurance and initiative are highly stimulated in airborne candidates, a high number of whicheventually enter non commissioned – and subaltern officer training courses at the Viktor Troska Military Institute. The Nogovan Military Constabulary performs various duties in both the civilian and military sphere. Its primary task is that of military police, though it also backs up the national police force with regard to crowd control and by providing an armed response team for high risk arrests and CT duty. In conjunction with the Fisheries and Customs Enforcement Squadron the NMC acts as the border guard. Reservist forces are organised into Defense Battalions of uneven size and composition for local defence and support of the regular army’s operations. Their makeup more or less reflects that of the standing army, albeit on a smaller scale. The Defense Battallions consist largely of light infantry with platoon – and company sized combined arms teams. Reservists wear the berets of their former active units, though with the reservist beret badge. Reservists with a good service record can volunteer for six month tours on the Nogovan PfP platoon which has served with UN and international peacekeeping missions on three continents. Little is reliably known about the ‘Troska Troop’ or the Nogovan Highland Rangers which does not even feature on the official Order of Battle. The existence of these special operations forces is not widely disputed however. No special insignia or other distinguishing marks are attested and it is thought that they usually operate in civilian or in the guise of airborne soldiers to prevent attracting attention. A series of incidents on Russian army bases on Kolgujev in the late eighties and early nineties is sometimes rumoured to have been the work of NHR operatives, allegedly including the theft of an attack helicopter later reported ‘lost at sea’ by Russian officials. 4 Share this post Link to post Share on other sites
EO 11277 Posted November 3, 2020 Love the lore man, it's a dying art in A3 terms. 2 1 Share this post Link to post Share on other sites
krzychuzokecia 719 Posted November 6, 2020 Those are actually very nice HK32s R0adki11! I hope at some point you'll also be able to acquire some proper Nogovan CJ-5 :D Share this post Link to post Share on other sites
R0adki11 3949 Posted November 14, 2020 Cold War - Nogovan Armed Forces Mod Update, here are my current plans. But it may change of course. Camouflage for the infantry has been finalised, I will be using the Polish Uniform retextured as the main default uniform which all the appropriate vests etc. I will add a few retextured West German infantry for Paratroopers and Special Forces. Weapons: Hk32 main rifle, G3s for reservist. FN-Mag or PKM for LMG. A hunting rifle would be nice. AT likely to be RPGs. AA to be Stinger (care package from the US). Vehicles: T55A, T55AM1 and T55AM2 PT76 ZU23 Urals Also, Slatts from the C85 mod has kindly donated the Fiat6614 and the M151 to my mod. Air: UH1 – ported from Arma2 L-410T Future Plans: Nogovan Policie Nogovan Quarry/Oil or Gas company vehicles - similar to what released was by Mapfact back with OFP. Kolgujev Militia to be communist backed enemy. 5 Share this post Link to post Share on other sites
Conifer_ 1 Posted December 31, 2020 I remember following Nogovan Armed Forces since ArmA 2 days, it's a blast to see you continue your work. One feedback I have to give is the darker variant of the uniform as shown in the first post. It feels far too dark, making it feel out of place with the rest of the gear. If perhaps the darker camo variant had it's gears contrast lowered to match the colour I think that would work. I love the idea of NAF and continuing the project, albeit I was never the biggest fan of the camouflage. Nevertheless, I hope you continue working on it! Love seeing fictional/lore stuff for arma 3 popping out. 1 Share this post Link to post Share on other sites
R0adki11 3949 Posted December 31, 2020 1 hour ago, Conifer_ said: I remember following Nogovan Armed Forces since ArmA 2 days, it's a blast to see you continue your work. One feedback I have to give is the darker variant of the uniform as shown in the first post. It feels far too dark, making it feel out of place with the rest of the gear. If perhaps the darker camo variant had it's gears contrast lowered to match the colour I think that would work. I love the idea of NAF and continuing the project, albeit I was never the biggest fan of the camouflage. Thanks for the feedback. I have a few variants of the camouflage now, some darker and lighter variants that fit well with the Nogova terrain. The actual camouflage is based on camo that Edge (Ivan Butcha) created for his OFP Resistance fighters. I may add some other camouflage in the future. Share this post Link to post Share on other sites
R0adki11 3949 Posted March 13, 2021 Cold War - Nogovan Armed Forces - Alpha Release Cold War - Nogovan Armed Forces Mod is a fictional mod portraying a re-established armed forces on the islands of the Nogova Republic (Nogova, Everon and Malden) following the events of the OFP - Resistance campaign. This mod is a continuation of this theme, with similar mods released for OFP and Arma2. This release is an ALPHA release, which means new content will be added over time. Which also means things may get broken or stop working. Also there maybe some bugs or errors present. Alot of the content is re-textures of GM content. Plus some non GM content. Over time I plan to other none GM content.Updates: If you interested in seeing this mod progress, have a look at my website[naf.8bit-online.co.uk], the BI Forums thread[forums.bohemia.net] or for more frequent updates and discussion the Arma Cold Warriors Discord[discord.gg]Requirements: This mod requires GM - Global MobilizationContent Nogovan Light Infantry Units Nogovan Highland Rangers Armoured Units - T55s, M113s, Fiat 6614s Support Vehicles - Urals and M151 Air Corps - Mi2 Helicopters Civilian Police Force Civilian Police Mi2 Hk32 Rifle - using GM G3 rifle and magwells technology to allow for a HK32 looking rifle. Insignia Patch, Vehicle Patches, Number plates. Uniforms - multiple variations of Nogovan Oak camo. Groups for Vehicles and Infantry.Credits and Thanks - Slatts of Conflict 85 for donating the Fiat 6614 and M151 Models. - Oxi for providing the config files for the HK32 and textures files for the Militia roundel. - Northern Fronts and Jamie for providing the M/62 Helmet. - GM for the texture templates and desert camo from their Takistan texture pack. - Arma3 Cold War Discord for suggestions. - BI for creating Arma3License This mod uses the following license Arma Public License No Derivatives (APL-ND) Download You can find this on steam - https://steamcommunity.com/sharedfiles/filedetails/?id=2423760500 3 1 Share this post Link to post Share on other sites
R0adki11 3949 Posted April 5, 2021 This evening I published an update of my mod, update is live on Steam. Quote Fixed wheel rvmat issue on m151. Fixed sound issues on m151. Fixed inheritance class issues to hopefully resolve LOD errors with GE Uniforms. Improved the ironsights on the Fiat 6614 M2 .50cal. Added new Arid, Panthera and Oak Camo Uniforms Added new Arid camo for all vehicles. Added new plain green camo for all vehicles. Added new GM Vests in Oak Camo. Added new PL Vests in Oak Camo. Added Rolled up and liner versions of all PL Nogovan uniforms. Added LMG HK32 class, so that weapon easily be equipped. Added multiple beret colours, including headsets. Added Nogovan Oak boonie. Added Radioman classes for Light Infantry and Highland Rangers Added Light Infantry configured with Arid Camo and UN Gear. Created new .pbo called rki_coldwar_nogovans_equp - which contains rki_a3_rifles content, m62_helmet content, berets, hats and webbing. Class names remain the same. Workshop - added steam workshop image. Added missing units to class CfgPatches 9 Share this post Link to post Share on other sites
R0adki11 3949 Posted July 15, 2021 I have just released an update for my Cold War - Nogovan Armed Forces - https://steamcommunity.com/sharedfiles/filedetails/?id=2423760500 Quote Update - 15-07-2021 Added this Update: Added - 90s Units for Light Infantry, Arid and UN - Units avaliable on BLUFOR and Independent. Groups for BLUFOR and Independent. Thanks to "Borton hears a thot" for the textures for the 90s infantry units. Added - 80s Units to Independent side for mission flexibility. Including groups. Added - Nogovan Highland Ranger Snipers armed with SVD to 80s units. Added - Military Police unit to 80s and 90s units. Added - 90s Units to Independent side for mission flexibility. Added - G41 - G3 chambered in 5.56. Added - HK32 EBR versions and G41 EBR versions. Added - Vehicles to Independent to match Infantry units. Added - Uaz, Uaz DKSM, Uaz SPG to Nogovan Armed Forces units. Thanks to "Borton hears a thot" for the texture files. Added - Policie Faction to BLUFOR, Independent,OPFOR and Civilian units armed with SMG, AKM and HK32. Uaz, Uaz Armed, P601 , Motorbike and a Ural. Thanks to "Borton hears a thot" for the textures for the Uaz and Uaz DKSM Policie variants. Added - Nogovan Policie uniform and hat in green. Avaliable for BLUFOR, Independent,OPFOR and Civilian factions. Added - P601 to the Cars section for the Nogovan Armed Forces. Avaliable on BLUFOR and Independent. Added - Do28d2 Transport and Medevac. Avaliable on BLUFOR and Independent. Added - L410t Transport. Avaliable on BLUFOR and Independent. Added - Insigina for Army, Rangers, Navy and Police. Added - Apex M2 configured with GM ammunition with Nogovan Rifleman crew. Avaliable on BLUFOR and Independent. Added - UI icons for all Uniforms, Headgear, Vests. Added - 3den Preview Images for all Vehicles and Infantry. Added - Brown and Olive camo variants to used for Militia or Reservist units. Thanks to Beachead from the Arma Cold Warriors Discord. Fixed in this Update: Fixed - Cargo seats in M151A2 so no more standing up people in the back. Fixed - Shadow LOD on M62 helmet. Thanks to Caselius from Northern Fronts on providing the updated shadow LOD. Fixed - Adjusted M2 sight on M151A2 so its more usable. Not perfect yet. Updated in this Update: Updated - Fiat 6614 and M151A2 now use GM based M2 ammunition Updated - Tidied up some 3den groups. Updated - Insigina so they are all prefixed with NAF. Updated - All ranks use Baltic Republic ranks by StellaStrela after she released the sources recently. Credits and Thanks - Arma3 Cold War Discord for suggestions and feedback. - Beachead for the olive and brown camo source files. - BI for creating Arma3 - "Borton hears a thot" for textures for the GM Cap, OT64, 90s Infantry uniform, vests, Uaz Oak and Policie. - Grip for several uniform and vehicle textures,including somne for the Fiat 6614. - GM for the texture templates and desert camo from their Takistan texture pack. - GM Discord for suggestions and feedback. - Northern Fronts and Jamie for providing the M/62 Helmet. - Oxi for providing the config files for the HK32 and textures files for the Militia roundel. - Slatts of Conflict 85 for donating the Fiat 6614 and M151 Models. - StellaStrela for the Baltic Republic rank source files. - Team 13 for suggestions and feedback. - Whiplash for the excellent screenshots for the workshop page. 4 Share this post Link to post Share on other sites
R0adki11 3949 Posted February 3, 2022 I released an update a few days ago: Quote Update - 28-01-22 Fixed - MP beret, red was far too bright for Arma3. Fixed - All armoured units so that camo netting can be used. Fixed - All armoured units so extra camo textures work for Independent sided units. Added - Addititional M113 Variants Added - Carl Gustaf armed units for a heavier AT variant. Added - extra statics weapons: Milan, Fagot and SPG9 Added - Arid Camo for 90s units, uniforms avaliable in the Arsenal - Thanks to "Borton hears a thot" for the textures. Added - 90s era chest rig vests in Oak camo for extra variety. Added - Icons for M151 and Fiat6614 from W0lle of CWR3. Added - some arid scrim, oak and winter will be added in a future update. Added - dust goggles to NV slot for extra variety. Updated - Ranger units wearing Oak to have a camo faces. https://steamcommunity.com/sharedfiles/filedetails/?id=2423760500 6 1 Share this post Link to post Share on other sites
R0adki11 3949 Posted June 10, 2022 A future update, will include some new scrim for helmets: And Commandos 2 Share this post Link to post Share on other sites