RozekPoland 591 Posted October 7, 2020 Quote TreeFix is a OFP/ACWA addon which provides a solution for one of the oldest OFP/Arma series bug - "the fallen tree bug". Thanks to TreeFix, fallen trees provide concealment & cover. By default, TreeFix provides limited geometry for fallen trees (View Geometry & Fire Geometry). You can enable all three geometries (Geo, ViewGeo & FireGeo) for fallen trees by placing TreeFix gamelogic in a mission or by a statement TREEFIX_FULLGEO=true. The addon introduces tree classes which are available in editor (Empty \ >>TreeFix). It also adds a gamelogic (Game Logic \ >>TreeFix - FULLGEO). TreeFix was tested on both 1.96 and 1.99 versions of the game. The addon is multiplayer-compatible. Download: Quote https://www.moddb.com/mods/treefix/downloads/treefix TreeFix is also available on Fwatch Mod Downloader. https://ofp-faguss.com/schedule/show.php?mod=0eb7476b Known issues: Spoiler Increased island loading time. Increased saving/loading time. Framerate drops/stuttering. Fallen trees may not provide as much concealment & cover as their size would suggests. Some geometries may not be precisely aligned with fallen trees. TreeFix does not work on OFP (1.96) non-dedicated server. It can be fixed by placing a GameLogic named server in a mission. Under specific circumstances a fallen tree may hover/levitate above ground. The issue applies to ACWA (1.99) only. Permissions: Spoiler TreeFix is based on Arma Licensed Data Pack.https://community.bistudio.com/wiki/Arma_Licensed_Data_Pack#Cold_War_Crisis TreeFix falls under the Arma Public License Share Alike (APL-SA). https://www.bohemia.net/community/licenses/arma-public-license-share-alike Thanks to @damotr for providing a solution. 1 Share this post Link to post Share on other sites
hitman1987 69 Posted October 8, 2020 Does that creates some viewgeo cube upon a falling tree? 1 Share this post Link to post Share on other sites
prototype1479 63 Posted October 8, 2020 good job, congrats! Share this post Link to post Share on other sites
RozekPoland 591 Posted October 25, 2020 TreeFix 1.1 update has been released. Quote Changelog: Fixed: "Cannot load mission, missing addons: treefix". Improved: Positioning of TreeFix component. 1 Share this post Link to post Share on other sites
Valken 622 Posted October 26, 2020 I wanted to say thank you for this. Appreciate how much love this game still gets from great fans like you. 1 Share this post Link to post Share on other sites
RozekPoland 591 Posted November 21, 2020 TreeFix 1.11 update has been released. Quote Changelog: Improved: Conditions in scripts. Updated: notes.txt. 1 Share this post Link to post Share on other sites
prototype1479 63 Posted February 23, 2021 why is there bin/config.cpp or bin/config.bin in the mod folder? are those needed? Share this post Link to post Share on other sites
brusher16 14 Posted February 24, 2021 14 hours ago, prototype1479 said: why is there bin/config.cpp or bin/config.bin in the mod folder? are those needed? because there is some stuff that replace The the BIS Buildings in vanilla island's to the object's of the Destrbuild 1 Share this post Link to post Share on other sites