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TreeFix is a OFP/ACWA addon which provides a solution for one of the oldest OFP/Arma series bug - "the fallen tree bug". Thanks to TreeFix, fallen trees provide concealment & cover. By default, TreeFix provides limited geometry for fallen trees (View Geometry & Fire Geometry). You can enable all three geometries (Geo, ViewGeo & FireGeo) for fallen trees by placing TreeFix gamelogic in a mission or by a statement TREEFIX_FULLGEO=true.

 

The addon introduces tree classes which are available in editor (Empty \ >>TreeFix). It also adds a gamelogic (Game Logic \ >>TreeFix - FULLGEO).

 

TreeFix was tested on both 1.96 and 1.99 versions of the game. The addon is multiplayer-compatible.

 

Download:

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Known issues:

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  1. Increased island loading time.
  2. Increased saving/loading time.
  3. Framerate drops/stuttering.
  4. Fallen trees may not provide as much concealment & cover as their size would suggests.
  5. Some geometries may not be precisely aligned with fallen trees.
  6. TreeFix does not work on OFP (1.96) non-dedicated server. It can be fixed by placing a GameLogic named server in a mission.

 

Permissions:

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TreeFix is based on Arma Licensed Data Pack.
https://community.bistudio.com/wiki/Arma_Licensed_Data_Pack#Cold_War_Crisis

 

TreeFix falls under the Arma Public License Share Alike (APL-SA).

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https://www.bohemia.net/community/licenses/arma-public-license-share-alike

 

Thanks to @damotr for providing a solution.

 

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Does that creates some viewgeo cube upon a falling tree?

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TreeFix 1.1 update has been released.
 

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  • Changelog:
    • Fixed: "Cannot load mission, missing addons: treefix".
    • Improved: Positioning of fallen tree components.
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I wanted to say thank you for this. Appreciate how much love this game still gets from great fans like you.

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TreeFix 1.11 update has been released.

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  • Changelog:
    • Improved: Conditions in scripts.
    • Updated: notes.txt.

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