BlackbirdSD 15 Posted July 13, 2020 If you have a messy map of waypoints, object and placement radius's, is it possible to temporarily turn the view of these items, off and on so you can see the map better? Thanks Share this post Link to post Share on other sites
Larrow 2817 Posted July 13, 2020 Place the things you do not wish to see in their own (non default) layer, + symbol at bottom of left panel to create a new layer. Then right click the layer and select Attributes, use the Enable Visibility checkbox to hide every thing in that layer. 2 Share this post Link to post Share on other sites
BlackbirdSD 15 Posted July 14, 2020 Just what I wanted. Thank you Share this post Link to post Share on other sites
Von Quest 1161 Posted July 14, 2020 Also I believe the BACKSPACE key turns Off/On the Icons too for better viewing in the 3D View. 1 Share this post Link to post Share on other sites
BlackbirdSD 15 Posted July 14, 2020 Thanks ill try that Share this post Link to post Share on other sites
stburr91 1002 Posted July 15, 2020 On 7/13/2020 at 4:39 PM, Larrow said: Place the things you do not wish to see in their own (non default) layer, + symbol at bottom of left panel to create a new layer. Then right click the layer and select Attributes, use the Enable Visibility checkbox to hide every thing in that layer. I don't quite understand how to use the layers, it's not intuitive like with a photo editing program where you select what layer you are working in, and everything you do is only in that layer. It seem that you need to drag placed objects into the layer you want. Like I said, it's not at all intuitive, there seems to be room for improvement. Share this post Link to post Share on other sites
FoxtrotF 10 Posted July 17, 2020 layers are great you can turn/show/hide units on specific layers with script in mission later. something like compositions which you can also save in file and spawn them later dynamically. Share this post Link to post Share on other sites
stburr91 1002 Posted July 17, 2020 12 hours ago, FoxtrotF said: layers are great you can turn/show/hide units on specific layers with script in mission later. How do you do that? Share this post Link to post Share on other sites
Harzach 2516 Posted July 17, 2020 30 minutes ago, stburr91 said: How do you do that? { _x enableSimulation true; _x hideObject false; } forEach (getMissionLayerEntities "MyCustomLayer" select 0); 2 Share this post Link to post Share on other sites