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About FoxtrotF

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  1. FoxtrotF

    Arma3 Videos

    My first Arma 3 and Youtube Video :D
  2. FoxtrotF

    What's wrong with Triggers

    Thank you guys for the reply! I figured this strange issue, one of the heli unit was with 0 health on init, but this was not the case, after files verification everything seems to be ok and behave as usual.
  3. Hello guys, I experience wired problems with trigger lost about ~2 hours, and unable to figure out what is wrong I'm placing 10x10 trigger /Anybody / Present Condition: (player in thisList) || (heli_1 in thisList) || (heli_4 in thisList) On Activation, no matter what on activation hint "trigger area" or play "Car Alarm" sound effect, nothing happens when I'm entering trigger area with a player. It tends to work more or less correctly if I leave just (player in thisList) in condition, I didn't have any problem with such conditions in past, also seems that activation / present none / none absolutely not working in any circumstances.
  4. Here's the quote from Killzone_Kid blog post "As you know, when you use UAV, you can open terminal and have video from gunner and pilot camera streamed directly to it. Unfortunately this is hardcoded engine functionality and there is no direct way of tapping into these video feeds.".
  5. Hello! Please could someone explain in general how to animate an unit? I mean I understand functions, timings etc, but how to implement movement of the unit? For example, unit idiling for some time then some condition occur and start walking from point A to point B, and on point B unit starting to repair? How to implement walking to specific point B with precision?
  6. FoxtrotF

    Helicopter and Waypoints

    Thank you you guys so much for the help! Very appreciated!
  7. Check this one https://community.bistudio.com/wiki/setPiPEffect And this one, but it's not so trivial to implement http://killzonekid.com/arma-scripting-tutorials-uav-r2t-and-pip/
  8. FoxtrotF

    Helicopter and Waypoints

    Thank you for the reply. AI Group keep siting in the heli, no matter what I do, but with both AI, they work as should.
  9. If you will not piloting it, then may be try to use Animation Keyframes https://community.bistudio.com/wiki/Arma_3_Key_Frame_Animation
  10. Hello guys! WP's drives me mad, please help. - Player piloting heli - AI group move and loads into the heli - Player flying to the WP and unloads the AI group - AI Group moves to the WP which is near the extraction area. - Player heli moves to the distanr WP How this can be done using only WPs? with the first part everything is ok, but I unable to unload the group on destination WP, no matter what combination of th WP's I'm using.
  11. FoxtrotF

    Artillery Question

    Thank you! Finally made it with VLS_1 fireAtTarget [laserTarget greyhawk_1];
  12. It's quiet complex scenario, with extensive use of a FSM for the crew animation and scenario itself. You can start from downloading ARMA Tools, after, you will be able to run a FSM Editor to open FSM scripts, to see the logic flow and break down animation code piece by piece.
  13. Hello guys! I get my hand to test out the new Encore features. could you please help how to fire "Mk45 Hammer", I tried Hammer_1 doArtilleryFire[getPosATL arty_marker_1, "magazine_ShipCannon_120mm_HE_shells_x32", 1]; it, firing, but I have some questions 1. How to fire marker which is set in "Artillery Computer", and what function do they use for the Mode(far)...(close)..(extreme) selection ? 2. How to lock target with Laser Marker and fire via script, for example Mk41 VLS? I tried VLS_1 doArtilleryFire[position laserTarget greyhawk_1, "magazine_Missiles_Cruise_01_x18", 1]; but without any luck.
  14. Oh, ok, thank you for the clarification, saved me some amount of time, what you will use to random spawn small group or two in designated areas?
  15. Hello guys, please advice, how to make AI patrolling specific area? Will BIS_fnc_taskPatrol work with VCOM AI?