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Hello Guys!
Could someone please explain, how to load missions sqm dynamically?

In Oldman, BIS have a lot of different sqm in separate folders, for example "C_Cache.Tanoa" with all caches in separate sqm.

What the mechanism is used to load it on the fly?

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Why would you want to do that?

 

The only way I know is when the sqm is NOT in binary format and you can then #include it in the description.ext file. After that you can access the classes with missionConfigFile >> "classNameHere"

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On 5/8/2021 at 6:15 PM, gc8 said:

Why would you want to do that?

 

The only way I know is when the sqm is NOT in binary format and you can then #include it in the description.ext file. After that you can access the classes with missionConfigFile >> "classNameHere"

 

Oh, ok, I see, Thanks! Then via traversing the layers I will be able to manipulate sqm content. I will use it as a common stuff which will be shared through multiple campaign missions files.

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12 hours ago, FoxtrotF said:

 

Oh, ok, I see, Thanks! Then via traversing the layers I will be able to manipulate sqm content. I will use it as a common stuff which will be shared through multiple campaign missions files.

 

I havent made any campaigns my self but there is also the campaignConfigFile which maybe of use

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