ampersand38 344 Posted July 4, 2020 Ride Where You Look Pick your desired vehicle seat by looking, when: getting into a vehicle switching seats inside a vehicle hopping from one vehicle to another in Zeus telling an AI which seat to take ACE dragging/carrying/escorting (ACE not required) Steam Workshop GitHub Usage In CBA Keybinds > Ride Where You Look, set up the keys [Show Seats] (L Ctrl) and [Select Seat] (Ctrl + X). Press and hold [Show Seats] (L Ctrl) to see which seat you are selecting. Press [Select Seat] (X) to move to that seat. Client & Server This mod can be used client-side for player usage and Zeus controlling local AI. Zeus controlling remote AI will require all machines to load this mod. Requirements CBA_A3 Plans Add compartment check Known Issues Several issues can arise due to vehicle model inconsistencies: Some proxies appear where there is no available seat Some seats do not have proxies visible Some vehicles do not switch you to the seat you're looking at These issues need to be individually resolved with tweaks. Report issues here. LicenseThis work is licensed under a Arma Public License Share Alike. 8 2 Share this post Link to post Share on other sites
ampersand38 344 Posted July 6, 2020 Changed: separated Show Seats and Select Seat into two keys to deconflict with AutoHover Fixed: removed ACE include Share this post Link to post Share on other sites
ampersand38 344 Posted July 8, 2020 Added ability to switch to crew seats (driver, gunner, commander, pilot, turret) with icons Added icon for occupied seats Added ability to hop between vehicles Fixed non-functional cargo proxies on Prowler AT Added ability to switch to crew seats (driver, gunner, commander, pilot, turret) with icons Added icon for occupied seats Added ability to hop between vehicles Fixed non-functional cargo proxies on Prowler AT 1 Share this post Link to post Share on other sites
ampersand38 344 Posted July 10, 2020 Added Show Seats (Toggle) keybind Fixed icons offset at high speed 1 1 Share this post Link to post Share on other sites
ampersand38 344 Posted July 14, 2020 No longer move mouse to center No longer activate on map Share this post Link to post Share on other sites
ampersand38 344 Posted July 17, 2020 Show all seats. Refactored PFH. 1 2 Share this post Link to post Share on other sites
ampersand38 344 Posted July 19, 2020 1.1.5 Check nearEntities 1 Share this post Link to post Share on other sites
RCA3 593 Posted July 19, 2020 On 7/17/2020 at 9:10 PM, ampersand38 said: Show all seats. Hi, can you please add a CBA option for this? I kinda like it better just showing one icon. Less clutter. Thanks. If it's too much trouble forget it of course, also no rush. Love this mod, very VBS like! Thanks for it! 1 Share this post Link to post Share on other sites
ampersand38 344 Posted July 19, 2020 1.1.6 CBA setting for Show All Seats 1.1.7 Fixed icons being drawn at map [0,0,0] when turning to face away from vehicle. Added MP failsafe move back to original seat 2 Share this post Link to post Share on other sites
ampersand38 344 Posted August 15, 2020 1.1.8 Tweaked to show seat type of non-selected seats Added proxy offsets to correct floating icons Tweaked Icon colors to use IGUI setting Updated proxy blacklists and offsets 2 Share this post Link to post Share on other sites
Janez 530 Posted August 15, 2020 Wtf, how am I only seeing this now. Fu*king amazing dude, this is what we were talking about even in A2 days and is exactly the kind of stuff we need for A4. See BI, add some fancy seat outline highlighting and vehicle nightmare for A4 is no more. Its amazing how much more intuitive this is, compared to F1-F(X) key switching from Battlefield games for example, even if it can be slower in hectic situations. Thank you and also for git relz, not Steam only! 1 Share this post Link to post Share on other sites
dscha 147 Posted August 15, 2020 Well done. It just needs Support for Building Doors, like my OBE had (discontinued).https://steamcommunity.com/sharedfiles/filedetails/?id=929435958 Share this post Link to post Share on other sites
Janez 530 Posted August 15, 2020 1 hour ago, dscha said: Support for Building Doors Hah, I was meaning to ask about that but tried it ingame on infamous triple stacked doors and it turns out triggers are improved over early A3 releases to a degree where I can say its... fine. Although those door within another warehouse door types can still be pretty wonky. Some ladders too, when trying to climb down. Share this post Link to post Share on other sites
dscha 147 Posted August 16, 2020 Yeah, the detection became much better. Yet, the reason was, also back then, primarily to cleanup the scroll-menu. Which could easily be implemented in here too. Share this post Link to post Share on other sites
ampersand38 344 Posted August 18, 2020 1.2.0 Tweaked non-selected icons smaller Added compat for offset/missing/extraneous icons for all RHS USAF vehicles 1.2.1 Added compat for offset/missing/extraneous icons for RHS AFRF vehicles Share this post Link to post Share on other sites
Janez 530 Posted October 16, 2020 Hi, there seems to be an issue with switching to right passenger seat (adjacent to door on right hand side) of Zamak truck in first person and icons. Works fine in 3rd person view. Can you confirm? 1 Share this post Link to post Share on other sites
ampersand38 344 Posted December 22, 2020 1.2.2 Added proxy offsets for 3CB BAF vehicles. Fixed Proxy offsets for Zamak passengers. 1 Share this post Link to post Share on other sites
ampersand38 344 Posted January 13, 2021 1.2.3 Use selectionNames "FireGeometry" Updated compatibility for 3cb vehicles Added compatibility for cup vehicles 1.2.4 Small performance improvement, findIf instead of select Check cargoProxyIndexes for seat order in large transports Cargo proxy adjustments: Base game MD500 Marshall HEMTT Typhoon 3cb Merlins RHS USAF CH47 4 Share this post Link to post Share on other sites
ampersand38 344 Posted February 23, 2021 Update with tweaks for Hatchet H-60 3 Share this post Link to post Share on other sites
Janez 530 Posted February 26, 2021 Hi, v1.2.4, when entering the seat using RWYL interface, selecting Eject or Get Out either through action menu or keybind switches seats rather then exit vehicle. Tested on Quilin regular and Minigun variant. Share this post Link to post Share on other sites
ampersand38 344 Posted February 28, 2021 On 2/26/2021 at 3:47 PM, Janez said: Hi, v1.2.4, when entering the seat using RWYL interface, selecting Eject or Get Out either through action menu or keybind switches seats rather then exit vehicle. Tested on Quilin regular and Minigun variant. I can't seem to reproduce it. Can you record a video or talk me through the exactly inputs? Share this post Link to post Share on other sites
Janez 530 Posted March 1, 2021 15 hours ago, ampersand38 said: I can't seem to reproduce it. Can you record a video or talk me through the exactly inputs? Cannot make a video, sorry but I narrowed the exact issue. It turns out this issue only occurs if you have both Arma 3's Use Default Action key and RWYL's Select Seat key bound to "Middle Mouse Btn." (MMB), keyAction[]={65538};. If you enter Quilin's FFV 2 via RWYL MMB then you also kinda get locked into place, unable to use Free Look until you switch seat by getting out or ejecting. If you enter Quilin's driver seat via RWYL MMB, you can drive the vehicle and use Free Look but you do get switched into driver seat once again after getting out or ejecting. I don't remember this behavior in 1.2.1 but it may be that I just always entered the vehicle via Default Action and then switched seats via RWYL. If i.e. "Num 0" is used for Select Seat then everything works fine. I'm not sure if you can do anything about this but it is very convenient to have both actions on MMB and have Space act as a modifier. Detailed repro below either way. Addons Used - Arma 3 v2.02.147284 (latest stable) - CBA v3.15.2.201119 - RWYL v1.2.4 Map: Virtual Reality Vehicle: Quilin (Unarmed) - O_LSV_02_unarmed_F Unit: Civilian Beggar - C_man_p_beggar_F 🙂 Arma 3 Keybindings Use Default Action: "Middle Mouse Btn." RWYL Keybindings Show Seats (Hold): "Space" Select Seat: "Middle Mouse Btn." Steps to reproduce the issue 1. Approach the Quilin's left - USA driver side rear doors. 2. Use "Space" key to enter FFV 2. We are now sitting in FFV 2. 3. Use either 'Get Out' or 'Eject' and you will get switched into Driver seat. Share this post Link to post Share on other sites
ampersand38 344 Posted March 17, 2021 1.3.0 - Choose seat for ACE dragging/carrying/escorting unit (ACE not required) - Use nearEntities over lineIntersectSurfaces more frequently - Respect locked seats 3 Share this post Link to post Share on other sites
ampersand38 344 Posted November 20, 2021 1.3.1 Add CBA settings for icon colours Fixed too-high icons for most vehicles! 1 Share this post Link to post Share on other sites
ampersand38 344 Posted December 11, 2021 1.4.0 Improved MP same-vehicle seat-switching at high-speed by using basegame moveToSeat actions when possible, instead of moving player out and back in. Fixed distance check when getting into a vehicle. 1 Share this post Link to post Share on other sites