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https://steamcommunity.com/sharedfiles/filedetails/?id=2111460425

 

F-16 Falcon CAS Module For Arma 3 by ANZACSAS Steve.   

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 - Instant brutal and intense Airstrikes !!

- Enhanced AI behaviour CAS Module for Firewills F-16 Falcon Mod !! 🙂

- Big Napalm and bomb strikes for great cinematics!

 - Signed and comes with server key.
 - Thanks to bis and the community.

 - Support module capable.
 - Comes with example mission for Support Module airstrikes.Found in your @ANZACSAS Napalm and WP Smoke marker rockets Mod folder!
 - Enjoy.

 

Required Addons - 

Napalm Mod

https://steamcommunity.com/sharedfiles/filedetails/?id=1703765606

Firewills F-16 Falcon Mod

https://steamcommunity.com/sharedfiles/filedetails/?id=366423278

 

 

 - Quick how to use -
 
- Place module on map.Sync to a trigger with a Radio Alpha activation or whatever activation you choose.
 - Make sure player is equipped with a radio.
 - The direction of the module sets the direction the planes will attack from.
 - Found in the module tab in the editor (F5) in the effects tab.

 

 - See below for a more in depth how to use guide by Phronk from BI Forums.

Phronk says,
Here's how to place a CAS module in the editor and edit it:

Click the Modules button on the right (Or press F5)
Click the category, "Effects" (It's the third one down)
Click the "Close Air Support (CAS)" item in the list
Place the module on the map
Double-click on it to open the module and edit it
Very bottom category in edit box lets you change type of attack and CAS plane used

Here's how to sync it to a trigger:

Place your Blufor player unit
Place a trigger and set the Activation to "BLUFOR"
Right-click your Blufor player unit, highlight "Connect" and then click "Sync to"
Left-click the trigger; this will sync your unit to the trigger
Right-click the placed CAS module, highlight "Connect" and then click "Sync to"
Left-click the trigger; this will sync your CAS module to the trigger
Results.
Also, the azimuth you set the CAS module to will be the direction the CAS plane will ingress from.  If the azimuth is 0, then the plane will come in from the north and egress south 

Copyright 2019[ANZACSAS Steven].This item is not authorised for posting on Steam, except under the Steam account named ANZACSAS Steven.

 

 

 

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Cool.  Is it possible to use this without a trigger (ie in a mod) that would put CAS directly onto an addaction etc ?

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4 hours ago, kremator said:

Cool.  Is it possible to use this without a trigger (ie in a mod) that would put CAS directly onto an addaction etc ?

That would be great!

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You can use a trigger with a condition and use the addaction to meet the condition.Same could be done inside scripts for more complex applications.Hope that helps.:) 

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I was more hoping to have an addon that I could use for every mission that didn't involve tinkering with the author's mission.

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This reminds me alot of JW Custom's old CASFS script (which still works btw) only in a mod. Very nice work ANZACSAS Steven, the effects look great, thanks for sharing this!

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@Kremator, That sounds like a pretty complex lil addon.Thats above my pay grade I'am afraid.:)

 

@4-325Ranger, Thanks bud.

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Cheers boss, nice little addon. Small demo here:

 

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Excellent demo vid dude.Thank you.:)

You mind if i use it on my workshop page?

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2 hours ago, ANZACSAS Steven said:

Excellent demo vid dude.Thank you.:)

You mind if i use it on my workshop page?

Ofc no worries take what ya need. Cheers.

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Update!!

- Support module capable.

- Comes with example mission for Support Module airstrikes.Found in your @ANZACSAS Napalm and WP Smoke marker rockets Mod folder!

- Sorted a couple of display name texts.

Edited by Dedmen
Removed all-bold. Rule 12
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