DSabre 2332 Posted January 18, 2022 F4F dev blog update: A lot more fun than I thought. Made good progress. Even the rather complex gear went well. Of course it is some kind of hack but works for me. Testing with one side first to see if it is possible at all. Except for the hovering physX works well so far. 9 Share this post Link to post Share on other sites
Dogone 32 Posted January 18, 2022 That's looking really nice Sab, beautiful work ... love your work and dedication to war birds of the past. thank you. Share this post Link to post Share on other sites
belgerot 33 Posted January 18, 2022 Wow.. simply watching that gear animated.. 😮 Awesome work! Share this post Link to post Share on other sites
DSabre 2332 Posted January 18, 2022 Thank you. Here`s another one. If you get too close you can see some of the parts become warped a little though. Did not animate every little part but made them move in groups which emulates it close enough for me. Once I have added an interior and put more work on normalmap and texture it is ready to go. 10 Share this post Link to post Share on other sites
DSabre 2332 Posted January 19, 2022 The A6M reboot is on a good way too: Body and wings are basically redone. I think so far only the prop and the antenna is untouched new uv map, new texture and normalmap little details: matching prop blur This engine cowling with the cutouts is from an early version so it matches the F4F. little details: hook and tail wheel can now retract 9 Share this post Link to post Share on other sites
TeTeT 1523 Posted January 19, 2022 Ah, the Zero, my favourite plane in Pacific Air War, if anyone remembers that title. About time to splash some F4Fs... until the Hellcats arrive 😄 Good fun ahead! 3 Share this post Link to post Share on other sites
froggyluv 2136 Posted January 19, 2022 Just curious wasnt there an AI mod that improved and gave the AI pilots (especially for these older types) more of a Dogfighting mentality? Edit: Found it - its WebKnights Avionics if anyones interested 1 Share this post Link to post Share on other sites
DSabre 2332 Posted January 21, 2022 v 0.026 - added HE 37mm pod ammo - increased bomb splash damage - fixed P-51 exhaust error - changed P-51 default livery 6 1 Share this post Link to post Share on other sites
DSabre 2332 Posted January 27, 2022 DEV Blog With the Wildcat and Zero going so well I tried my luck with the SBD and F4U reboot for the nth time. Did some backtracking, generous deleting and finally made some sort of progress. I feel it may work this time. kept the old wheels and prop on this one, the rest is mostly new redoing the wings and remapping the uv on a single texture 6 Share this post Link to post Share on other sites
DSabre 2332 Posted January 30, 2022 (edited) Dev Blog Finally up in the air again Deploing dive brakes Adding some wear and tear makes a difference Edited February 1, 2022 by DSabre 6 1 Share this post Link to post Share on other sites
DSabre 2332 Posted February 11, 2022 Dev Blog Taking a break from airplane interiors new airfield tractor plus the old scooters 9 1 Share this post Link to post Share on other sites
DSabre 2332 Posted February 20, 2022 v 0.027 added A6M added a few Scooters and Airfield Tractors added Airfield Props changed overheat (now works as WEP for fighters = 90% full power, 100% = WEP) minor changes to armaments minor changes to liveries probably even more changes 9 1 Share this post Link to post Share on other sites
Dogone 32 Posted February 21, 2022 Hi Sab, Thank you for the update and really like what you are doing with the mod, especially with the Japanese naval items. That Nakajima A6M2-N 😍 is looking great and much needed. thanks again for your commitment and dedication. 1 Share this post Link to post Share on other sites
DSabre 2332 Posted February 22, 2022 Next Up: v 0.028 added SBD added F4F minor tweaks 7 2 Share this post Link to post Share on other sites
DSabre 2332 Posted February 24, 2022 Next on the list my new fav plane v 0.029 added F4U added He 162 7 Share this post Link to post Share on other sites
belgerot 33 Posted February 24, 2022 Really solid additions in my opinion, keep up the good work! 1 Share this post Link to post Share on other sites
DSabre 2332 Posted February 26, 2022 (edited) updating the panel (wip) v 0.030 - fixed cowl flaps and hook on F4F, A6M, SBD, F4U - added work in progress mock-up version of WB81 - F4U interior update, fighter bomber default loadout Edited March 16, 2022 by DSabre 3 Share this post Link to post Share on other sites
DSabre 2332 Posted February 19 (edited) v 0.031 added Spitfire Mk. XIV added Tempest Mk. V some minor tweaks and changes Edited March 13 by DSabre fixed picture link 4 1 Share this post Link to post Share on other sites
DSabre 2332 Posted February 26 v. 0.032 - (re)added P-51b - fix for Spitfire Zeus issue - IL-2 cluster now separates when dropped 4 Share this post Link to post Share on other sites
DSabre 2332 Posted March 13 (edited) Ju 52 in Arma (deserted VR) Ju 52 in Sketchfab Arma Sketchfab Spitfire Mk I, Mk V and DH.98 v. 0.033 - added Spitfire Mk I and Mk V - added Ju 52 - The Mossie got prettier propellers, the unrealistic metal rivets and panel lines on the wings have been removed - The FW 190 received a visual update and had its armament changed - P-51 had its unrealistic gear bay textures removed - various other visual changes - Better performance: some functions were deactivated because of issues (engine temp/overheat/g force fuel starving). - Better performance: ammo counter and torpedo launch control were split: planes with ammo counter now use the event handler "handler_fired_ammocounter", torpedo bombers require "handler_fired_torpedo". Other planes don't use "fired" eventhandlers anymore (FW 190 will no longer be able to use torpedos). - turret and lmg ammo smoke trails removed (added extra ammo class for turrets that does not spawn smoke trails, removed trails from lmg ammo class) - M2 barrel jacket changed Edited March 23 by DSabre edit 3 Share this post Link to post Share on other sites
DSabre 2332 Posted March 19 (edited) Coming soon Ju 52 cargo option Ju 86 returns Ju 88 C and G versions New gun model Another neat addition: No idea why I never thought of this. The bay animation for stealth fighters, where the bay can be set to only open when firing, is ideal to model the release mechanism of dive bombers. I feel a little stupid to have never thought of this before. I had to make a twofold animation, one rotation for the mechanism - and a rather crude translation, as sadly I could not counter rotate the proxy without causing weird errors (proxies don't animate well it seems, had the same issue trying to drop bombs tail first from the He 111). Looks good enough v. 0.034 - Ju 52 cargo options added - Ju 86 returns - Ju 88C and Ju 88G added Ju 88G night fighter uses tracers for better gameplay, the Ju 88C has 4xhmg instead of mixed guns and cannons for the same reason - I just don't feel like configuring yet another mixed gun arrangement too. - new release animation for dive bombers this required new special divebomber magazine classes to be added to the config - new gun models Edited March 23 by DSabre 1 1 Share this post Link to post Share on other sites
willgh96 7 Posted March 22 Hi I have an issue, I can't drop the primary bomb on the dive bombers (Stuka and Dauntless). When I press F it only switches between machine guns and secondary bombs. I've made sure that the pilot is selected on the Pylon editor. Any tip? Share this post Link to post Share on other sites