ChlckenWlng 4 Posted December 2, 2019 I just don't find anything that can do that. All I want is that when a ambulance drives into the trigger that it turns on the sirens and lights. Share this post Link to post Share on other sites
stanhope 411 Posted December 2, 2019 Open the config viewer, find the ambulance in cfgvehicles, open the ambulance entry up and look for the actions on it. In there there's gonna be an action to turn on the lights and one to turn on the siren. Copy whatever is in the onactivation field (or whatever it's called there, I can't remember) there and put it in the trigger. Share this post Link to post Share on other sites
tobias brandt 12 Posted December 2, 2019 Like stanhope said. For the Idap Ambulance from the Laws of War DLC put this in the on activation field of your trigger: nameofyorambulance animateSource ["lights_em_hide",1]; [nameofyorambulance,"CustomSoundController1",1,0.2] remoteExec ["BIS_fnc_setCustomSoundController"]; change "nameofyourambulance" to whatever you have named the ambulance 1 1 Share this post Link to post Share on other sites
ChlckenWlng 4 Posted December 2, 2019 2 minutes ago, tobias brandt said: Like stanhope said. For the Idap Ambulance from the Laws of War DLC put this in the on activation field of your trigger: nameofyorambulance animateSource ["lights_em_hide",1]; [nameofyorambulance,"CustomSoundController1",1,0.2] remoteExec ["BIS_fnc_setCustomSoundController"]; I love you thank you very much Share this post Link to post Share on other sites
stburr91 1002 Posted December 3, 2019 On 12/2/2019 at 6:27 AM, tobias brandt said: Like stanhope said. For the Idap Ambulance from the Laws of War DLC put this in the on activation field of your trigger: nameofyorambulance animateSource ["lights_em_hide",1]; [nameofyorambulance,"CustomSoundController1",1,0.2] remoteExec ["BIS_fnc_setCustomSoundController"]; change "nameofyourambulance" to whatever you have named the ambulance How would you turn it off with a trigger? Share this post Link to post Share on other sites
stanhope 411 Posted December 3, 2019 @stburr91: On 12/2/2019 at 12:21 PM, stanhope said: Open the config viewer, find the ambulance in cfgvehicles, open the ambulance entry up and look for the actions on it. In there there's gonna be an action to turn on off the lights and one to turn on off the siren. Copy whatever is in the onactivation field (or whatever it's called there, I can't remember) there and put it in the trigger. Share this post Link to post Share on other sites
omri2050 197 Posted December 9, 2019 On 12/3/2019 at 5:25 PM, stburr91 said: How would you turn it off with a trigger? Just change 1 to 0 ["lights_em_hide",0]; Should do the work 1 Share this post Link to post Share on other sites
Max_Brain 0 Posted October 29 On 12/2/2019 at 6:27 AM, tobias brandt said: Like stanhope said. For the Idap Ambulance from the Laws of War DLC put this in the on activation field of your trigger: nameofyorambulance animateSource ["lights_em_hide",1]; [nameofyorambulance,"CustomSoundController1",1,0.2] remoteExec ["BIS_fnc_setCustomSoundController"]; change "nameofyourambulance" to whatever you have named the ambulance I am super late to the party here, and this is likely a super stupid question, but where in the Eden Editor do I see the name of my ambulance that I need to enter? Share this post Link to post Share on other sites
JCataclisma 79 Posted October 29 27 minutes ago, Max_Brain said: I am super late to the party here, and this is likely a super stupid question, but where in the Eden Editor do I see the name of my ambulance that I need to enter? Place it (the vehicle) on the editor, then double-click it, and inside the second row ("Object: Init") there's a box "variable name". That's the unique name you will give to it. 😎 Share this post Link to post Share on other sites