UNIT_normal 39 Posted July 31, 2019 Pylon Preset Allocator for Plane by UNIT_normal This allows you to change between default presets and custom presets via GUI. Known Issues - If armament name is long, armament name will be displayed in 2 line. - Pylon name could be displayed wrong. Installation 1. Put PPAP folder on your mission folder. 2. Put stringtable.xml or copy & paste contents to your stringtable.xml. 3. Add this to init.sqf. [] execVM "PPAP\PPAP_init.sqf"; 4. Add this to description.ext. #include "PPAP\defines.hpp" #include "PPAP\PPAP_GUI_controls.hpp" #include "PPAP\PPAP_GUI_classes.hpp" Option - In PPAP_init.sqf, you can enable multiple check systems. Download https://drive.google.com/open?id=10K7WqDj0fTmi_mERGhBtMs7E_1mNiq3w Changelog Spoiler Changelog 1.0 Released 1.01 Minor change 1.10 Action mechanism changed 1.11 Minor change 1.12 Locality problem fixed, some activation conditions has been changed. 1.13 Bug fix 1.14 Bug fix. Due to locaility issue, to change pylon inside of vehicle, everyone inside vehicle except driver(pilot) should get out. 1.15 Bug fix, minor change. stringtable content has been changed. It's my second GUI creation. I hope it works well! If you have any problem, please reply on here. 4 1 Share this post Link to post Share on other sites
genesis92x 810 Posted July 31, 2019 Nice work! I love seeing more love put into the pylon system 1 Share this post Link to post Share on other sites
Jnr4817 215 Posted August 3, 2019 Anyway to specify what weapons can work with what vehicle or make customs configs; like AA, AT, etc. of my choosing? Share this post Link to post Share on other sites
kremator 1065 Posted August 3, 2019 Could this be made into an addon? If like to use this all the time! Share this post Link to post Share on other sites
UNIT_normal 39 Posted August 3, 2019 7 hours ago, Jnr4817 said: Anyway to specify what weapons can work with what vehicle or make customs configs; like AA, AT, etc. of my choosing? Every possible weapon on Eden Editor will work. If you didn't put your custom presets on PPAP_init.sqf, you will have presets in Eden Editor - Attributes... - Object: Pylons Settings(default presets). If you put your custom presets on PPAT_init.sqf, you will have your custom presets below default presets. Share this post Link to post Share on other sites
UNIT_normal 39 Posted August 3, 2019 1 hour ago, kremator said: Could this be made into an addon? If like to use this all the time! I think there are better option than this in your case. My intention is giving players pylon customizing without bombing everywhere with cluster bomb on public server that runs persistent missions. Share this post Link to post Share on other sites
kremator 1065 Posted August 3, 2019 Okies, I understand. Shame though, as i like to load things up on my dedi and have a blast. 1 Share this post Link to post Share on other sites
topden 62 Posted August 4, 2019 cool. are you planning mod-version? Share this post Link to post Share on other sites
UNIT_normal 39 Posted August 6, 2019 On 8/4/2019 at 11:00 PM, topden said: cool. are you planning mod-version? I don't know how to make addon. So it cannot be done soon and I think there are better solution for that since my intention isn't addon things. On 8/3/2019 at 9:36 PM, kremator said: Okies, I understand. Shame though, as i like to load things up on my dedi and have a blast. I like blast too, but there are so many people like blast too much and even give some blast to friendly infantry. Share this post Link to post Share on other sites