0Y0 788 Posted June 12, 2019 Small mod, with which you can change the overall power of weapons recoil for all players. Steam link To work requires CBA. Mod with animated recoil. Steam link To work requires CBA. 7 1 Share this post Link to post Share on other sites
0Y0 788 Posted June 12, 2019 First of all, I did it to increase the recoil for weapons from the RHS mod. Because there it is too small. Share this post Link to post Share on other sites
RCA3 586 Posted June 18, 2019 Hi, very nice. Is it different with each weapon? And is stance adapted? Thanks. Share this post Link to post Share on other sites
0Y0 788 Posted June 21, 2019 On 6/18/2019 at 8:53 PM, RCA3 said: Hi, very nice. Is it different with each weapon? And is stance adapted? Thanks. This is a coefficient. You had recoil from a weapon for example 3. You set a factor of 2. Received recoil 6. The other weapon had a recoil of 4, with the same ratio you get 8. 1 Share this post Link to post Share on other sites
RCA3 586 Posted June 22, 2019 I get it now, thank you. It works awesome, I really like the realistic effect of the weapon kicking back and as you say it's different for weapons and stances. On other note, I looked at the pbo just out of curiosity and learning purposes, I hope you don't mind, and noticed CBA is a requirement? You might want to mention it. Share this post Link to post Share on other sites
0Y0 788 Posted June 23, 2019 On 6/22/2019 at 9:16 PM, RCA3 said: I get it now, thank you. It works awesome, I really like the realistic effect of the weapon kicking back and as you say it's different for weapons and stances. On other note, I looked at the pbo just out of curiosity and learning purposes, I hope you don't mind, and noticed CBA is a requirement? You might want to mention it. Yes, I forgot about it) Share this post Link to post Share on other sites
0Y0 788 Posted June 27, 2019 Binarezed and keys added. Download 2 Share this post Link to post Share on other sites
Guest Posted June 28, 2019 Is the vibration effect included in the mod or is it Laxemann's Immerse? Share this post Link to post Share on other sites
0Y0 788 Posted June 28, 2019 7 hours ago, russian spy said: Is the vibration effect included in the mod or is it Laxemann's Immerse? Laxemann's Immerse) Share this post Link to post Share on other sites
LSValmont 789 Posted July 23, 2019 Is this mod serverside or clientside? Share this post Link to post Share on other sites
0Y0 788 Posted July 23, 2019 2 hours ago, LSValmont said: Is this mod serverside or clientside? Both. Share this post Link to post Share on other sites
LSValmont 789 Posted July 23, 2019 Just now, 0Y0 said: Both. But if the server has it enabled then it forces itself into clients and clients don't need to download the mod separately or they do? Share this post Link to post Share on other sites
0Y0 788 Posted July 23, 2019 3 minutes ago, LSValmont said: But if the server has it enabled then it forces itself into clients and clients don't need to download the mod separately or they do? I'm writing))) Both)) Both the client and the server must have a mod. But the server sets the parameter with which the mod works. 1 Share this post Link to post Share on other sites
LSValmont 789 Posted July 23, 2019 Thanks 0YO, would be great if only the server needed the mod (pure server side mod)... Keep it up! Share this post Link to post Share on other sites
0Y0 788 Posted July 30, 2019 Updated. Fixed problem with saving the game. Share this post Link to post Share on other sites
0Y0 788 Posted September 30, 2021 I haven't written anything for a long time ... and so, animated recoil. I don't know if it will be finished, but how the concept works) 1 2 Share this post Link to post Share on other sites
0Y0 788 Posted October 1, 2021 So, now it's work and playable) At this moment animations play only in stand pose. It turns out that for each pose I need to make unique animations. 2 2 Share this post Link to post Share on other sites
0Y0 788 Posted October 8, 2021 Perhaps anyone knows which config parameter is responsible for aiming with the handgun? When the animation is playing, aiming is disabled. Parameter enableOptics = 1; has no influence. Share this post Link to post Share on other sites
PTV-Jobo 820 Posted October 10, 2021 Really enjoying the animated recoil mod! Visual recoil animations was definitely one of those things that annoyed me for years, especially when comparing with other games like Squad, Tarkov, Ground Branch, etc. Really nice step forward with this mod! A few things I certainly hope to see (if possible with Arma and this mod):• Maybe settings depending on caliber? Right now, no matter what settings I choose (e.g 0 for both settings) and firing 5.56 feels like firing 7.62. But not sure if this is even possible with Arma limitations • Applying also to rested weapons. Right now if you rest your weapon you have absolutely no visual recoil, so you feel like you are firing lasers. But when you unrest your rifle/mg's, you get recoil back. • Someday seeing also a future update also including sidearms Fantastic mod and certainly hope to see it grow and get better in the future! 🙂 Share this post Link to post Share on other sites
0Y0 788 Posted October 10, 2021 1 minute ago, PTV-Jobo said: Really enjoying the animated recoil mod! Visual recoil animations was definitely one of those things that annoyed me for years, especially when comparing with other games like Squad, Tarkov, Ground Branch, etc. Really nice step forward with this mod! A few things I certainly hope to see (if possible with Arma and this mod):• Maybe settings depending on caliber? Right now, no matter what settings I choose (e.g 0 for both settings) and firing 5.56 feels like firing 7.62. But not sure if this is even possible with Arma limitations • Applying also to rested weapons. Right now if you rest your weapon you have absolutely no visual recoil, so you feel like you are firing lasers. But when you unrest your rifle/mg's, you get recoil back. • Someday seeing also a future update also including sidearms Fantastic mod and certainly hope to see it grow and get better in the future! 🙂 So why are you choosing 0? Then, of course, you will have the same recoil) The animation will be the same for all weapons. Make it different for each weapon, there is no possibility. And what would you understand, there are 144 animations in mod now. Doing this for each individual weapon is crazy) And so, there will be a difference in the recoil. Set the normal parameters. Rested weapon in plan. But the animation will be there only on the body, not on the weapon. For sidearms I need a solution with a config. Until I found it. 1 Share this post Link to post Share on other sites
PTV-Jobo 820 Posted October 10, 2021 1 hour ago, 0Y0 said: So why are you choosing 0? I set everything to zero during testing to see if the different value changes were actually applying and not bugged on my end. When in doubt--set to zero, lol. I tried with default settings then tested different values for the recoil (makes sense since there is a slider to do so, no? Otherwise, it's of no use. 🙂). Weirdly, I didn't see much of a difference between the values (e.g. going from your default and then setting to 0 which I was guessing would turn it off since it's...well....0. And if so, then slowly increase from there. Perhaps just a bug on my end. Because in your video with the AK it seemed a tiny bit less of what I was getting, and that's why I was trying to test and tweak different values. Again, perhaps just an error on my end with my setup is all. 🙂 Quote And what would you understand, there are 144 animations in mod now. Doing this for each individual weapon is crazy) Ah. I didn't know it's built around animations. I wasn't asking for or expect separate animations. I was thinking more of instead of one single universal slide bar, perhaps some way a user can choose X amount value for 7.62 and X value for 5.56 weapons. But now you explained there are actual animations, etc. I understand now such a thing can't be done, which is understandable. 👍 Quote Rested weapon in plan. But the animation will be there only on the body, not on the weapon. Nice! Loving the mod so far, it was just a little weird when I deployed my bipod or rested my weapon--no matter the caliber--and had no recoil at all. It was pretty fun though firing an mg3 with no recoil, I must admit--haha. 😄 Share this post Link to post Share on other sites
0Y0 788 Posted October 11, 2021 Set recoil -4, and see the difference))) 1 Share this post Link to post Share on other sites