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0Y0

Recoil coefficient changer

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Xfx67iZmb7I.jpg

 

 

Small mod, with which you can change the overall power of weapons recoil for all players.

 

Download

 

Armaholic link

 

Steam link

 

 

 

 

To work requires CBA.

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First of all, I did it to increase the recoil for  weapons from the RHS mod.  Because there it is too small.

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Hi, very nice.

Is it different with each weapon? And is stance adapted?

Thanks.

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On 6/18/2019 at 8:53 PM, RCA3 said:

Hi, very nice.

Is it different with each weapon? And is stance adapted?

Thanks.

 

This is a coefficient. You had recoil from a weapon for example 3. You set a factor of 2. Received recoil 6.
The other weapon had a recoil of 4, with the same ratio you get 8.

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I get it now, thank you.

It works awesome, I really like the realistic effect of the weapon kicking back and as you say it's different for weapons and stances.

On other note, I looked at the pbo just out of curiosity and learning purposes, I hope you don't mind, and noticed CBA is a requirement? You might want to mention it.

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On 6/22/2019 at 9:16 PM, RCA3 said:

I get it now, thank you.

It works awesome, I really like the realistic effect of the weapon kicking back and as you say it's different for weapons and stances.

On other note, I looked at the pbo just out of curiosity and learning purposes, I hope you don't mind, and noticed CBA is a requirement? You might want to mention it. 

 

Yes, I forgot about it)

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Binarezed and keys added.

 

 

 

Download

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Is the vibration effect included in the mod or is it Laxemann's Immerse?

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7 hours ago, russian spy said:

Is the vibration effect included in the mod or is it Laxemann's Immerse?

 

Laxemann's Immerse)

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2 hours ago, LSValmont said:

Is this mod serverside or clientside?

 

Both.

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Just now, 0Y0 said:

 

Both.

 

But if the server has it enabled then it forces itself into clients and clients don't need to download the mod separately or they do?

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3 minutes ago, LSValmont said:

 

But if the server has it enabled then it forces itself into clients and clients don't need to download the mod separately or they do? 

 

I'm writing))) Both))

Both the client and the server must have a mod. But the server sets the parameter with which the mod works.

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Thanks 0YO, would be great if only the server needed the mod (pure server side mod)...

 

Keep it up!

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This is not planned)

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Updated.

 

Fixed problem with saving the game.

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