mondkalb 1087 Posted December 8, 2019 Indeed, our research indicated that the PSO-1 is only compatible with the SVD mount. Accordingly it is in GM not possible for it to be mounted on the AKMN/KM-72. We did introduce the ZFK-4x25, which is made for the AK-74N. Regarding the RPK: It was very easy for us to provide an RPK with a wooden furniture, so we did. You will notice that in the Polish squad templates (Groups) that none of them come equipped with a RPK to correctly represent their equipment of the time. 1 Share this post Link to post Share on other sites
Dr. Joshua 0 Posted December 9, 2019 Could you please adjust the RPK drum model to makes it looks more sloped? The current model looks strange. Also, can you add the 40 round magazine model and the cartridge ejection for PKM? Share this post Link to post Share on other sites
mondkalb 1087 Posted June 12, 2020 The upcoming Global Mobilization 1.2 update is now available on the Creator DLC RC branch. Find out here how to access this branch.Note: You may need to restart Steam after activating the code for it to appear in the drop-down as described. Find the latest changelog-notes of this ongoing test in this thread. Thank you! 1 1 Share this post Link to post Share on other sites
biggerdave 56 Posted June 14, 2020 I have discovered issues, and have added them to the feedback tracker! Regarding the engine limitation with the PM-63's silencer sights - would it be possible to add a second eye point (using the same system as back-up sights) to make it usable? (Come to think of it, can you move memory points using the animation system? If so, it should be possible to switch the sight position using the same animationsource that hides default barrel devices?) I also noticed the Luchs seems to have a laser ranging system? Not sure if this is intentional or not. 1 Share this post Link to post Share on other sites
the_one_and_only_Venator 163 Posted March 8, 2021 The GraPi launchers zeroing is apparently wrong for 50 and 100m. Rounds land short. Also for the other distances you can't see the sights correctly. Share this post Link to post Share on other sites
aefak1989 12 Posted March 13, 2021 I found a Bug with the new SPz1 variants: The "Squad Leader(MG)" seat cannot be occupied by AI with the get in waypoint. I placed a SPz1 in the editor with crew but without Infrantry in the back. Then I placed 6 Infantry units and gave them a GET IN waypoint. Played the Scenario with the following result. 5 men will enter 1 will stand right next to the Spz1. Share this post Link to post Share on other sites
the_one_and_only_Venator 163 Posted August 26, 2021 Any chance the G3 weapon material wil get fixed with 1.4? It is kind of sandy when you shoot it. Share this post Link to post Share on other sites