SpartanViperz 23 Posted April 15, 2019 What is this mod? This mod Improves the way the default NATO soldiers look in the game by replacing them with gear already existing in the game, as well as some slighlty retextured helmets. I aimed for them to look like how they were in the alpha, beta and release candidate of the game. I mainly did this by making the Enhanced combat helmet the norm compared to the combat helmet as I personally think they look alot better and suit the 2035 setting alot more. I also restricted the use of the Carrier special rig and GL Rig to certain roles as I think they were over used and I personally dont like them as I think they're "too chubby". I also retextured the ECH and LCH slightly by adding a US flag so they look like they did in the Pre-alpha version of Arma 3. Why download this mod? Small file size - 17.7 mb! Better looking units that work on any mission. New retextured helmets to incorporate US flag while not compromising the normal ones so you can still use them for other missions. This is my first mod I've ever made, so while its only small and simple, any feedback would be greatly appreciated! Workshop Download/Page You can also view some screenshots on there^ It's been on the workshop for about a week now but I've decided to put it on here as well to hopefully expose it to more people and gather some other feedback 🙂 I'd also like to thank Night515/AverytheKitty for inspiring me to make this mod and being very generous in helping me with any issues. 😄 5 Share this post Link to post Share on other sites
SpartanViperz 23 Posted May 23, 2019 Update 1.1: Cool screenshot of new Helmet :) And another awesome screenshot :) Sorry this took so long, Uni work to get through and then I just moved it to the back of my mind while I worked on other things. -Added 3 completely new Tan textured helmets from the pre-alpha of the game. (2 with US flag patch) (Thanks Night515) -Several gear items have been swapped around on different units, some which showcase the new helmets! (SL, Ammo bearer etc) -Fixed the Autorifleman to now have a bipod (Thanks JV) -"Rifleman(SMG)" is now known as "Breacher" (Thanks sgtfuzzle17) -Started to work on the pacific units, managed to get the config working but I have only done the rifleman as of yet. Not sure when I will complete this. -Other minor changes which I can't really remember 🙂 Share this post Link to post Share on other sites
SpartanViperz 23 Posted October 29, 2019 Update 1.2 It's a decently big one too: -Added 6 'new' ECH's. Each standard normal variant of the ECH will now be accessible with a US flag on the side. The flag will either appear in tan, olive or khaki depending on the variant of the helmet (E.g. Sand helmet will have tan coloured flag, snakeskin will have olive and tropic will have khaki etc.) -Added 6 'new' LCH's. Each standard normal variant of the LCH will now also be accessible with a US flag on the side. The same flag appearances from the ECH apply to the LCH as well. -Now altogether there are 8 variants each of ECH and LCH and one new regular combat helmet, including the completely custom one implemented last update from the Arma 3 pre-alpha. -Pacific Units are now done. However custom units such as Rifleman(Holo) and Soldier(Injured) are not implemented, haven't tested if this even works on tropic forces but all the base pacific units have been overhauled to wear more appropriate gear. -Gear has been shifted around on multiple units to showcase the different helmets but the majority will still wear thee standard "ECH (US)" -A lot more units have been altered, previously only majority of them had but now units such as 'assistant autorifleman' and 'GMG gunner' for example have also now been altered and will wear helmets with flags on them. Now pretty much every unit who previously wore a normal helmet of some kind will have a helmet with a flag on it so the soldiers are more consistent with one another. -The mod logo's have now been implemented therefore it'll be easier to see what is custom on the editor menu's and in the arsenal, it is represented by the NATO star with a slight blue tinge. -The mods picture and information is also accessible from the main menu. -The mod has now also been properly signed for multiplayer 🙂 That's pretty much concludes it. I'll be working on the woodland units as soon as I can, currently its not editable, and I'm not sure when they will become available but hopefully soon, thanks for playing my mod! WORKSHOP LINK, NEW SCREENSHOTS THERE TOO! 4 Share this post Link to post Share on other sites
SpartanViperz 23 Posted October 31, 2019 Hotfix 1.21: -Fixed the name of the mod ingame to be "NATO UNIT OVERHAUL" instead of "NATO REPLACEMENT PRIVATE BUILD" -Added correct description of the mod when its viewed in the menu. Share this post Link to post Share on other sites