johnnyboy 3789 Posted May 23, 2019 1 hour ago, madrussian said: I can definitely break it down by type of point (stairs top/bottom), window points, actual door standoff points, etc. <- These are "hard" points are won't ever change. Having a 100% predefined path my be a bit of a challenge though, due to the way I have to detect entry points, for one thing. That's great. Flagging stairs and doors is key. Real doors that can be closed/opened/locked is important for script knowing when to open or breach a door, or toss a frag or bang in. 1 hour ago, madrussian said: This building is designed to be buried to one degree or another, and this will vary from instance to instance based on the shape of the terrain and how the map creators oriented & buried it. My code will currently select entry points all along the base (not pictured at the moment), but sometimes accordingly some of these entry points will be buried. So it seems we'll have to determine some points on-the-fly. But I'll provide quick/simple functions for that. (Also something quick to consider - So far in my experiments SSSP is super-fast with these small numbers of points.) Anyhow, just something to have in the back of our minds. We'll make it all as pre-defined as humanly possible. Oh crikey mate (as our pommie friends might say), that will be a challenge for the AI reckon. Share this post Link to post Share on other sites
phronk 898 Posted May 23, 2019 @madrussian @johnnyboy Here's a video to help demo what I was talking about. (Sorry for no audio, Windows 10 forced itself to update a useless f^cking patch which uninstalled some of my drivers and reset ALL of my goddamn settings and forgot to setup OBS properly again) If it's too difficult to understand what's going on because it's silent, I'll redo it with sound and commentate wtf is going on. https://www.youtube.com/watch?v=MPb55D7ci-k&feature=youtu.be (Can't embed video into post because it is listed as a "private" video) Share this post Link to post Share on other sites
madrussian 347 Posted May 23, 2019 Sounds good phronk, I'd like to see that. 4 minutes ago, phronk said: Can't embed video into post because it is listed as a "private" video Unfortunately, it being private also means we can't see it. Can you make it public? Share this post Link to post Share on other sites
phronk 898 Posted May 23, 2019 My bad, thought private was like Google Drive which lets you still share the link. 3 Share this post Link to post Share on other sites
johnnyboy 3789 Posted May 23, 2019 Thanks @Phronk, I hope to use some techniques from that. Even without AI moving thru buildings, if we place balls in strategic points based on MR's nodes (doorways, stair landings, windows, etc.) we can have AI cycle through watching those objects and thus intelligently scan for threats. 1 Share this post Link to post Share on other sites
johnnyboy 3789 Posted May 23, 2019 I posted a progress video: 1 Share this post Link to post Share on other sites
Larrow 2819 Posted May 23, 2019 Shame there is no way to get the roadway lod of a model. Theres your navmesh right there. Interesting project though. 1 Share this post Link to post Share on other sites
.kju 3244 Posted May 24, 2019 you can get the visualization: https://community.bistudio.com/wiki/diag_drawMode to extract the data points should be rather simple for BI.. maybe ask Dedmen about it Share this post Link to post Share on other sites