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AZCoder

[sp_camp] Dark Tides

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13 hours ago, AZCoder said:

I was hoping to get this out before Xmas, partly because there are some holiday themes in the later part of the campaign. However the last half of December is busier than normal, and I have one "problem child" mission (plus a few minor things to cleanup). I am now aiming for early to mid-January.

Please do! I´ll be on work vacacions and my anniversary is 26th January (wink wink)

 

JK, take your time, but this timeframe suits me greatly lol

 

Cheers!

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After reviewing the campaign and my notes that I made before I started, I found that I didn't resolve one plot point. I am adding one more mission to the campaign to rectify that. Also I made 2 versions of the "Russian mini-campaign", one on Beketov, one on Livonia. This is part of Dark Tides, I'm just referring to the missions where you play as a Russian paratrooper. I prefer the Livonia version, and the campaign uses some chemical warfare assets such as the chemical detector which require the Contact DLC to work. Thus, I am going to require Contact. I'm sure this time 😄

 

If you don't have Contact, it is on sale right now.... but otherwise let me know and I will provide the Beketov version upon release as a direct download only. I won't update or support that version. Livonia will be the official version that goes up on Steam. In either case, Apex is required because of Tanoa. There's a temple mission inspired by a certain movie in there, and one of the campaign endings is on Tanoa.

 

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Ok guys --- I have a hidden post above this one. It happens *everytime* I mention a certain BIS map set in Poland.

Also, my first post gets a moderator flag everytime I edit it.

Needless to say ... it's frustrating 🙁

 

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5 hours ago, AZCoder said:

Ok guys --- I have a hidden post above this one. It happens *everytime* I mention a certain BIS map set in Poland.

Also, my first post gets a moderator flag everytime I edit it.

Needless to say ... it's frustrating 🙁

 

 

I can't say why you previous post was hidden. But your first post is getting hidden correctly, as your first post has lots of links outside of the forum. Which is triggering the anti-spam protection. 

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On 1/1/2021 at 4:10 PM, R0adki11 said:

 

I can't say why you previous post was hidden. But your first post is getting hidden correctly, as your first post has lots of links outside of the forum. Which is triggering the anti-spam protection. 

 

I reduced my first post to one outside link (my own domain), but apparently that still triggers antispam.

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All of my links broke in my browser as of today, so I've been reuploading to another domain. Here are a few that may or may not exist in other posts.

 

dt-promo16.jpg


dt-promo11.jpg


dt-promo8.jpg


dt-promo1.jpg


dt-promo3.jpg


dt-promo4.jpg

 

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Thou some are old images... HYPEX100! =D

 

This third installment of gates of ArmAgeddon will be EPIC ;D

 

Cheers

 

(PS: A pity it won´t be released during my january vacation, but I´m too busy beating Cyberpunk2077 on the 3 possible life paths, so it´s better this way lol) 

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Great pics, and also great that my browser can see them now!  Love the low fog, the joyous xmas tree, the DOG!!!!, and the social distanced rave action.

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I've been spending way too long on a particular mission. I don't have a lot of past experience with mass combat type scenarios, and the problem I'm having is that friendly "AI only" squads have trouble following orders in some areas. I have "autocombat" disabled which helps to some degree. I suspect most of the issues are related to AI path finding in and around a particular town. I've seen one AI squad go about halfway on their waypoint and stop, and the units will start fidgeting in place like they can't decide what direction to go. I've seen another squad pretty much say "forget this" and ignore their waypoint and head back the way they came at a slow walk. I have seen tanks also ignore the easy route to their next waypoint and head south and try to drive up a tree. Another problem is that even when squads do follow their waypoints, they will sometimes resort to a slow walk regardless of the speed mode or behavior. If anyone has suggestions, let me know.

 

I have resolved the weird behaviors in this mission.

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A rare sighting of the Livonian boar:

 

boar.jpg

 

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I can't believe it's already mid-Feb. I am almost done making changes. I kept finding ways to improve some parts of the campaign and turned out to be a lot of work. I'm in the editor almost every day, and I'm anxious to get it released so I can start my next project.

Soon. Very soon.

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