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mikephoenix

ArmedForces:UK Vehicles

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Are you going to go through all the BAF mod threads asking for a challenger?? I see you've been told off on another thread for asking for updates. Asking for specific items is just as bad.

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Wondering how that Bay Class static ship is coming along, especially since us Brits don’t have any sort of Carrier or Landing ship in the game (any chance I could help or anything to help speed up the process) apologies if I sound like an impatient twat.

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Sorry about that i wasn't trying to spam, a guy named Damian90 posted the same question about the tank and i didn't notice that the question was already been answered,  but i was asking because there are not any UK mods like 3cb have alot of stuff like the British armed forces should have, so im sorry about that wont happen again.

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AFUK:Common & AFUK:Vehicles Updated! FV107 Scimitar MkII added! https://steamcommunity.com/sharedfiles/filedetails/?id=1755268799

 

Kw2m5hc.png

 

AFUK:Vehicles Change log

 

1.5 - Scimitar mkII Added
    - Fixed damage textures on ATMP and Pinzgauers
    - Fixed lod switchover popping
    - Fixed Mexeflote ramp action
    - Fixed MSP editor catagories
    - Fixed Multiple minor RPT errors for all vehicles.

 

AFUKCommon Change log

 

1.1    - Config ground work for future features
    - Added Fuel and Water Containers

 

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Congratulations on the release! This has been a long time coming.

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Thank you very much for the Scimitar!

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Nice vid, feels great to see it finally get used been a long time in the making!

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Stumbling across this mod recently was a delight - it's nice to see more vehicles for the BAF, on top of those delightful Virtus uniforms. I suppose it's time for me to learn Blender and take a whack at the Challenger 2 then.

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AFUK Vehicles Updated! - https://steamcommunity.com/sharedfiles/filedetails/?id=1755268799

 

bcCOne3.jpg

 

1.6 - Various fixes for Scimitar Mk II
       - Coaxial gun fixed
       - Handelling at low speeds tweaked
       - Turret/comander sight bevior tweaked
       - All vehicles have been made available in zeus

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Hey, big fan of your mods :D

Do you have any plans to implement further versions of the CVR(T) like the Sultan, Spartan or Striker? Would be cool with some alternative armoured vehicles like Recovery and Anti Tank

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On 8/27/2020 at 1:21 AM, mikephoenix said:

@-Joe- 🙂 

 

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Nice! Hey do you also plan to make a proposed BAE and Rheinmetall Challenger 2 Mk2?

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Super stoked to continue following the development of this mod, challenger 2 makes a return!

 

Will you be including interiors like the now outdated Challenger 2 by Burnes?

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Little update,

 

Not had a lot of free time lately however iv been ploughing on with the Challenger 2, Iv Also made a BR90 bridge with a view to to trying to see if I can make a bridge layer feasible. If this is the case I will be doing the Titan AVLB. Iv done a quick block out mock up of the titan, now gunna play with it over the weekend to see if I can get it to function.  As for the Terrier/Trojan the time taken to produce these vehicles vs how much they will be used doesn't make it feasible but never say never I'm tempted to do a CRARRV but its low on my list.

 

Finishing my Jackal/Coyote will be next if not along side my Challenger 2 work probably followed by a Dragon Runner EOD robot I also have a Harris T7 EOD robot I want to finish

 

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A Foxhound with ADS on the GPMG would be nice. 😁. Also this is wishful think but a couple AJAX variants and the BOXER MIV would be awesome. Your work is top notch , just looking forward to whatever you bring out next. 

 

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Looking fabulous! Very excited to see it through. The return of the Challenger 2!

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