ottaviodp 79 Posted September 18, 2018 Introduction Combat Den is a simple randomized mission for single and 8 player coop. A single mission file provides a number of re-playable scenarios, no two mission play throughs are the same. How can I play? It's simple. A randomized mission will be selected complete with a briefing. Just play. Features Single player support. 8 player coop support on a dedicated server or player hosted server. Zeus support. Virtual Arsenal for player and AI units. Configurable CBA mission settings. Multiple distinct mission types complete with briefing. Multi terrain support. See Combat Den Steam collection for full list. Optional ACE support. Optional factions from RHS, CUP, 3CB, and more. See the Wiki for a complete list. Optional Global Mobilization support. Optional IFA3 support Optional ACRE and TFR radios. Required Mods The only required mod is CBA. Mission files on non-vanilla terrains may require additional dependencies. GitHub The source code for this mission is available on GitHub. Feature requests and contributions are welcome. Links Steam Collection - collection of supported terrains GitHub Latest Release - pdo files for dedicated server use and non-Steamers License You can use, redistribute, and/or modify this work under the terms of the GNU Lesser General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. See the License Summary section of the wiki for a brief description of what is and is not permitted. 6 Share this post Link to post Share on other sites
yxman 90 Posted September 18, 2018 would like to try, but missions with dedicated server support in mind only available via steamworkshop are a no-go. could you please provide alternate download mirrors like direct http/dropbox/googledrive/onedrive etc 1 Share this post Link to post Share on other sites
ottaviodp 79 Posted September 18, 2018 43 minutes ago, yxman said: would like to try, but missions with dedicated server support in mind only available via steamworkshop are a no-go. could you please provide alternate download mirrors like direct http/dropbox/googledrive/onedrive etc Done. 1 Share this post Link to post Share on other sites
ottaviodp 79 Posted October 8, 2018 Update v2.2.0 Added Stratis terrain Added single player UI dialog for mission configuration. Multiplayer can still use lobby mission parameters. Added HK416 preset loadouts Added UI dialog for loadout presets Various bug fixes. Share this post Link to post Share on other sites
ottaviodp 79 Posted November 18, 2018 Update v3.0.0 Added support for RHSAFRF Added support for RHSUSAF Added support for ProjectOPFOR Added Takistan terrain Share this post Link to post Share on other sites
ottaviodp 79 Posted December 7, 2018 Update v3.1.0 Added Chernarus terrain Fix weather issues Refactored defend mission Added RHS hostages Share this post Link to post Share on other sites
keIIy 60 Posted December 8, 2018 Is it possible to edit the amount of AI that spawn? Is it also possible to have the menu / UI at the start disappear and have a task / mission generated ready-to-go as soon as you load in? Share this post Link to post Share on other sites
ottaviodp 79 Posted December 9, 2018 On 12/8/2018 at 4:40 AM, keIIy said: Is it possible to edit the amount of AI that spawn? Is it also possible to have the menu / UI at the start disappear and have a task / mission generated ready-to-go as soon as you load in? Adding an option to specify AI count or times spawn can be done. I'm curious though, are you finding the default too easy, or too difficult? As for the UI question. I'm not sure i understand. You can skip the UI dialog by typing escape. Then you should have a mission. But it sounds like you're asking for something different. Could you elaborate more on this? Share this post Link to post Share on other sites
keIIy 60 Posted December 10, 2018 I found the missions too easy for a group our size And what I meant about the UI is have it gone / not present on mission launch. I just want to be able to log in to my server and have a mission already generated without needing to click through mission settings. Share this post Link to post Share on other sites
ottaviodp 79 Posted December 10, 2018 1 hour ago, keIIy said: I found the missions too easy for a group our size I think an option to increase the difficulty would be straightforward. I'll see what I can do. Thanks for the feedback. Quote And what I meant about the UI is have it gone / not present on mission launch. I just want to be able to log in to my server and have a mission already generated without needing to click through mission settings. I don't know how I could make the UI optional. I'll have to think about it. I'm not sure if this would help, but you can always just play solo in MP-mode and the UI will not be present. Share this post Link to post Share on other sites
ottaviodp 79 Posted December 14, 2018 Update v3.2.0 Added difficulty setting. Refactored defend mission. Share this post Link to post Share on other sites
ottaviodp 79 Posted December 27, 2018 Update v3.3.0 Added EOD mission Added EOD loadout Fixed Takistan RHS desert camo bug. Share this post Link to post Share on other sites
ottaviodp 79 Posted December 31, 2018 Update v3.4.0 Fix Destroy Ordnance task placement during EOD mission. Increase chance of enemy contact during LZ extractions. Share this post Link to post Share on other sites
ottaviodp 79 Posted January 5, 2019 Update v3.5.0 Added Bystrica terrain Added ChDKZ and Novorossiya to CUP wooded terrains Improve task descriptions Share this post Link to post Share on other sites
ottaviodp 79 Posted January 10, 2019 Update v3.6.0 Add optional support for CUP Weapons to the Virtual Arsenal. Fix config file errors. Share this post Link to post Share on other sites
ottaviodp 79 Posted February 8, 2019 Update v3.7.0 Add support for CUP USMC, BAF, and Bundeswehr as playable units. Add support for Community Factions Project. This adds various enemy units. Fix helo crash bug. Fix "no room for hosage in helo" bug Update RHS default loadouts Share this post Link to post Share on other sites
ottaviodp 79 Posted February 27, 2019 Update v3.8.0 Add support for 3CB BAF units. Add support for CBA Settings. Lobby parameters and the SP option UI are now replaced by CBA Settings. Add support for Sahrani terrain Update the default loadouts for various factions. 2 Share this post Link to post Share on other sites
ottaviodp 79 Posted February 27, 2019 On 12/9/2018 at 10:12 PM, keIIy said: And what I meant about the UI is have it gone / not present on mission launch. I just want to be able to log in to my server and have a mission already generated without needing to click through mission settings. As of the latest update, the UI is now gone, replaced by CBA Settings. Share this post Link to post Share on other sites
ottaviodp 79 Posted March 26, 2019 Update v3.9.0 Add Zeus support Improve AO generation Improve AO enemy patrols Various bug fixes. See GitHub release page for more details. 1 Share this post Link to post Share on other sites
ottaviodp 79 Posted April 27, 2019 Update v4.0.0 Added support for playable Opfor factions. Blufor factions can serve as enemy factions. 1 Share this post Link to post Share on other sites
ottaviodp 79 Posted May 18, 2019 Update v4.1.0 ACE is now optional, no longer a requirement. 1 2 Share this post Link to post Share on other sites
Ulmann 45 Posted May 19, 2019 Hello, thank you for mission. It is possible to release ACE Arsenal roles selection as standalone script? Share this post Link to post Share on other sites
ottaviodp 79 Posted May 20, 2019 6 hours ago, Ulmann said: Hello, thank you for mission. It is possible to release ACE Arsenal roles selection as standalone script? The role selection UI is comprised of several scripts and config files. Unfortunately, I don't have the time at the moment to refactor these files into a standalone package. However, it should be possible to just copy these files into a mission. Depending on your level of scripting, you could then tailor them to you're liking. If you're still interested, I can post how to do this. Just let me know. Share this post Link to post Share on other sites
Arfour 31 Posted May 29, 2019 Hi @ottaviodp, I've just played a couple of rounds of your mission (on Chernarus with RHS) and I am happy to tell you that everything went smooth and without any issues. I had a few intense firefights but managed to complete both tasks. Simple, yet great mission! 1 Share this post Link to post Share on other sites