GEORGE FLOROS GR 4207 Posted January 21, 2019 2 hours ago, damsous said: That can be used to spawn ravage zombies ? To be honest is close to 90% done !!! 1 Share this post Link to post Share on other sites
GEORGE FLOROS GR 4207 Posted January 22, 2019 Moving the discussion for GF Auto Population Script - Mod progress here : 2 Share this post Link to post Share on other sites
ernave 20 Posted February 8, 2019 Hi. Can someone please give me more specific instructions on how to use GF Missions Script? I see in the readme file on "installation" it says: Quote Place in your mission the files . There is everything included , in the init.sqf and description.ext , to copy paste in your mission . I need more specific instructions. Let's start with Eden. I have created a mission in Eden. I presume I need to export it. There are four options: Export to Singleplayer Export to Multiplayer Export to Terrain Builder Export to SQF Which one should I choose? What should I do next? Thank you! 1 Share this post Link to post Share on other sites
GEORGE FLOROS GR 4207 Posted February 8, 2019 5 hours ago, ernave said: Hi. Can someone please give me more specific instructions on how to use GF Missions Script? Hello there ernave ! First of all you need to add the folders from the example mission , in your mission folder ( PS you can use the example mission , to create your mission , just rename the mission folder and make your saves - mission - there ) To execute the script you need add in your initServer.sqf , the lines that you will find from the example and then open the example mission in the editor and you can also select and copy paste to your mission the content from there. Remember to copy paste the playable unit as much times you want in order o keep the s_ name so it will be like s_2 , s_3 and so on , because this is how Dac script works. For your mission , you should probably select to export for multiplayer in order to be able to respawn. I'll be waiting for your news and for everyone i'm trying to complete my new WIP Population Script-Mod and then i will also update this. 1 Share this post Link to post Share on other sites
ernave 20 Posted February 9, 2019 On 2/8/2019 at 1:23 AM, GEORGE FLOROS GR said: For your mission , you should probably select to export for multiplayer Okay! Will do! I've exported the mission for multiplayer, and now I have this file in my MPMissions folder: What's the next step? On 2/8/2019 at 1:23 AM, GEORGE FLOROS GR said: First of all you need to add the folders from the example mission , in your mission folder Wait a second, I don't have a mission folder. I have a mission file. 1 Share this post Link to post Share on other sites
GEORGE FLOROS GR 4207 Posted February 9, 2019 30 minutes ago, ernave said: I've exported the mission for multiplayer You will do this in the end , after you have complete everything. First you need to save your mission and this way it will create a folder in your document profiles , on missions . Then you will go to that folder to add there the files. check here : Share this post Link to post Share on other sites
ernave 20 Posted February 9, 2019 2 hours ago, GEORGE FLOROS GR said: save your mission and this way it will create a folder in your document profiles Ah! Thank you! This makes sense to me now!! 1 Share this post Link to post Share on other sites
GEORGE FLOROS GR 4207 Posted February 9, 2019 1 minute ago, ernave said: Ah! Thank you! No problem i'll be waiting for your news ! Share this post Link to post Share on other sites
ernave 20 Posted February 10, 2019 17 hours ago, GEORGE FLOROS GR said: No problem i'll be waiting for your news ! I've got it working. It's great! Thanks again for your help. Your code is very well commented. It's the best arma code I've ever seen in that regard. Well done. 1 Share this post Link to post Share on other sites
GEORGE FLOROS GR 4207 Posted February 10, 2019 2 hours ago, ernave said: I've got it working. It's great! Thanks again for your help. Thanj you very much ernave ! I need to update this , once i 'll end with the WIP GF Auto Population Script - Mod and have some time ! 1 Share this post Link to post Share on other sites
Jnr4817 215 Posted March 6, 2019 With your Auto Pop script working, are going to get rid of DAC and EOS within the Missions script. All I need is just the missions. Plan to use with Auto Pop script. Thanks, Reed 1 Share this post Link to post Share on other sites
Jnr4817 215 Posted March 6, 2019 Double post Thanks, Reed Share this post Link to post Share on other sites
GEORGE FLOROS GR 4207 Posted March 7, 2019 The Population Script , came out from the custom spawn scripts of the GF Missions actually. To be honest i was kind of thinking the same and you can delete also the enemy files generally from the GF Missions Dac , Eos and Custom Spawn and use the spawn list if you want to add more enemies to the objective from the Population Script. 1 Share this post Link to post Share on other sites
Slay No More 73 Posted March 13, 2019 Sorry wrong thread, but I'm still awaiting to see what this script blossoms into 😉 1 Share this post Link to post Share on other sites
GEORGE FLOROS GR 4207 Posted March 13, 2019 2 minutes ago, Slay No More said: if it was possible to tweak the hunger rate / messages Hello there Slay ! You should make a question to Haleks ar the Ravage topic ! 1 Share this post Link to post Share on other sites
Slay No More 73 Posted March 15, 2019 On 3/13/2019 at 4:54 PM, GEORGE FLOROS GR said: Hello there Slay ! You should make a question to Haleks ar the Ravage topic ! my bad i posted in the wrong thread lmao 1 Share this post Link to post Share on other sites
GEORGE FLOROS GR 4207 Posted March 15, 2019 1 minute ago, Slay No More said: my bad no problem Slay ! so else if i knew about it i would tell you. but so else it's a question and an answer for that topic , in order everyone to get benefit from. Share this post Link to post Share on other sites
Jnr4817 215 Posted March 16, 2019 On 3/6/2019 at 11:40 PM, GEORGE FLOROS GR said: The Population Script , came out from the custom spawn scripts of the GF Missions actually. To be honest i was kind of thinking the same and you can delete also the enemy files generally from the GF Missions Dac , Eos and Custom Spawn and use the spawn list if you want to add more enemies to the objective from the Population Script. Really I just want the missions. It would be nice to have the ability to spawn 1-6 missions at the same time. this way you can make a battle plan and each mission can be completed in what ever order you'd like. 1 Share this post Link to post Share on other sites
GEORGE FLOROS GR 4207 Posted March 16, 2019 2 hours ago, Jnr4817 said: It would be nice to have the ability to spawn 1-6 missions at the same time. It needs to be a different edit , in order to do all this changes. I'm working on right now with a revive script and then i'm going to finish the Civilian Population Script-Mod. So , maybe an update and a new edition of this script , might be next on list! Share this post Link to post Share on other sites
GEORGE FLOROS GR 4207 Posted March 16, 2019 3 hours ago, Jnr4817 said: Really I just want the missions. You can disable from the settings the spawns for Dac ,Eos and Custom spawns. 1 Share this post Link to post Share on other sites
jandrews 116 Posted October 14, 2019 Hey gf. How is this file doing in development, is it complete and in working order? I saw some other posts about auto populate and placing a addaction to call missions. Do you mind offering an updated post of its current state? Thanks again. 1 Share this post Link to post Share on other sites
GEORGE FLOROS GR 4207 Posted October 14, 2019 4 hours ago, jandrews said: about auto populate and placing a addaction to call missions. Hello there jandrews ! There is already an example in the scripts by @lordfrith inside the Missions_call.sqf I haven't update either this script abd others as well because of time etc. I don't know also if i will do anything more about it to be honest. But feel free to ask about anything if i can to help you with. 1 Share this post Link to post Share on other sites
jandrews 116 Posted October 15, 2019 Just fyi, its throwing some errors and in my poor attempt to only use your missions not dac or eos. It failed greaty. 1 Share this post Link to post Share on other sites
GEORGE FLOROS GR 4207 Posted October 15, 2019 The whole thing for now is that i don't have any time to check it further and this is why everything of my progress in general is temporary stopped. Still if you want to add a pc with the error i might be able to help you with. Share this post Link to post Share on other sites
Casio91Fin 31 Posted November 12, 2019 Is it possible to make small fix. 1# Some of the tasks will get an error message, could you look into them. 2# Worth using Arma 3 launher >> Parametres >> All Parametres >> Show Script Errors 1 Share this post Link to post Share on other sites