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2 hours ago, damsous said:

That can be used to spawn ravage zombies ?

 

To be honest is close to 90% done !!!

i9OcXMe.png

 

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Moving the discussion for  GF Auto Population Script - Mod progress here :

 

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Hi. Can someone please give me more specific instructions on how to use GF Missions Script? I see in the readme file on "installation" it says:

Quote

Place in your mission the files . There is everything included , in the init.sqf and description.ext , to copy paste in your mission .

I need more specific instructions.

 

Let's start with Eden. I have created a mission in Eden. I presume I need to export it. There are four options:

  1. Export to Singleplayer
  2. Export to Multiplayer
  3. Export to Terrain Builder
  4. Export to SQF

Which one should I choose? What should I do next?

 

Thank you!

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5 hours ago, ernave said:

Hi. Can someone please give me more specific instructions on how to use GF Missions Script?

 

Hello there ernave !

 

First of all you need to add the folders from the example mission ,  in your mission folder ( PS you can use the example mission , to create your mission , just rename the mission folder and make your saves - mission - there )

 

To execute the script you need add in your initServer.sqf , the lines that you will find from the example and then open the example mission in the editor and you can also select and copy paste to your mission the content from there.

 

Remember to copy paste the playable unit as much times you want in order o keep the s_ name so it will be like s_2 , s_3 and so on , because this is how Dac script works.

 

For your mission , you should probably select to export for multiplayer in order to be able to respawn.

 

I'll be waiting for your news and for everyone i'm trying to complete my new WIP Population Script-Mod and then i will also update this.

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On 2/8/2019 at 1:23 AM, GEORGE FLOROS GR said:

For your mission , you should probably select to export for multiplayer

 

Okay! Will do! I've exported the mission for multiplayer, and now I have this file in my MPMissions folder:

 

NrvWmdp.png

 

 

What's the next step?

 

On 2/8/2019 at 1:23 AM, GEORGE FLOROS GR said:

First of all you need to add the folders from the example mission ,  in your mission folder

 

Wait a second, I don't have a mission folder. I have a mission file.

 

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30 minutes ago, ernave said:

I've exported the mission for multiplayer

 

You will do this in the end , after you have complete everything.

First you need to save your mission and this way it will create a folder in your document profiles , on missions .

Then you will go to that folder to add there the files.

 

check here :

 

 

 

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2 hours ago, GEORGE FLOROS GR said:

save your mission and this way it will create a folder in your document profiles 

 

 

Ah! Thank you! This makes sense to me now!!

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1 minute ago, ernave said:

Ah! Thank you!

 

No problem i'll be waiting for your news !

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17 hours ago, GEORGE FLOROS GR said:

 

No problem i'll be waiting for your news !

 

I've got it working. It's great! Thanks again for your help.

 

Your code is very well commented. It's the best arma code I've ever seen in that regard. Well done.

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With your Auto Pop script working, are going to get rid of DAC and EOS within the Missions script.

 

All I need is just the missions. Plan to use with Auto Pop script.

 

Thanks,

Reed

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The Population Script , came out from the custom spawn scripts of the GF Missions actually.

To be honest i was kind of thinking the same and you can delete also the enemy files generally from the GF Missions Dac , Eos and Custom Spawn and use the spawn list if you want to add more enemies to the objective from the Population Script.

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2 minutes ago, Slay No More said:

if it was possible to tweak the hunger rate / messages

 

Hello there Slay !

 

You should make a question to Haleks ar the Ravage topic !

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On 3/13/2019 at 4:54 PM, GEORGE FLOROS GR said:

 

Hello there Slay !

 

You should make a question to Haleks ar the Ravage topic !

 

 

my bad i posted in the wrong thread lmao

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1 minute ago, Slay No More said:

my bad

 

no problem Slay !

so else if i knew about it i would tell you.

but so else it's a question and an answer for that topic , in order everyone to get benefit from.

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On 3/6/2019 at 11:40 PM, GEORGE FLOROS GR said:

The Population Script , came out from the custom spawn scripts of the GF Missions actually.

To be honest i was kind of thinking the same and you can delete also the enemy files generally from the GF Missions Dac , Eos and Custom Spawn and use the spawn list if you want to add more enemies to the objective from the Population Script.

Really I just want the missions. It would be nice to have the ability to spawn 1-6 missions at the same time. this way you can make a battle plan and each mission can be completed in what ever order you'd like.

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2 hours ago, Jnr4817 said:

It would be nice to have the ability to spawn 1-6 missions at the same time.

 

It needs to be a different edit , in order to do all this changes.

I'm working on right now with a revive script and then i'm going to finish the Civilian Population Script-Mod.

So , maybe an update and a new edition of this script , might be next on list!

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3 hours ago, Jnr4817 said:

Really I just want the missions.

You can disable from the settings the spawns for Dac ,Eos and Custom spawns.

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Hey gf.  How is this file doing in development, is it complete and in working order?  I saw some other posts about auto populate and placing a addaction to call missions.  Do you mind offering an updated post of its current state?  Thanks again. 

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4 hours ago, jandrews said:

about auto populate and placing a addaction to call missions.

 

Hello there jandrews !

 

There is already an example in the scripts by @lordfrith

inside the Missions_call.sqf

 

I haven't update either this script abd others as well because of time etc.

I don't know also if i will do anything more about it to be honest.

But feel free to ask about anything if i can to help you with.

 

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Just fyi, its throwing some errors and in my poor attempt to only use your missions not dac or eos.  It failed greaty.

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The whole thing for now is that i don't have any time to check it further and this is why everything of my progress in general is temporary stopped.

Still if you want to add a pc with the error i might be able to help you with.

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Is it possible to make small fix.

1# Some of the tasks will get an error message, could you look into them.

2# Worth using Arma 3 launher >> Parametres >> All Parametres >> Show Script Errors

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