ANZACSAS Steven 395 Posted August 11, 2018 Tropical Aqua Water Colour Mod For Arma3 by ANZACSAS Steve. --------------------------------------------------------------------- ---------------------------------------------------------------------------- - Changes the water color to Aqua. - Works for Altis,Malden,Stratis,Tanoa and CAWorld (Bis Base class Terrain). - Signed and has server key. - Thanks to bis and the community.. - Enjoy :) http://www.mediafire.com/file/flvbd3557bedwbl/ANZACSAS_Aqua_Water_Colour_Mod.7z/file https://steamcommunity.com/sharedfiles/filedetails/?id=1474820708 3 1 Share this post Link to post Share on other sites
Guest Posted August 11, 2018 Thanks for sending us the release :) An Armaholic mirror is now available: ANZACSAS Aqua Water Colour Mod v1.0 Share this post Link to post Share on other sites
GEORGE FLOROS GR 4207 Posted August 11, 2018 Congratulations Steven ! I would like to ask you , have you think of make your mod also , to be compatible with CUP mod? Thanks ! Share this post Link to post Share on other sites
CrazyCorky 463 Posted August 11, 2018 1 minute ago, GEORGE FLOROS GR said: Congratulations Steven ! I would like to ask you , have you think of make your mod also , to be compatible with CUP mod? Thanks ! If I'm not mistaken the CAworld is CUP? Share this post Link to post Share on other sites
Flinty 454 Posted August 11, 2018 Cool, but seems a touch green imo Share this post Link to post Share on other sites
GEORGE FLOROS GR 4207 Posted August 11, 2018 2 hours ago, CrazyCorky said: the CAworld is CUP isn't this part of the config ? https://community.bistudio.com/wiki/Loading_Screens Spoiler World Configuration Config.cpp class CfgWorlds { class Stratis: CAWorld { author = "Bohemia Interactive"; // Author description = "Stratis"; // World name pictureMap = "A3\map_Stratis\data\pictureMap_ca.paa"; // Background map pictureShot = "A3\map_Stratis\data\ui_Stratis_ca.paa"; // Default overview picture // Loading texts displayed on the bottom of the loading screen (picked randomly) loadingTexts[]= { "Area of Stratis is 19.3 square kilometers.", "Stratis is of volcanic origin, with many rocks and crevices.", "Kamino Firing Range uses remnants of the nearby old Kamino village as a target area." }; }; }; Share this post Link to post Share on other sites
CrazyCorky 463 Posted August 11, 2018 May be. My apologies. 1 Share this post Link to post Share on other sites
GEORGE FLOROS GR 4207 Posted August 11, 2018 1 hour ago, CrazyCorky said: My apologies Noooooooooooo ! Don't apologie !! I 'm also curious on what exacly is that for ! Maybe a code word just for the configs of the islands Share this post Link to post Share on other sites
ANZACSAS Steven 395 Posted August 12, 2018 Hey guys, CAWorld is just a base class code.No actual island exists other than in code.When ppl make custom islands they can be based off of an existing island with all its specific config entries to make it unique.Or, base the island off of the Base class coded island and then add whatever config entries themselves.Whether an island will inherit code from an addon such as this depends on whether or not the custom island has its own code/values specified that overwrite base class values in CAWorld. I havnt tested this with CUP. Most of the code should be fine. 1 Share this post Link to post Share on other sites