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ANZACSAS Steven

Tropical Aqua Water Colour Mod

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Tropical Aqua Water Colour Mod For Arma3 by ANZACSAS Steve.
         ---------------------------------------------------------------------
      ----------------------------------------------------------------------------

 
 - Changes the water color to Aqua.

 - Works for Altis,Malden,Stratis,Tanoa and CAWorld (Bis Base class Terrain).

- Signed and has server key.

 - Thanks to bis and the community..

 - Enjoy :)

 

http://www.mediafire.com/file/flvbd3557bedwbl/ANZACSAS_Aqua_Water_Colour_Mod.7z/file

 

https://steamcommunity.com/sharedfiles/filedetails/?id=1474820708

 

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Congratulations Steven !

 

I would like to ask you , have you think of make your mod also , to be compatible with CUP mod?

 

Thanks !

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1 minute ago, GEORGE FLOROS GR said:

Congratulations Steven !

 

I would like to ask you , have you think of make your mod also , to be compatible with CUP mod?

 

Thanks !

If I'm not mistaken the CAworld is CUP? 

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Cool, but seems a touch green imo 

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2 hours ago, CrazyCorky said:

the CAworld is CUP

 

isn't this part of the config ?

https://community.bistudio.com/wiki/Loading_Screens

Spoiler

World Configuration

Config.cpp

class CfgWorlds
{
	class Stratis: CAWorld
	{
		author = "Bohemia Interactive"; // Author
		description = "Stratis"; // World name
		pictureMap = "A3\map_Stratis\data\pictureMap_ca.paa"; // Background map
		pictureShot = "A3\map_Stratis\data\ui_Stratis_ca.paa"; // Default overview picture

		// Loading texts displayed on the bottom of the loading screen (picked randomly)
		loadingTexts[]=
		{
			"Area of Stratis is 19.3 square kilometers.",
			"Stratis is of volcanic origin, with many rocks and crevices.",
			"Kamino Firing Range uses remnants of the nearby old Kamino village as a target area."
		};
	};
};

 

 

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1 hour ago, CrazyCorky said:

My apologies

 

Noooooooooooo ! Don't apologie  !! :f:

 

I 'm also curious on what exacly is that for !

Maybe a code word just for the configs of the islands

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Hey guys,

CAWorld is just a base class code.No actual island exists other than in code.When ppl make custom islands they can be based off of an existing island with all its specific config entries to make it unique.Or, base the island off of the Base class coded island and then add whatever config entries themselves.Whether an island will inherit code from an addon such as this depends on whether or not the custom island has its own  code/values specified that overwrite base class values in CAWorld.

 

I havnt tested this with CUP.

Most of the code should be fine.

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