Booker- 2 Posted August 7, 2018 The fences that surround the Tanoa International Airport; I am able to edit them the way I see fit. The problem I am having is making them have no damage. I have put in the init; this addeventhandler [this allowdamage false]; this allowdamage false; this enableSimulation false; etc. I have put it in the Init ;|; Init+Object Init ;|; Init+Global Object Init ;|; Init+Object Init+Global Object Init ;|; Object Init ;|; Global Object Init ;|; Object Init+Global Object Init. I have tried the Enable Damage tab/checkbox and it seems to only work for doors. If you guys have anything for me on how to make the Terrain Objects not have any damage through the "EDIT TERRAIN OBJECTS," I would be grateful! Share this post Link to post Share on other sites
Harzach 2517 Posted August 12, 2018 Don't think it's possible - some terrain objects simply can't be manipulated. You can, however, hide them and place your own. Incredibly fiddly and time-consuming, but it's an option. Share this post Link to post Share on other sites
dave_beastttt 135 Posted August 14, 2018 Grab the coordinates (replace mine), then _objs = nearestTerrainObjects [[11834,11886,0], ["FENCE"], 10]; //change last variable distance to suit { _x hideObject true; } forEach _objs; https://community.bistudio.com/wiki/nearestTerrainObjects Then add a replacement via editor and set items when spawning with _object enableSimulationGlobal false; _object allowDamage false; Share this post Link to post Share on other sites
Harzach 2517 Posted August 14, 2018 14 hours ago, dave_beastttt said: Grab the coordinates (replace mine), then _objs = nearestTerrainObjects [[11834,11886,0], ["FENCE"], 10]; //change last variable distance to suit { _x hideObject true; } forEach _objs; https://community.bistudio.com/wiki/nearestTerrainObjects Then add a replacement via editor and set items when spawning with _object enableSimulationGlobal false; _object allowDamage false; I could swear I tried that, but maybe I did something wrong. It would not be the first time! Share this post Link to post Share on other sites