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The fences that surround the Tanoa International Airport; I am able to edit them the way I see fit. The problem I am having is making them have no damage. I have put in the init;

 

this addeventhandler [this allowdamage false];

this allowdamage false;

this enableSimulation false;

etc.

 

I have put it in the

Init ;|; Init+Object Init ;|; Init+Global Object Init ;|; Init+Object Init+Global Object Init ;|; Object Init ;|; Global Object Init ;|; Object Init+Global Object Init. 

I have tried the Enable Damage tab/checkbox and it seems to only work for doors.  If you guys have anything for me on how to make the Terrain Objects not have any damage through the "EDIT TERRAIN OBJECTS," I would be grateful!

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Don't think it's possible - some terrain objects simply can't be manipulated. You can, however, hide them and place your own. Incredibly fiddly and time-consuming, but it's an option.

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Grab the coordinates (replace mine), then

_objs = nearestTerrainObjects [[11834,11886,0], ["FENCE"], 10]; //change last variable distance to suit
{ _x hideObject true; } forEach _objs;


https://community.bistudio.com/wiki/nearestTerrainObjects

Then add a replacement via editor and set items when spawning with

_object enableSimulationGlobal false;
_object allowDamage false;

 

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14 hours ago, dave_beastttt said:

Grab the coordinates (replace mine), then


_objs = nearestTerrainObjects [[11834,11886,0], ["FENCE"], 10]; //change last variable distance to suit
{ _x hideObject true; } forEach _objs;


https://community.bistudio.com/wiki/nearestTerrainObjects

Then add a replacement via editor and set items when spawning with


_object enableSimulationGlobal false;
_object allowDamage false;

 

 

I could swear I tried that, but maybe I did something wrong. It would not be the first time!

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