7erra   629 Posted January 11, 2020 v2.3 - "Config Viewer 73" Update + "Config Viewer 73": Adds a modern UI for browsing configs  This is one of my favourite additions so far. The idea had been there for a longer time but now I was finally able to pull it off. There are still some functionalities missing such as config inheritance. I will be working on adding other options to access the config viewer (shortcut in 3den, escape menu) as you can only access it via the toolbar in 3den atm. 2 Share this post Link to post Share on other sites
Tankbuster   1746 Posted January 14, 2020 7erra, could the watch fields output be made smaller? I've got quite a few and they begin to get in the way. I promise not to ban you from TS 🙂 1 Share this post Link to post Share on other sites
7erra   629 Posted January 16, 2020 @Tankbuster Hmm that's a though one. Unfortunately there is no way to manipulate the text height of a control outside of its config. All I can say is that the whole debug console scales with the ui size, so setting it to small or very small will actually give you more space for commands but will also make all other ui elements smaller. 1 Share this post Link to post Share on other sites
Tankbuster   1746 Posted January 16, 2020 1 hour ago, 7erra said: @Tankbuster Hmm that's a though one. Unfortunately there is no way to manipulate the text height of a control outside of its config. All I can say is that the whole debug console scales with the ui size, so setting it to small or very small will actually give you more space for commands but will also make all other ui elements smaller. I see. Thanks for looking into it Share this post Link to post Share on other sites
gc8   977 Posted January 16, 2020 Hi @7erra. I wasnt able to get the teleport working. when I click shift + T on map it just creates some symbol there and my guy goes wherever 🙂  Share this post Link to post Share on other sites
7erra   629 Posted January 16, 2020 @gc8 The teleport is meant to work while looking at a location. A3 has a default map teleport with the keybind ALT + LMouse. 2 Share this post Link to post Share on other sites
gc8   977 Posted March 6, 2020 Hey @7erra. I like these editor extensions especially the watch fields. But I noticed small bug that if you are in vehicle (plane) and toggle the watch fields to be visible on the game GUI then the vehicle's GUIs disappear. By toggling the watch fields off the vehicles GUIs reappear  Thx for this mod! :)  1 Share this post Link to post Share on other sites
Tankbuster   1746 Posted March 6, 2020 52 minutes ago, gc8 said: Hey @7erra. I like these editor extensions especially the watch fields. But I noticed small bug that if you are in vehicle (plane) and toggle the watch fields to be visible on the game GUI then the vehicle's GUIs disappear. By toggling the watch fields off the vehicles GUIs reappear  Thx for this mod! 🙂  Ah! I forgot to mention this. Well done! Share this post Link to post Share on other sites
7erra   629 Posted March 6, 2020 2 hours ago, gc8 said: But I noticed small bug that if you are in vehicle (plane) and toggle the watch fields to be visible on the game GUI then the vehicle's GUIs disappear. That was acutally intentional 😉. I can easily remove it though. Share this post Link to post Share on other sites
gc8   977 Posted March 6, 2020 54 minutes ago, 7erra said: That was acutally intentional 😉. I can easily remove it though.  Well if you need those debug texts inside a vehicle it would make sense Share this post Link to post Share on other sites
Reeveli   4 Posted April 29, 2020 Hello people, I would like to ask some help on the usage of the new config viewer that is part of the mods. Is there a way to copy the array of all parent classes of an entry? What I am looking for is how can you extract e.g. ["C_man_enoch_base_F","C_man_1","Civilian_F","Civilian","CAManBase","Man","Land","AllVehicles","All"] from a civilian. 7erra's config viewer has the neat drop down menu for all the parent classes but I really miss this feature and was wondering if/how can I replicate it in 7erra's. Share this post Link to post Share on other sites
7erra   629 Posted July 16, 2020 @Reeveli  just added your problem to the todo list. I am not 100% satisfied with the design of the combobox approach. Issue is here: https://github.com/7erra/-Terra-s-Editing-Extensions/issues/19. You can return the parents of a config with BIS_fnc_returnParents, so copying the config path and then putting it together in the the debug console will work. Share this post Link to post Share on other sites
7erra   629 Posted July 17, 2020 v2.4 - "Export Config" Update +++ Added +++ - TER_fnc_configToString - UI for the above function in the Config Viewer 73 - View mode: TEXT for the Config Viewer 73 Just a small update to add this functionality. 2 Share this post Link to post Share on other sites
cpt-craig   11 Posted July 17, 2020 Hi, firstly I would like to say that I have been really enjoying using this mod, especially the new config viewer. However, whenever I have this mod active it hides the vanilla Debug Console for me and only shows the new one off to the right. Weirdly, sometimes, a couple of the elements of the old console are still visible, notably the previous and next statement keys. Have I done something wrong here? As it is I do not think I can access things like the GUI editor with the mod active, which is obviously a bit of a shame. https://imgur.com/a/eJy7Hnb  Share this post Link to post Share on other sites
7erra   629 Posted July 17, 2020 8 hours ago, cpt-craig said: However, whenever I have this mod active it hides the vanilla Debug Console for me and only shows the new one off to the right. Weirdly, sometimes, a couple of the elements of the old console are still visible, notably the previous and next statement keys. God damnit. I made that mistake the last time too. I just don't notice it because CBA is "fixing" it for me and i dont run a3 without it. Thanks for the report! I will try to update as fast as possible since that is a real deal breaker. Share this post Link to post Share on other sites
7erra   629 Posted July 18, 2020 Should be fixed now. Also edited the last update note with the text view mode that I forgot to mention. 1 Share this post Link to post Share on other sites
cpt-craig   11 Posted July 18, 2020 Thank you for the quick fix, I can confirm that the debug menu has reappeared on my end! Share this post Link to post Share on other sites
7erra   629 Posted September 7, 2020 v2.5 - "RPT Page" update So here it is, the next update. Change notes from the Steam Workshop: Quote !!! IMPORTANT !!! With this release there is a dependency on the @Pythia mod. This enables me to do file operations such as reading the RPT and opening up even more options for the future 😉 +++ Added +++ - RPT page for the debug console ~~~ Changed ~~~ - Added dependency on the @Pythia mod - Various minor fixes by @R3vo and myself If something goes horribly wrong I'll roll back to the previous version. Currently WIP stuff can be found on the Github issues page Share this post Link to post Share on other sites
Tankbuster   1746 Posted October 17, 2020 Another feature request I'm afraid. 🙂 The BI config viewer can preview class (spawn an instance of the object) in front of the player. Could your Viewer 73 do the same to save me switching between the two? 2 Share this post Link to post Share on other sites
7erra   629 Posted October 17, 2020 Good idea! I added some more ideas that should be easy to do: https://github.com/7erra/Terra-s-Editing-Extensions/issues/28 1 1 Share this post Link to post Share on other sites
7erra   629 Posted November 2, 2020 v2.6 - "Config Viewer 73 Preview" update +++ Added +++ - You can now preview certain classes from the Config Viewer 73 (see the Steam description) - Shortcut for opening the debug console changed from "^" key to CTRL+D (same as CBA) ~~~ Changed ~~~ - Some background stuff, I am transitioning to using BIS_fnc_display for my displays If you have another idea for configs which can be previewed just drop a comment.  @Tankbuster there you go 😉 1 1 Share this post Link to post Share on other sites
Tankbuster   1746 Posted November 2, 2020 1 hour ago, 7erra said: v2.6 - "Config Viewer 73 Preview" update +++ Added +++ - You can now preview certain classes from the Config Viewer 73 (see the Steam description) - Shortcut for opening the debug console changed from "^" key to CTRL+D (same as CBA) ~~~ Changed ~~~ - Some background stuff, I am transitioning to using BIS_fnc_display for my displays If you have another idea for configs which can be previewed just drop a comment.  @Tankbuster there you go 😉 Top work. Thanks mate. 1 Share this post Link to post Share on other sites
7erra   629 Posted May 4, 2021 v2.7 - "RPT Highlighting" update I added some shiny colors to the RPT page of the debug console which is now also accessible in 3den. Full change log on GitHub. My future plans: Convert project to use hemtt Use GitHub Actions for CI/CD (requires hemtt) Tackle the GitHub issues 1 Share this post Link to post Share on other sites
sarogahtyp   1108 Posted August 5, 2021 Very nice addon for mission makers. Thanks a lot. Share this post Link to post Share on other sites