pSiKO 124 Posted February 10, 2020 6 hours ago, Komaros said: hehe yes i know im noob 😄 i like red dots 😄 Beside that red dot i miss only helitaxi 😛 I am trying to implement Helicopter Taxi Script by Jigsor but it doesnt work on your version... maybe you could add paid (ammo) option to call npc controlled helicopter to pick up player and his squad and unload in targetted by player destination ? In script which i used to use, it was spawning randomly, going to player marked "pick location", and after player on board to moved to "drop location" and despawn. it's a good idea, i will take a look about it. (time needed !) for red dot, look at init_client.sqf line5, adapt "disableMapIndicators [false,true,false,false];" to change air support: see "scripts\client\misc\drop_support.sqf" Share this post Link to post Share on other sites
poopoooadsf 0 Posted February 10, 2020 8 hours ago, pSiKO said: When you select a loadout, you have a button to make it the Default (respawn) loadout. I was talking about making the players have a standard spawn loadout. For example on the Tanoa map people spawn in with none pacific gear, I looked around in the mission files but I do not seem to be able to change it Share this post Link to post Share on other sites
Komaros 10 Posted February 10, 2020 4 hours ago, pSiKO said: for red dot, look at init_client.sqf line5, adapt "disableMapIndicators [false,true,false,false];" to change air support: see "scripts\client\misc\drop_support.sqf" thanks, keep doing good job with RX ;D Share this post Link to post Share on other sites
poopoooadsf 0 Posted February 10, 2020 also, I have noticed an issue in which the players ammo count will not save on my dedicated server is this intentional? Share this post Link to post Share on other sites
pSiKO 124 Posted February 13, 2020 On 2/11/2020 at 12:56 AM, poopoooadsf said: also, I have noticed an issue in which the players ammo count will not save on my dedicated server is this intentional? Hi, nope, it should works as for other server mode. just notice that you must have a score > 20 pts to have a save slot on the server nd the server save the game state every 30sec tell me Share this post Link to post Share on other sites
poopoooadsf 0 Posted February 13, 2020 9 hours ago, pSiKO said: Hi, nope, it should works as for other server mode. just notice that you must have a score > 20 pts to have a save slot on the server nd the server save the game state every 30sec tell me It is okay the issue was that the players did not have 20 score Share this post Link to post Share on other sites
poopoooadsf 0 Posted February 16, 2020 buildings cannot be recycled unless unlocked via cheat menu Share this post Link to post Share on other sites
pSiKO 124 Posted February 16, 2020 1 hour ago, poopoooadsf said: buildings cannot be recycled unless unlocked via cheat menu it should work fine, recycling building need the Captain rank, you can check player permission when logged as admin with "Permission Menu" Share this post Link to post Share on other sites
pSiKO 124 Posted February 22, 2020 Hi people! new update released: -Call Air Taxi !! -better dog managment -better vehicle menus -land mine at side mission -new civilian vehicle -pickup can load one ammobox -automatic parachute (when ejecting) bugfix: delete cargo salavge huron box cleanup etc .... new map: Takistan Sarahni (very very nice Island !) Have fun ! Share this post Link to post Share on other sites
Komaros 10 Posted February 23, 2020 earlier version progress save will be compatible ? Share this post Link to post Share on other sites
pSiKO 124 Posted February 24, 2020 21 hours ago, Komaros said: earlier version progress save will be compatible ? HI, yes previous save will work. no worry 🙂 Share this post Link to post Share on other sites
Komaros 10 Posted March 4, 2020 maybe you could add status bar like this? (make option to ON / OFF) http://www.armaholic.com/page.php?id=23495 Share this post Link to post Share on other sites
pSiKO 124 Posted March 4, 2020 3 hours ago, Komaros said: maybe you could add status bar like this? (make option to ON / OFF) http://www.armaholic.com/page.php?id=23495 hi, could be a good idea Share this post Link to post Share on other sites
Komaros 10 Posted March 9, 2020 pSiKO, i know that Wasteland is already, but its not the same what i think exactly. i was wondering, is there any possibility to transform Liberation in to PVP mode, with the same economy ? lets say we have 2 factions conquering entire island, which already is under control of 3rd faction ? at start Guerilla is in control of all island and NATO and CSAT are conquering it? That could be neverending war? Share this post Link to post Share on other sites
CTI player IF 32 Posted March 10, 2020 Mr. pSiKO Sorry to bother you. I'm a player of OFP. I find this topic of you by seraching "squad.xml". The "squad" files work for OFP windows server on IE6, but not work for IE11. However win10 nowadays don't allow setup IE6. Thus I come to consult whether there's a way solve this, modify "squad" files to support IE11. My problem has been solved. Share this post Link to post Share on other sites
pSiKO 124 Posted March 11, 2020 On 3/9/2020 at 11:12 AM, Komaros said: pSiKO, i know that Wasteland is already, but its not the same what i think exactly. i was wondering, is there any possibility to transform Liberation in to PVP mode, with the same economy ? lets say we have 2 factions conquering entire island, which already is under control of 3rd faction ? at start Guerilla is in control of all island and NATO and CSAT are conquering it? That could be neverending war? hi, it was a very good idea, but need lots of work ! maybe if i've some time; i can work on it Share this post Link to post Share on other sites
Komaros 10 Posted March 11, 2020 if you need any help with testing, ballance, suggestions - i will be glad to help. Anyway to the current Liberation RX, on my server people are buying a lot of staff and later cry that somoene destroyed it etc. what do you think about Virtual Garage / Storage for vehicles (like Altis life), it can also increase performance because vehicle can be hidden inside. It could be FOB bulding or an additional one ? Share this post Link to post Share on other sites
pSiKO 124 Posted March 11, 2020 5 hours ago, Komaros said: if you need any help with testing, ballance, suggestions - i will be glad to help. Anyway to the current Liberation RX, on my server people are buying a lot of staff and later cry that somoene destroyed it etc. what do you think about Virtual Garage / Storage for vehicles (like Altis life), it can also increase performance because vehicle can be hidden inside. It could be FOB bulding or an additional one ? The same here ! 🙂 Virtual Garage is a good idea, i can start to work on it, may change the save game so I need some investigation. this mission don't use a database, so I have to store data in savegame. anyway, thx a lot for your feedback Share this post Link to post Share on other sites
pSiKO 124 Posted March 17, 2020 Hi, A new update is out ! - add a new side mission "The Delivery" - add the Virtual Garage (5 slot/player) - adaptive difficulty on side missions - update lobby to have more medic /engineer - taxi no damage - dog submenu (+ dog stop action) - some weapons - Chernarus Map (beta) Feedback welcome ! have fun and wash your hands ! edit: Update the Steam Workshop Share this post Link to post Share on other sites
HazJ 1289 Posted March 18, 2020 Joined your server running Chernarus, random game closes... No errors or anything. Verified game... Running latest mods + suggested. Share this post Link to post Share on other sites
pSiKO 124 Posted March 18, 2020 6 hours ago, HazJ said: Joined your server running Chernarus, random game closes... No errors or anything. Verified game... Running latest mods + suggested. hi my friend ! be sure to disable all other mod i know the savegame is corrupt, and the map is in beta i play with some friends without too much trouble i look at server logs Share this post Link to post Share on other sites
1para{god-father} 105 Posted March 20, 2020 How easy is it to port this to a new Terrain - could you let me know , is it just replacing the mission.sqm and markers etc.. ? Share this post Link to post Share on other sites
pSiKO 124 Posted March 21, 2020 17 hours ago, 1para{god-father} said: How easy is it to port this to a new Terrain - could you let me know , is it just replacing the mission.sqm and markers etc.. ? Hi, it's quite simple, just copy one of each marker (capture, factory, mission etc) copy the Chimera layout, the spawn points (respect the position). it should be fine look at the other Maps to see how they are placed. you may need to change some value in "gameplay_constants.sqf" day start / stop, island name, save name, etc. just try, feel free to ask if you have trouble regards Share this post Link to post Share on other sites
1para{god-father} 105 Posted March 21, 2020 Perfect it seems to be running now - just a few Q - 1) is there a way to turn off or change the Ranking system ? 2) The cash point / telephone does it just use the models - and is there a way to get all the locations other than going to each location and getting the pos ? 3) How can i remove the admin command - as after testing i don't want that it removes temptation of cheating 🙂 Thanks Share this post Link to post Share on other sites
pSiKO 124 Posted March 21, 2020 44 minutes ago, 1para{god-father} said: Perfect it seems to be running now - just a few Q - 1) is there a way to turn off or change the Ranking system ? 2) The cash point / telephone does it just use the models - and is there a way to get all the locations other than going to each location and getting the pos ? 3) How can i remove the admin command - as after testing i don't want that it removes temptation of cheating 🙂 Thanks hi, so far so good ! 1) you cannot disable the ranking system, but you can use the server parameter "Permissions = 0; " to give all permissions to players. or when logged as Commander, you can change permission for all players. 2) use the code (executed in console, result in RPT file.) to get all the position for an object (in this example: 'atm_' ) private _pos = getArray(configFile >> "CfgWorlds" >> worldName >> "centerPosition"); { if (_x distance2D lhd > 1000) then { if (str _x find "atm_" > 0) then { diag_log (getpos _x) }; }; } foreach nearestobjects [_pos, [], worldSize / 2]; you can make a custom list of marker with the file "fixed_position.sqf" 3) you have bunch of option you can enable/disable take a look at "mission_param.cfg" file in your case you can "CheatMenu = 0; " Hope it helps ! Share this post Link to post Share on other sites