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n_icomach

Naval Boarding Actions - Breachable ships

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We have found some strange Geo lod issues.

 

On the Containerless variant there seem to be some invisible containers.

Also extending from the bow to the starboard side there seem to be geolod faces. You can walk in the sky there for over 30 meters.

 

Also its imposible to determine on which side the doors rotate. Which makes CQB hell.

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15 hours ago, Crielaard said:

We have found some strange Geo lod issues.

 

On the Containerless variant there seem to be some invisible containers.

Also extending from the bow to the starboard side there seem to be geolod faces. You can walk in the sky there for over 30 meters.

 

Also its imposible to determine on which side the doors rotate. Which makes CQB hell.

Hello Crielaard,

 

I am aware of the containerless one being....borked to the say the least.

As for invisible 30m of floor can you take a small video or pictures?

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Uuu... What a beautiful huge ship, let's hope it doesn't run aground like the other one in the Suez Channel 😂 Nice however, it look very interesting!

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2 hours ago, sfod-d_snakebite said:

Uuu... What a beautiful huge ship, let's hope it doesn't run aground like the other one in the Suez Channel 😂 Nice however, it look very interesting!

Lol hopefully! Thanks for taking a interest in the project.

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Changelog:
Added new Cargo Ship WIP version
Several floors are missing and tower is placeholder.

Work is still happening on this asset, just wanted to update what I have available for players.
Playing the new asset should be done with the understanding that its still early.

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On 5/30/2018 at 6:29 PM, n_icomach said:

About "Naval Boarding Actions"

NBA Offers a fully walkable and enterable Cargo Ship with more versions planned in the future.

This modification was made in hopes to expand the amount of naval actions for multiple communities.

Currently this is an early Build

 

Features

Fully Walkable interior and exterior.

Custom model and textures.

ACE Animation friendly.

MP Friendly.

 

How to Spawn

Eden > Empty > Search for "Empty Cargo Ship"

 

User/Admin Tips

This should only be spawned in ED3N. Spawning it through zues can have some unwanted ship piece placement.

Best played with Enhanced Movement mod.

AI should not be given waypoints in the ship.

Best to give AI the setUnitPos Command to prevent them from living in the prone position.

Fast Roping is hit or miss, better to land on the ship if possible.

 

To do list

Finalize textures.

Finalize Interior models.

Add lighting to the exterior/interior

Fix reported collision/roadway bugs as they come in.

Detail Detail Detail

 

Credits

Model/Textures/Configs -ZephyrSouza

Config/Scripting Wizard -DeltaGamer

 

DOWNLOAD

Google Drive

Steam


696c7e84725299c01cf5e4ec12033b60.jpg

e4a3c49433a85ca8f635d70bebf9dfe4.jpg
bf8f059208ecd76815a8c96d26588a6c.jpg

 

CHANGELOG

  Reveal hidden contents

 

V0.1 

Initial  Upload

 

V0.2

Added Cargoless version

Added Hallway Textures

Edited Interior Floor Textures

Fixed several black holes in the floor

Adjusted UV Sizes to fix tiling issues

 

V0.3

Fixed Model.cfg for Cargoless Ship variant. Now all doors will work.

Adjusted GEOLOD for cargo crates to stop bouncing of character when moving from crate to crate.

Adjusted Multiple roadways to fix "Holes" In ship.

Adjusted Random face blocking view of the Deck to interior door.

Added staircases for water based boarding.

Multiple Other small tweaks.


V0.4
Added New Cargo ship variant (Heavily WIP)

 

please consider in the future adding  a fishing boat, a Yatch,  a cruise ship, for pirate-ambiented missions in the Indian ocean 🙂

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13 hours ago, -=[BorZ]=- said:

please consider in the future adding  a fishing boat, a Yatch,  a cruise ship, for pirate-ambiented missions in the Indian ocean 🙂

Well with how much work one boat takes, I likely wont. 

Unless I get some help this will be the only boat related project I do.

 

Thank you for the interest however.

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