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POLPOX's Artwork Supporter

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POLPOX's Artwork Supporter

LENKA7h.jpg

This MOD allows you to make an artwork easier and faster with functions in it.

 

In Eden Editor:
Ctrl + Q to open the Animations Viewer.
Ctrl + E to enable animation from clipboard(without quotation marks) for selected/mouse over'd unit.

This MOD also allows you to spawn the Sprehe_3DEN and SphereNoGround_3DEN in Eden Editor on the fly. Search "Sphere" in Assets Viewer to reach it.

 

Featured functions:
POLPOX's Animations Viewer

Put a word in top-left search field and hit the "Search" button or the Enter key. You'll see.
If you need multiple words to search, separate with "/"(slash).

  • "file:" - search by file name
  • "interpolateTo:" - search by interpolateTo config
  • "interpolateFrom:" - search by interpolateFrom config
  • "connectTo:" - search by connectTo config
  • "connectFrom:" - search by connectFrom config
  • "loop:" - (0 or 1) search by loop config
  • "action:" - search by actions config
  • "disableWeapons:"(0 or 1) - search by enabled/disabled weapons, 0 = enabled, 1 = disabled
  • "-"(minus) - search but exclude this word

 

Bookmarks:

Hit the top-right "Add bookmark" button to add the current search command in the field to bookmarks.
Hit the bottom-right "Remove bookmark" button twice to remove the selected bookmark.
Double click the entry of list to apply the bookmark to the search field.

 

Search example:

  • "acts_"
  • "file:exp"
  • "passenger/idling/-aim/-pistol/-unarmed/-launcher"

 

Animation Player (New/Legacy)
Arguments:

  • 0: Unit
  • 1: Animation Name
  • 2: Time (-1 to ignore, -2 to skip to the end of the animation)
  • 3: Attach To
  • 4: Show laser/light (New version only)
  • 5: Use new version (true to use new version, false to stay legacy)

You don't need the unit in arguments when you are about to run this function via Eden Editor.
Pasted animation is added in the unit's attributes.

 

New version has some imrpovements but slightly unstable and buggy. In the certain situations I suggest you to use legacy way.

 

Splendid Camera
Numpad 5 to invert color

 

When you use Golden Ratio guide, these commands are available:
Numpad 2,4,6,8 to move
Numpad 7,9 to zoom in/out
Numpad 1,3 to invert image
Make sure you don't assign any camera movements for Numpad!

The function uses a resource of Wikimedia Commons.

 

You can abort this function with executing PLP_goldenRatio_debugAbort = true; before launch camera.

If you need to run the Golden Ratio function outside Splendid Camera, run this:

[] call PLP_fnc_goldenRatio

 

Effect Dropper

PLP_fnc_effectDropper is obsolete now. Use Effect Dropper object instead.

Arguments:

  • 0: Array or Object - position and direction
  • 1: Effect Data (info shown below)
  • 2: Attach To (optional)

Effect Data:

[
    [Effect Name (String, info shown below),scale (Number),time (Number),speed (Number),area (Number)],
    [Effect Name,scale,time,speed,area],
    [Effect Name,scale,time,speed,area],
    As many as you want...
]

Effect Name:

Spoiler
  • Blood
  • BloodMist
  • Meat
  • Smoke1
  • Smoke2
  • Smoke3
  • Smoke1Heavy
  • Smoke2Heavy
  • Smoke3Heavy
  • Stone
  • StoneWhite
  • Dirt
  • DirtDark
  • Fire1
  • Fire2
  • FireSpark
  • SparkHeavy
  • Shard
  • Bubble
  • WaterSplash
  • WaterSplashSurface
  • IndoorDust
  • Leaf1
  • Leaf2
  • Leaf3
  • Leaf4
  • Projectile
  • ProjectileBig
  • ProjectileTank
  • HandFlareGreen
  • HandFlareRed
  • HandFlareYellow
  • HandFlareWhite
  • TracerRed
  • TracerYellow
  • TracerGreen
  • TracerWhite
  • TracerBigRed
  • TracerBigYellow
  • TracerBigGreen
  • TracerBigWhite
  • MissileExhaust
  • Dust
  • DustHeavy

Note:
scale, time, number arguments don't apply on some effects.

 

To use Effect Dropper and Fake Weapon Fire function, go check this post.


Fake Weapon Fire
Arguments:

  • 0: Unit
  • 1: Weapon Name or ID (0 for primary, 1 for secondary weapon, Optional)
  • 2: RPM Coef (1 to normal, sub-1 to boost, Optional)
  • 3: Delete Projectiles (true to delete, false to don't, Optional)

Note:
Some of animations can't use this function.
Attached unit can't access all of functionality of this function.

 

To use Effect Dropper and Fake Weapon Fire function, go check this post.

 

Convert Cluster

Converts munitions of cluster bombs into HQ models, which good to take picture in close-range. CALL BEFORE DROP BOMBS!

Argument:

  • Unit - who drops a cluster bomb

 

player call PLP_fnc_convertCluster

Of course, you need to drop a cluster bomb to use this function.


Diagnosis
Having trouble with using Animations Viewer? Try this!

[] call PLP_fnc_ASDiag

 

Simple Attach

To keep rotary and fixed wings flying.

Only needs object to use the function.

this call PLP_fnc_simpleAttach

 

Set Clan

You can now change the clan logo of units and vehicles in Singleplayer.

The 1st argument is optional, BI Clan logo("a3\data_f\bis_klan.paa") by default.

 

The function is disabled by default. To enable this, move the plp_clan.pbo inside the optional folder to addons folder.

 [this,"a3\data_f\bis_klan.paa"] call PLP_fnc_setUnitClan

 

Load Camera

With this function, you can preview your camera perspective quickly.

Before use this function, you need to copy data in Splendid Camera in Eden Editor workspace. In Eden Editor, Ctrl + P is the hotkey.

 [] call PLP_fnc_loadCamera

Featured props:

Wildlife Spawner

Spawns and place birds, insects, bugs easily

Simple Object Placer

Throw a classname or .p3d path and place Simple Object with animations

Simple Light Placer

Easy editing of brightness, color and flare

Flags and Banner

Flag (Custom), Flag (Custom, Small), Banner (Custom) - easy to change flag texture

Animal Spawners

Spawn and place animals such as dogs, goats, sheeps, and allow you to animate them

Surface Emulator

Requires little knowledge of CfgSurfaces and allows you to place “grounds”

Spotlights

Light someone up!

Tracer Placer

Pew pew pew. Place tracers where you want

Weapon Placer

Place weapons with accessories you want

Effect Dropper

Smoke it up! Instead of PLP_fnc_effectDropper, you can preview effects in Eden Editor workspace

 

Most of these objects have custom attributes to edit.

 

 

Workshop Page

 

Changelog

Spoiler

03/17/2019 - Maintenance #1
Changed: Clan logo for vanilla vehicles is now optional
Tweaked: Show note when you're using Simple Object Editor to unvalid vehicle
Tweaked: Set Unit Clan now throws an error if the clan functionality is disabled
Tweaked: Set Unit Clan now throws an error if there's no clan selection
Tweaked: Simple Object Editor now shows the selection position even when you just click the selection
Tweaked: Some config

 

03/11/2019 - Hotfix 3
Fixed: Clan logo of modded vehicles

 

03/10/2019 - Hotfix 2
Fixed: Removed unnecessary required addon

 

03/10/2019 - Hotfix 1
Fixed: Dragging/placing in playAnimLegacy

 

03/10/2019 - “Turn the Impossible Possible”
Added: New technology for playing animations(Slightly unstable and may causes some problem but includes some improvements - more info on the forum or welcome screen)
Added: Simple Object Editor (Accessable from the context menu>Transform, works only for Simple Object Placer)
Added: Quick Camera Preview (Activate by Ctrl + P after copying the data in the Splendid Camera by Ctrl + C in Eden Editor, [] call PLP_fnc_loadCamera in game. The data will be remained in the mission file after saving even you leave the Editor)
Added: Weapon Placer now supports secondary magazine (such as Grenade launcher, .50 cal of Type 115)
Added: Effect Dropper object (Easy to drop effects in Eden Editor workspace)
Added: Night Vision/IR view changer in Splendid Camera
Added: Custom vanilla assets (Status inverted Diver equipments and Nightvision goggles. Available in the Arsenal)
Added: Clan texture selections for most of Vanilla units/vehicles and PLP_fnc_setUnitClan function (For more details see forums or Functions Viewer)
Added: Convert to Simple Object (Context Menu>Transform>Convert to Simple Object)
Added: Parachute objects in Assets Viewer (search for Parachute)
Added: Welcome Screen in Animations Viewer
Tweaked: Animation code changed to Object Initialization in Simple Object Placer
Tweaked: Simple Object Placer now accepts classNames of CfgVehicles, CfgWeapons, CfgAmmo and unformatted p3d path (Note: will be Super Simple Object)
Tweaked: Animation Player now sticks your unit more accurate in Eden Editor
Tweaked: Light position of HandFlare effects
Tweaked: HGun and fireEnabled alias animations
Tweaked: Can hide interfaces in Animations Viewer now with the same way to do (Backspace) in Eden Editor
Tweaked: Readable functions description in Functions Viewer (Suggest to read all of descriptions of functions for once! PLP>animations)
Fixed: Problem when place Simple Light Placer over the sea
Removed: Debug checkbox in Simple Object Placer

 

Note: PLP_fnc_effectDropper is now obsolete

 

02/04/2019 - Hotfix 3
Fixed: Weapon Placer doesn't place weapon properly in some condition

 

01/26/2019 - Hotfix 2
Fixed: Tracer Placers hide objects
Fixed: Golden Ratio function's abort script isn't working properly

 

01/19/2019 - Hotfix 1
Fixed: Disabling screen didn't worked properly

 

01/19/2019 - “Props Everywhere”
Added: Variants of almost every official animations (Holding pistol, able to fire, pistol and fire. Search for PLP_ to find these animations)
Added: Flags that used in official vehicles (Able to mod texture same as other flags)
Added: Weapon Placer (Place it to certain accessories. This may takes few to open the attributes especially when you open with many weapons MODs)
Added: Tracer Placer
Added: Almost free vehicle interior camera for every official vehicles (Expect FFV turrets)
Added: Golden Ratio function is now can be called even from outside Splendid Camera (Some features are locked)
Added: "Dust" and "DustHeavy" for Effect Dropper
Added: Loading status in Animations Viewer
Added: Volume Lights are having actual lights now
Added: Some variants of Spotlight
Added: Some icons for some assets
Added: Flag animation attribute for Flag (Custom)
Added: Flare type is now changeable between eyeballs and camera lens in Golden Ratio function
Added: Gameplay disable screen for Multiplayer game (It can be disabled by mission setting - for more info, please read this post)
Tweaked: Categorize of assets
Tweaked: Animation name tooltip in Animations Viewer
Tweaked: Face in Animations Viewer
Fixed: Debug chat in Simple Attach function
Removed: Tracer objects (These are still remaining in the data for backward compatibility)

 

Known issue: Tracer Placer's preview don't behave as it should be

 

12/26/2018 - Hotfix 3
Tweaked: Load order to prevent override functions by most of addons
Tweaked: Some of features on Golden Ratio
Fixed: Error on Banner (Custom)

 

12/24/2018 - Hotfix 2
Tweaked: Method to hide Eden interface in POLPOX's Animations Viewer
Fixed: Debug chat on animation
Fixed: Camera can't handle its zoom properly

 

12/21/2018 - Hotfix 1
Fixed: Camera can't rotate holizontally
Fixed: Potentially error
Fixed: Abort execution doesn't work properly

 

12/20/2018 - “Happy Holidays, Warphotographers”
Added: Icon placer on Splendid Camera
Added: “In-Game” filter on Splendid Camera
Added: Camera movement speed adjuster on Splendid Camera
Added: Focus distance viewer on Splendid Camera
Added: Surface Emulator (Requires little knowledge of CfgSurfaces to handle)
Added: Animal Spawners (Dog, Goat, Sheep, Hen, Fish, Shark, Turtle) which also allow you to animate
Added: Spotlight props which actually work (May buggy, parameters are still WIP)
Added: The functionality of ANIMATIONS button of Debug Console is replaced by POLPOX's Animations Viewer
Added: Message when no animations were found in POLPOX's Animations Viewer
Added: Ship Flagpole (The same thing with used in USS Liberty)
Added: Icons for some assets
Added: Convert Cluster function (Execute and there're HQ models of munitions)
Added: Chernarus flag for Flag selection
Added: Golden Ratio funciton is can be aborted now (Execute PLP_goldenRatio_debugAbort = true; before launch camera)
Added: POLPOX's Animations Viewer shows disableWeapons and IK Weapon now
Added: "disableWeapons" search command for POLPOX's Animations Viewer (Filters disabled animations if you throw disableWeapons:1 and vice versa)
Tweaked: Dialog focus
Tweaked: Little performance improvements
Tweaked: Fake Weapon Fire can detect animations those can't fire little more precisely
Fixed: Debug chat on Golden Ratio function is now disabled
Fixed: Flag objects don't apply their arguments properly
Fixed: Analog controlling in Camera Controls will cause no error in Splendid Camera anymore (Dang, Moricky, why did you do this? Still I don't recommend to use analog controller to handle Splendid Camera)

 

Note: I'm too lazy to add localizations

 

11/18/2018 - “Small Birthday Gift”
Added: Flag (Custom), Flag (Custom, Small), Banner (Custom) with custom attribute and easy to change flag texture
Fixed: The interface of the Golden Ratio function does not want to disappear under low FPS environment

 

10/10/2018 - “Lifetime Saving”
Added: Wildlife Spawner (Can spawn birds easily, animal can be changed from attributes)
Added: Simple Object Placer (Throw className or p3d path to show and place Simple Object easily)
Added: Simple Light Placer (Edit in the attributes)
Added: Simple Attach Function (Useful to make aircrafts keep flying)
Added: Filters for Splendid Camera
Added: Light effect for Lightning bolts
Added: MissileExhaust effect for Effect Dropper
Added: Dynamic night vision and light in Animations Viewer (Press N by default to change the camera mode)
Fixed: Model data for Cartridge (9.3 mm) not set properly

 

09/02/2018 - Hotfix 2
Tweaked: Main Menu Screen guide disabled when Main Menu Screen was modified
Fixed: Few missing feature in Golden Ratio
Fixed: Golden Ratio did not localized properly

 

09/01/2018 - Hotfix 1
Fixed: Play Animation does not attach properly

 

08/23/2018
Added: French translation (by Papa bear)
Added: Diagnosis Function (PLP_fnc_ASDiag) (Run before claim your problem!)
Added: Detached animation is now possible (by changing objNull to false, useful for Machinimas)
Added: Simple Rope Creator Function (PLP_fnc_ropeCreate) (Heavy WIP, readme is not available. See in Functions Viewer to get more info)
Added: Few props (Can be found in Other>Other, localization not available)
Tweaked: Behavior of bigger particles in Effect Dropper
Tweaked: Fire Weapon Function is now supports RPM Coef > 1 (To make single fire. Community's most wanted feature is now live, yay)
Fixed: Roses are red, Violets are blue, TracerYellow was red and vice versa in Effect Dropper
Fixed: Unexpected behavior when you make remain the bullets in Fire Weapon Function

 

Todo: Add localizations for some new contents

 

05/13/2018 - Hotfix 2

Fixed: Incorrect behaviour of Fake Weapon Fire Function

 

05/12/2018 - Hotfix 1
Fixed: Fake Weapon Fire Function did not working properly when the unit is not attached

 

05/12/2018
Added: The square guide for Splendid Camera
Added: German translation (by christian2526)
Added: Effect Dropper Function and Fake Weapon Fire Function (more info on Workshop page and Forums topic)

 

04/01/2018 Hotfix 3
Fixed: Search window won't show the last search word properly

 

03/31/2018 Hotfix 2
Fixed: Abnormal behaviour in the Animations Viewer if [0,0] of the map is not a sea such as Takistan from CUP Terrains

 

03/30/2018 Hotfix 1
Fixed: An error in the Golden Ratio when you using a MOD that mod the main menu screen(https://forums.bohemia.net/forums/topic/215637-polpoxs-artwork-supporter/?do=findComment&comment=3280067)
Tweaked: Removed a text from the stringtable and replaced by the official one

 

03/30/2018
Added: Many more guides for the Golden Ratio function (the name is still remaining “Golden Ratio” though)
Added: Localization (Currently available languages are English and Japanese)
Tweaked: The Golden Ratio function will run along to the Splendid Camera so you don't need to run the function before opening the camera anymore
Tweaked: Unit in a vehicle who don't have attach argument will never attach anymore
Tweaked: The Golden Ratio is now transparent
Tweaked: Notifications are now more specifically
Tweaked: playAnim in Eden Editor will ignore your order if the clipboard contains invalid data
Tweaked: Alert if you don't select any human units when you tried to apply animations for units
Tweaked: If you mouse over a unit when you open the Animations Viewer, it will show the unit with the same loadout with the unit instead of the player
Fixed: An error in Eden Editor when using the playAnim *spaghetti cough*
Fixed: Unsupposed behavior when attach to some vehicle in the playAnim
Fixed: The playAnim can be applied and effected for vehicles
Removed: Default guides for the Splendid Camera

 

03/25/2018 - First publish


Need your support!

Spoiler

After 03/30 update, localization is available. If you'd like to translate, you are very welcome.

The stringtable needs update. Wait for the “Maintenance” update.

Quote

POLPOX's Animations Viewer

Search

MOD icon enabled

MOD icon disabled

Enable/disable MOD icon in the list. Enable this feature to make the performance slower.

Speed: %1x

File:

Actions:

Time: %1 sec

Show/hide rifle.

Show/hide pistol.

Show/hide launcher.

Show/hide binoculars.

Show Config

Show config about current animation. This will leave the animation viewer (Double click).

Loop: Auto

Loop: Enabled

Loop: Disabled

Add Bookmark

Add a bookmark from current search field.

Remove Bookmark

Remove current bookmark from the bookmarks (Double click).

Apply animation from clipboard

Animation %1 applied for the unit

Error: The target object is not a person!

Error: The clipboard data %1 is not a valid animation!

Animation %1 applied for %2 unit(s)

Error: No human units were selected so can not apply animation!

Animation Player

Animation controller. This also allows you to preview animation in 3DEN. Attributes: [animation name,time,attach]

Center Composition

Rule of Thirds

Diagonals

Golden Triangles

Golden Triangles (Inverted)

Golden Section

Root 2 Rectangle

Root 3 Rectangle

Root 4 Rectangle

Golden Ratio

1:2 Rectangle

Square

Main Menu Screen

Background Sphere

Background Sphere (No Ground)

 

Translate this and send me via the forum, Discord or Twitter. You will be credited.

There is the possibility to add some scripts to this stringtable in the future, so stay open your radio frequency.

 

cough cough, if you want to, you can send me a “proper” English.

Available languages:

  • English
  • Japanese
  • German (by christian2526)
  • French (by Papa bear)

 

Thanks to:

  • A3 Hub Discord Server for making this happened!
  • ConservativeJustice for the two pictures in Workshop page!
  • Bohemia Interactive for the game, Splendid Camera, awesome animations!
  • Like 15
  • Thanks 5

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im new to this animation things how do i select a animation from the animation viewer and apply it to a unit ?

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11 minutes ago, Duke84 said:

im new to this animation things how do i select a animation from the animation viewer and apply it to a unit ?

Find an animation you want, click on it, hit CTRL+C, leave the animation viewer, and then put your mouse over a unit and hit CTRL+E.

  • Thanks 2

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The update is live!

Download it now in Workshop. Changelog will be frontpaged soon.

  • Like 1

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I'm getting this after the latest update. What's up with that?

D2CFL9b.png

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3 minutes ago, Zhivets said:

I'm getting this after the latest update. What's up with that?

 

Creating a guide around there. Main Menu related. What MODs using along?

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1 hour ago, POLPOX said:

Creating a guide around there. Main Menu related. What MODs using along?

I believe Ravage mod causes the issue.

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21 minutes ago, Zhivets said:

I believe Ravage mod causes the issue.

Confirmed and fixed. Hotfix will launch soon.

  • Thanks 1

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*cough* failed to update once. It should be fixed now.

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I laid off downloading this because I didn't quite understand what it did, but I thought I'd give it a try. 

 

Bloody hell, this is an essential piece of kit. For anyone like me who mostly uses Arma 3 like a giant toybox and screen shot generator this is just unbelievably useful. it's so good it's got me hungry to make static animations again.  

 

Superb work. Now, if anyone can make a mod allowing us to make new animations 'on-the-fly' within the game, I'll be set for life. :D

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I am happy to introduce this: I am now taking a part of an Arma 3 community Discord channel A3 Hub!

I'll post some developing diaries about my MODs, you can report issues, discuss and suggest about them!

 

Enjoy your stay from here! https://discord.gg/dyXnZ8u

  • Like 1
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In case you've missed, I am making a new function: Simple Effect Creator (working name)!

XKYqG4X.jpg

dzEZ3Vw.jpgRkzfPlc.jpg

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Update is available now, I hope I can support your weekend creation!

Changelog and description will be frontpaged soon.

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Alright then, here's the way to use the new function.

vDaNiBM.jpg

qyVoGDH.jpg

In the initialization of the man:

[this,0,0.3] call PLP_fnc_fireWeapon

In the initialization of the arrow:

[this,[["Blood"],["BloodMist"],["Meat"]]] call PLP_fnc_effectDropper

 

And also, Fake Weapon Fire function is not working properly. Hotfix will launch soon.

 

Note: PLP_fnc_effectDropper is obsolete now.

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Hey, I was wondering if you could provide any assistance/guide to using the effects properly? I'm a tad confused on how they are added in :P

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Love this mod so much, thank you! Also just so you're aware, it looks like some of the effects may be throwing errors. Every time I try to use the "projectile" effect I get a "generic error in expression", specifying line 787.

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On 2018/6/9 at 9:01 AM, Shiloh said:

Love this mod so much, thank you! Also just so you're aware, it looks like some of the effects may be throwing errors. Every time I try to use the "projectile" effect I get a "generic error in expression", specifying line 787.

Confirmed, please use spawn instead of call along to projectile argument for now.

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I also had a question: When animating a unit, how do I make them use a pistol instead of their primary weapon? IE: I'm trying to use an animation where the unit is holding a handgun, and he has one in his inventory, but in the animation his hands are empty.

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2 hours ago, Shiloh said:

I also had a question: When animating a unit, how do I make them use a pistol instead of their primary weapon? IE: I'm trying to use an animation where the unit is holding a handgun, and he has one in his inventory, but in the animation his hands are empty.

I don't think this is a problem the MOD related. Please contact the author of the animation. Or you can place certain handgun via Editor as a prop.

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9 hours ago, Shiloh said:

I also had a question: When animating a unit, how do I make them use a pistol instead of their primary weapon? IE: I'm trying to use an animation where the unit is holding a handgun, and he has one in his inventory, but in the animation his hands are empty.

There is no way to do it other than placing a pistol as a prop and positioning it manually.

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7 hours ago, Zhivets said:

There is no way to do it other than placing a pistol as a prop and positioning it manually.

Gotcha, thanks.

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