POLPOX 778 Posted March 25, 2018 POLPOX's Artwork Supporter This MOD allows you to make an artwork easier and faster with functions in it. In-depth guide that covers the major functionality is available in Steam: https://steamcommunity.com/sharedfiles/filedetails/?id=1877568946 Workshop Page Changelog Spoiler Recent Changelogs can be found here. 03/17/2019 - Maintenance #1Changed: Clan logo for vanilla vehicles is now optionalTweaked: Show note when you're using Simple Object Editor to unvalid vehicleTweaked: Set Unit Clan now throws an error if the clan functionality is disabledTweaked: Set Unit Clan now throws an error if there's no clan selectionTweaked: Simple Object Editor now shows the selection position even when you just click the selectionTweaked: Some config 03/11/2019 - Hotfix 3Fixed: Clan logo of modded vehicles 03/10/2019 - Hotfix 2Fixed: Removed unnecessary required addon 03/10/2019 - Hotfix 1Fixed: Dragging/placing in playAnimLegacy 03/10/2019 - “Turn the Impossible Possible”Added: New technology for playing animations(Slightly unstable and may causes some problem but includes some improvements - more info on the forum or welcome screen)Added: Simple Object Editor (Accessable from the context menu>Transform, works only for Simple Object Placer)Added: Quick Camera Preview (Activate by Ctrl + P after copying the data in the Splendid Camera by Ctrl + C in Eden Editor, [] call PLP_fnc_loadCamera in game. The data will be remained in the mission file after saving even you leave the Editor)Added: Weapon Placer now supports secondary magazine (such as Grenade launcher, .50 cal of Type 115)Added: Effect Dropper object (Easy to drop effects in Eden Editor workspace)Added: Night Vision/IR view changer in Splendid CameraAdded: Custom vanilla assets (Status inverted Diver equipments and Nightvision goggles. Available in the Arsenal)Added: Clan texture selections for most of Vanilla units/vehicles and PLP_fnc_setUnitClan function (For more details see forums or Functions Viewer)Added: Convert to Simple Object (Context Menu>Transform>Convert to Simple Object)Added: Parachute objects in Assets Viewer (search for Parachute)Added: Welcome Screen in Animations ViewerTweaked: Animation code changed to Object Initialization in Simple Object PlacerTweaked: Simple Object Placer now accepts classNames of CfgVehicles, CfgWeapons, CfgAmmo and unformatted p3d path (Note: will be Super Simple Object)Tweaked: Animation Player now sticks your unit more accurate in Eden EditorTweaked: Light position of HandFlare effectsTweaked: HGun and fireEnabled alias animationsTweaked: Can hide interfaces in Animations Viewer now with the same way to do (Backspace) in Eden EditorTweaked: Readable functions description in Functions Viewer (Suggest to read all of descriptions of functions for once! PLP>animations)Fixed: Problem when place Simple Light Placer over the seaRemoved: Debug checkbox in Simple Object Placer Note: PLP_fnc_effectDropper is now obsolete 02/04/2019 - Hotfix 3Fixed: Weapon Placer doesn't place weapon properly in some condition 01/26/2019 - Hotfix 2Fixed: Tracer Placers hide objectsFixed: Golden Ratio function's abort script isn't working properly 01/19/2019 - Hotfix 1Fixed: Disabling screen didn't worked properly 01/19/2019 - “Props Everywhere”Added: Variants of almost every official animations (Holding pistol, able to fire, pistol and fire. Search for PLP_ to find these animations)Added: Flags that used in official vehicles (Able to mod texture same as other flags)Added: Weapon Placer (Place it to certain accessories. This may takes few to open the attributes especially when you open with many weapons MODs)Added: Tracer PlacerAdded: Almost free vehicle interior camera for every official vehicles (Expect FFV turrets)Added: Golden Ratio function is now can be called even from outside Splendid Camera (Some features are locked)Added: "Dust" and "DustHeavy" for Effect DropperAdded: Loading status in Animations ViewerAdded: Volume Lights are having actual lights nowAdded: Some variants of SpotlightAdded: Some icons for some assetsAdded: Flag animation attribute for Flag (Custom)Added: Flare type is now changeable between eyeballs and camera lens in Golden Ratio functionAdded: Gameplay disable screen for Multiplayer game (It can be disabled by mission setting - for more info, please read this post)Tweaked: Categorize of assetsTweaked: Animation name tooltip in Animations ViewerTweaked: Face in Animations ViewerFixed: Debug chat in Simple Attach functionRemoved: Tracer objects (These are still remaining in the data for backward compatibility) Known issue: Tracer Placer's preview don't behave as it should be 12/26/2018 - Hotfix 3Tweaked: Load order to prevent override functions by most of addonsTweaked: Some of features on Golden RatioFixed: Error on Banner (Custom) 12/24/2018 - Hotfix 2Tweaked: Method to hide Eden interface in POLPOX's Animations ViewerFixed: Debug chat on animationFixed: Camera can't handle its zoom properly 12/21/2018 - Hotfix 1Fixed: Camera can't rotate holizontallyFixed: Potentially errorFixed: Abort execution doesn't work properly 12/20/2018 - “Happy Holidays, Warphotographers”Added: Icon placer on Splendid CameraAdded: “In-Game” filter on Splendid CameraAdded: Camera movement speed adjuster on Splendid CameraAdded: Focus distance viewer on Splendid CameraAdded: Surface Emulator (Requires little knowledge of CfgSurfaces to handle)Added: Animal Spawners (Dog, Goat, Sheep, Hen, Fish, Shark, Turtle) which also allow you to animateAdded: Spotlight props which actually work (May buggy, parameters are still WIP)Added: The functionality of ANIMATIONS button of Debug Console is replaced by POLPOX's Animations ViewerAdded: Message when no animations were found in POLPOX's Animations ViewerAdded: Ship Flagpole (The same thing with used in USS Liberty)Added: Icons for some assetsAdded: Convert Cluster function (Execute and there're HQ models of munitions)Added: Chernarus flag for Flag selectionAdded: Golden Ratio funciton is can be aborted now (Execute PLP_goldenRatio_debugAbort = true; before launch camera)Added: POLPOX's Animations Viewer shows disableWeapons and IK Weapon nowAdded: "disableWeapons" search command for POLPOX's Animations Viewer (Filters disabled animations if you throw disableWeapons:1 and vice versa)Tweaked: Dialog focusTweaked: Little performance improvementsTweaked: Fake Weapon Fire can detect animations those can't fire little more preciselyFixed: Debug chat on Golden Ratio function is now disabledFixed: Flag objects don't apply their arguments properlyFixed: Analog controlling in Camera Controls will cause no error in Splendid Camera anymore (Dang, Moricky, why did you do this? Still I don't recommend to use analog controller to handle Splendid Camera) Note: I'm too lazy to add localizations 11/18/2018 - “Small Birthday Gift”Added: Flag (Custom), Flag (Custom, Small), Banner (Custom) with custom attribute and easy to change flag textureFixed: The interface of the Golden Ratio function does not want to disappear under low FPS environment 10/10/2018 - “Lifetime Saving”Added: Wildlife Spawner (Can spawn birds easily, animal can be changed from attributes)Added: Simple Object Placer (Throw className or p3d path to show and place Simple Object easily)Added: Simple Light Placer (Edit in the attributes)Added: Simple Attach Function (Useful to make aircrafts keep flying)Added: Filters for Splendid CameraAdded: Light effect for Lightning boltsAdded: MissileExhaust effect for Effect DropperAdded: Dynamic night vision and light in Animations Viewer (Press N by default to change the camera mode)Fixed: Model data for Cartridge (9.3 mm) not set properly 09/02/2018 - Hotfix 2Tweaked: Main Menu Screen guide disabled when Main Menu Screen was modifiedFixed: Few missing feature in Golden RatioFixed: Golden Ratio did not localized properly 09/01/2018 - Hotfix 1Fixed: Play Animation does not attach properly 08/23/2018Added: French translation (by Papa bear)Added: Diagnosis Function (PLP_fnc_ASDiag) (Run before claim your problem!)Added: Detached animation is now possible (by changing objNull to false, useful for Machinimas)Added: Simple Rope Creator Function (PLP_fnc_ropeCreate) (Heavy WIP, readme is not available. See in Functions Viewer to get more info)Added: Few props (Can be found in Other>Other, localization not available)Tweaked: Behavior of bigger particles in Effect DropperTweaked: Fire Weapon Function is now supports RPM Coef > 1 (To make single fire. Community's most wanted feature is now live, yay)Fixed: Roses are red, Violets are blue, TracerYellow was red and vice versa in Effect DropperFixed: Unexpected behavior when you make remain the bullets in Fire Weapon Function Todo: Add localizations for some new contents 05/13/2018 - Hotfix 2 Fixed: Incorrect behaviour of Fake Weapon Fire Function 05/12/2018 - Hotfix 1Fixed: Fake Weapon Fire Function did not working properly when the unit is not attached 05/12/2018Added: The square guide for Splendid CameraAdded: German translation (by christian2526)Added: Effect Dropper Function and Fake Weapon Fire Function (more info on Workshop page and Forums topic) 04/01/2018 Hotfix 3Fixed: Search window won't show the last search word properly 03/31/2018 Hotfix 2Fixed: Abnormal behaviour in the Animations Viewer if [0,0] of the map is not a sea such as Takistan from CUP Terrains 03/30/2018 Hotfix 1Fixed: An error in the Golden Ratio when you using a MOD that mod the main menu screen(https://forums.bohemia.net/forums/topic/215637-polpoxs-artwork-supporter/?do=findComment&comment=3280067)Tweaked: Removed a text from the stringtable and replaced by the official one 03/30/2018Added: Many more guides for the Golden Ratio function (the name is still remaining “Golden Ratio” though)Added: Localization (Currently available languages are English and Japanese)Tweaked: The Golden Ratio function will run along to the Splendid Camera so you don't need to run the function before opening the camera anymoreTweaked: Unit in a vehicle who don't have attach argument will never attach anymoreTweaked: The Golden Ratio is now transparentTweaked: Notifications are now more specificallyTweaked: playAnim in Eden Editor will ignore your order if the clipboard contains invalid dataTweaked: Alert if you don't select any human units when you tried to apply animations for unitsTweaked: If you mouse over a unit when you open the Animations Viewer, it will show the unit with the same loadout with the unit instead of the playerFixed: An error in Eden Editor when using the playAnim *spaghetti cough*Fixed: Unsupposed behavior when attach to some vehicle in the playAnimFixed: The playAnim can be applied and effected for vehiclesRemoved: Default guides for the Splendid Camera 03/25/2018 - First publish Thanks to: A3 Hub Discord Server for making this happened! ConservativeJustice for the two pictures in Workshop page! Bohemia Interactive for the game, Splendid Camera, awesome animations! 17 6 Share this post Link to post Share on other sites
nikoaton 1001 Posted March 25, 2018 Thanks man. Nice tool for artworker! Share this post Link to post Share on other sites
Duke84 3 Posted March 26, 2018 im new to this animation things how do i select a animation from the animation viewer and apply it to a unit ? Share this post Link to post Share on other sites
Zhivets 2392 Posted March 26, 2018 11 minutes ago, Duke84 said: im new to this animation things how do i select a animation from the animation viewer and apply it to a unit ? Find an animation you want, click on it, hit CTRL+C, leave the animation viewer, and then put your mouse over a unit and hit CTRL+E. 2 Share this post Link to post Share on other sites
POLPOX 778 Posted March 30, 2018 The update is live! Download it now in Workshop. Changelog will be frontpaged soon. 1 Share this post Link to post Share on other sites
Zhivets 2392 Posted March 30, 2018 I'm getting this after the latest update. What's up with that? Share this post Link to post Share on other sites
POLPOX 778 Posted March 30, 2018 3 minutes ago, Zhivets said: I'm getting this after the latest update. What's up with that? Creating a guide around there. Main Menu related. What MODs using along? Share this post Link to post Share on other sites
Zhivets 2392 Posted March 30, 2018 1 hour ago, POLPOX said: Creating a guide around there. Main Menu related. What MODs using along? I believe Ravage mod causes the issue. Share this post Link to post Share on other sites
POLPOX 778 Posted March 30, 2018 21 minutes ago, Zhivets said: I believe Ravage mod causes the issue. Confirmed and fixed. Hotfix will launch soon. 1 Share this post Link to post Share on other sites
POLPOX 778 Posted March 30, 2018 *cough* failed to update once. It should be fixed now. 1 Share this post Link to post Share on other sites
Rismarck 1082 Posted March 31, 2018 Thank you, this mod is awesome. A real huge time-saver. 4 Share this post Link to post Share on other sites
Thumperdevine 143 Posted April 17, 2018 I laid off downloading this because I didn't quite understand what it did, but I thought I'd give it a try. Bloody hell, this is an essential piece of kit. For anyone like me who mostly uses Arma 3 like a giant toybox and screen shot generator this is just unbelievably useful. it's so good it's got me hungry to make static animations again. Superb work. Now, if anyone can make a mod allowing us to make new animations 'on-the-fly' within the game, I'll be set for life. :D 1 Share this post Link to post Share on other sites
POLPOX 778 Posted May 2, 2018 I am happy to introduce this: I am now taking a part of an Arma 3 community Discord channel A3 Hub! I'll post some developing diaries about my MODs, you can report issues, discuss and suggest about them! Enjoy your stay from here! https://discord.gg/dyXnZ8u 1 2 Share this post Link to post Share on other sites
POLPOX 778 Posted May 4, 2018 In case you've missed, I am making a new function: Simple Effect Creator (working name)! 7 Share this post Link to post Share on other sites
POLPOX 778 Posted May 12, 2018 Update is available now, I hope I can support your weekend creation! Changelog and description will be frontpaged soon. 2 Share this post Link to post Share on other sites
Zhivets 2392 Posted May 12, 2018 Thanks for your hard work! Share this post Link to post Share on other sites
POLPOX 778 Posted May 12, 2018 Alright then, here's the way to use the new function. In the initialization of the man: [this,0,0.3] call PLP_fnc_fireWeapon In the initialization of the arrow: [this,[["Blood"],["BloodMist"],["Meat"]]] call PLP_fnc_effectDropper And also, Fake Weapon Fire function is not working properly. Hotfix will launch soon. Note: PLP_fnc_effectDropper is obsolete now. 9 Share this post Link to post Share on other sites
Flinty 454 Posted May 27, 2018 Hey, I was wondering if you could provide any assistance/guide to using the effects properly? I'm a tad confused on how they are added in :P Share this post Link to post Share on other sites
Shiloh 102 Posted June 9, 2018 Love this mod so much, thank you! Also just so you're aware, it looks like some of the effects may be throwing errors. Every time I try to use the "projectile" effect I get a "generic error in expression", specifying line 787. Share this post Link to post Share on other sites
POLPOX 778 Posted June 10, 2018 On 2018/6/9 at 9:01 AM, Shiloh said: Love this mod so much, thank you! Also just so you're aware, it looks like some of the effects may be throwing errors. Every time I try to use the "projectile" effect I get a "generic error in expression", specifying line 787. Confirmed, please use spawn instead of call along to projectile argument for now. Share this post Link to post Share on other sites
Shiloh 102 Posted June 14, 2018 I also had a question: When animating a unit, how do I make them use a pistol instead of their primary weapon? IE: I'm trying to use an animation where the unit is holding a handgun, and he has one in his inventory, but in the animation his hands are empty. Share this post Link to post Share on other sites
POLPOX 778 Posted June 14, 2018 2 hours ago, Shiloh said: I also had a question: When animating a unit, how do I make them use a pistol instead of their primary weapon? IE: I'm trying to use an animation where the unit is holding a handgun, and he has one in his inventory, but in the animation his hands are empty. I don't think this is a problem the MOD related. Please contact the author of the animation. Or you can place certain handgun via Editor as a prop. Share this post Link to post Share on other sites
Zhivets 2392 Posted June 14, 2018 9 hours ago, Shiloh said: I also had a question: When animating a unit, how do I make them use a pistol instead of their primary weapon? IE: I'm trying to use an animation where the unit is holding a handgun, and he has one in his inventory, but in the animation his hands are empty. There is no way to do it other than placing a pistol as a prop and positioning it manually. Share this post Link to post Share on other sites
Shiloh 102 Posted June 14, 2018 7 hours ago, Zhivets said: There is no way to do it other than placing a pistol as a prop and positioning it manually. Gotcha, thanks. Share this post Link to post Share on other sites