franze 196 Posted December 11, 2002 My strider pack, featuring the Mammoth Strider, and two versions of the Naga, has been released! Share this post Link to post Share on other sites
smogmorph 0 Posted December 11, 2002 Do you mind telling us where we can download it? Share this post Link to post Share on other sites
miles teg 1 Posted December 11, 2002 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Franze @ Dec. 11 2002,20:32)</td></tr><tr><td id="QUOTE">My strider pack, featuring the Mammoth Strider, and two versions of the Naga, has been released! <span id='postcolor'> But they don't walk around right? Just sorta roll around or do they fly? It looks like you have a lot of skill using Oxygen. It's just too bad that you can't use that skill to make some cool addons that actually worked well in the OFP engine. Chris G. aka-Miles Teg<GD> Share this post Link to post Share on other sites
franze 196 Posted December 11, 2002 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (smogmorph @ Dec. 11 2002,20:36)</td></tr><tr><td id="QUOTE">"Do you mind telling us where we can download it?"<span id='postcolor'> DOH! You can get it at http://www.mechmodels.com/opflash/striderpack1.zip Share this post Link to post Share on other sites
franze 196 Posted December 11, 2002 And sadly, no, they don't walk I think that might be beyond the capabilities of the engine, but they got infantry to walk, so... Share this post Link to post Share on other sites
CrunchyFrog 0 Posted December 12, 2002 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Franze @ Dec. 11 2002,22:52)</td></tr><tr><td id="QUOTE">And sadly, no, they don't walk I think that might be beyond the capabilities of the engine, but they got infantry to walk, so...<span id='postcolor'> Whats the point of Mechs, if you cant get them to walk...? Share this post Link to post Share on other sites
ralphwiggum 6 Posted December 12, 2002 good job although some might say otherwise, i say it's good to see some hybrid fun once in awhile due to engine limitation, some things had to be compromised, but the maker did his best. Share this post Link to post Share on other sites
ralphwiggum 6 Posted December 12, 2002 did a quick short fun ride and some bugs to report. both Nagas have LOD(?) problem at certain distance. put yourself as driver and goto commander view(del key on keypad). some textures are gone. and is Mammoth's gunner suppose to disembark or not? i ordered him to do so, but he didn't. anyways never be afraind to try new things Share this post Link to post Share on other sites
Paladin 1 Posted December 12, 2002 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">I think that might be beyond the capabilities of the engine, but they got infantry to walk, so... <span id='postcolor'> What you could do is make it infantry instead of a vehicle. Share this post Link to post Share on other sites
franze 196 Posted December 12, 2002 "did a quick short fun ride and some bugs to report. both Nagas have LOD(?) problem at certain distance. put yourself as driver and goto commander view(del key on keypad). some textures are gone. and is Mammoth's gunner suppose to disembark or not? i ordered him to do so, but he didn't. anyways never be afraind to try new things" Yeah I just noticed the Naga LOD problem as I was making a mission with them last night I'll fix it after I get done with some other things. The Mammoth bug, now thats strange. I haven't seemed to encounter that one yet. Thanks for the info! "Whats the point of Mechs, if you cant get them to walk...?" For me, it's the height. You get a different perspective at 7 meters above the field. Also, they aren't 'Mechs... They're striders. Share this post Link to post Share on other sites
philcommando 0 Posted December 13, 2002 Great job franze!....your addons look darn impressive. Gonna use it for my missions as experimental models that western troops must destroy before eastern scientists can perfect it. i read somewhere here joints animations can be used by calling for scripts. Perhaps u might wanna try? Then not only is your naga impressive, its gonna be awesome!!!! a machine feared by all foes!!!! ( Each time your naga is used, play that music from the Falklands War suite "air attack"........gonna be butt kicking good! Share this post Link to post Share on other sites
miles teg 1 Posted December 13, 2002 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (philcommando @ Dec. 13 2002,12:28)</td></tr><tr><td id="QUOTE">Great job franze!....your addons look darn impressive. Gonna use it for my missions as experimental models that western troops must destroy before eastern scientists can perfect it. i read somewhere here joints animations can be used by calling for scripts. Perhaps u might wanna try? Then not only is your naga impressive, its gonna be awesome!!!! a machine feared by all foes!!!! ( Each time your naga is used, play that music from the Falklands War suite "air attack"........gonna be butt kicking good! Â <span id='postcolor'> I agree. He should team up with that guy that released that animation program (or the one who did that break-dancing animation). Someone else mentioned using an infantry model but I believe several people have tried making a giant infantry class and it didn't work and gave some type of error. Besides the infantry animations would not work for these types of mechs anyways as the joints are much different. But if scripts could be used to apply certain animations to a specific model, then it might be possible. If he could do that then he would be a pioneer in addon making. But if it's not possible, then I hope he spends his time and considerable skill in making realistic addons that can be used within the OFP world. There is still plenty of Russian military hardware that needs to be made for example. Chris G. aka-Miles Teg<GD> Share this post Link to post Share on other sites
franze 196 Posted December 13, 2002 So far there seems to be a bug with the striders, if you're the pilot, you have to get out before the gunner gets out. Probably some wierd bug, but once I get it fixed I'll release 0.2. "Great job franze!....your addons look darn impressive. Gonna use it for my missions as experimental models that western troops must destroy before eastern scientists can perfect it. i read somewhere here joints animations can be used by calling for scripts. Perhaps u might wanna try? Then not only is your naga impressive, its gonna be awesome!!!! a machine feared by all foes!!!! ( Each time your naga is used, play that music from the Falklands War suite "air attack"........gonna be butt kicking good!" Watch out if you put infantry against that Mammoth... Its miniguns tend to make short work of infantry, and the AI seems to love using the Snub Cannon against infantry. I think script based animations are only possible if you've got resistance, because of some event handler flag IIRC. But, I certainly will try! "I agree. He should team up with that guy that released that animation program (or the one who did that break-dancing animation). Someone else mentioned using an infantry model but I believe several people have tried making a giant infantry class and it didn't work and gave some type of error. Besides the infantry animations would not work for these types of mechs anyways as the joints are much different. But if scripts could be used to apply certain animations to a specific model, then it might be possible. If he could do that then he would be a pioneer in addon making. But if it's not possible, then I hope he spends his time and considerable skill in making realistic addons that can be used within the OFP world. There is still plenty of Russian military hardware that needs to be made for example." Where can I find this guy? Certainly would be interesting to check it out. In regards to russian hardware... Has anyone made a Mil Mi-28 Havoc or a Su-34 Flanker yet? I could see myself doing some WW2 russian tanks. Share this post Link to post Share on other sites
pathfinder 0 Posted December 13, 2002 These are cool dude! Â Â Â I never got a chance to play the first Heavy Gear, but the GEARS in the second game move just like your addon does(no need for walking animation /walking can be turned off and on). Â But they appear to be only in humanoid form in HEAVY GEAR II. Â Â Â Someone made a T80 with 1 AI removing the need for a gunner or commander, Â maybe if you ever want to build more mech types you could do that to? Â There something about an enemy as big as a 2 1/2 story house or BIGGER that I think is just f*@#ing awesome If you ever want to venture into Battletech addons might I recommend an ATLAS Â Share this post Link to post Share on other sites
franze 196 Posted December 13, 2002 "These are cool dude! I never got a chance to play the first Heavy Gear, but the GEARS in the second game move just like your addon does(no need for walking animation /walking can be turned off and on). But they appear to be only in humanoid form in HEAVY GEAR II." That's because in HG2, they never got to the strider part of the game. There is one mission that features the Sagittarius strider launching some mortars at a gate, but thats the only finished strider in the game. This, for example, is a gear: A strider is usually 1/4th larger, by about 2 to 3 meters, and is usually not humanoid in form. I'm working on some jeeps and APCs next, which are already partway done, and then I'll probably attempt a gear. Share this post Link to post Share on other sites
peanuckle_00 0 Posted December 14, 2002 Dude please make that gear in the picture, then reskin it in russian camo for a russian gear. Please? That would look really cool. Some user feedback for your pack, some of the textures come up as grey from about 100m away. Also without a gunner and on manual fire, can you make the controls more like w,s,a,d move the legs direction and the mouse turns the cockpit? Kinda like the best of both worlds in case of no gunner? Another thing is, that the mechs don't give you the sense that these things are real. No military identification numbers or things like that are on them. The camo job was kinda just straight lines on the back of the nagas so that could be tweaked. I hope you can get a skinner. By the way franze, where could I perhaps get the tech specs for a gear so that I could make one? A gear sounds like a good option to use if you can make it so the letter keys move the direction of the feet while the mouse aims. Share this post Link to post Share on other sites
STS_SolidSnake 0 Posted December 15, 2002 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (CrunchyFrog @ Dec. 12 2002,07:07)</td></tr><tr><td id="QUOTE"></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Franze @ Dec. 11 2002,22:52)</td></tr><tr><td id="QUOTE">And sadly, no, they don't walk I think that might be beyond the capabilities of the engine, but they got infantry to walk, so...<span id='postcolor'> Whats the point of Mechs, if you cant get them to walk...?<span id='postcolor'> Eyecandy Share this post Link to post Share on other sites
franze 196 Posted December 15, 2002 "Dude please make that gear in the picture, then reskin it in russian camo for a russian gear. Please? That would look really cool. Some user feedback for your pack, some of the textures come up as grey from about 100m away. Also without a gunner and on manual fire, can you make the controls more like w,s,a,d move the legs direction and the mouse turns the cockpit? Kinda like the best of both worlds in case of no gunner? Another thing is, that the mechs don't give you the sense that these things are real. No military identification numbers or things like that are on them. The camo job was kinda just straight lines on the back of the nagas so that could be tweaked. I hope you can get a skinner. By the way franze, where could I perhaps get the tech specs for a gear so that I could make one? A gear sounds like a good option to use if you can make it so the letter keys move the direction of the feet while the mouse aims" I had forgotten about the identification numbers! I'll have to put those on. The camo was a rush job additionally, and now that most of the mesh parts are done on the striders, I should be able to invest more time into the textures. In regards to controls, I haven't invested much there, but I'll probably try it once I get my King Cobra done. And I'm a little exausted now to make a Jaguar, so it will have to wait. You could try to see what you can find at http://www.dp9.com/Worlds/HG.htm in regards to gear specifications. It doesn't list them all but it does list the most common designs. Share this post Link to post Share on other sites
TaNK_Em 0 Posted December 15, 2002 Well I think static mecs would look cool siting in bases as an experimental thing. With all these futuristic war add-ons coming out this would look perfect in a base of guys filled with plasma guns and hovercrafts. I havent tested these out yet but by the looks I wont regret the download on my cheap ass 50 KBs  Keep up the good work. Also I would like to see a Robocop model and a static ED-209 maybe. hehe Happy Holidays Everyone!  Share this post Link to post Share on other sites
franze 196 Posted December 15, 2002 Robocop would probably be easy... But robocop isn't THAT fast! Share this post Link to post Share on other sites
TaNK_Em 0 Posted December 15, 2002 Yea i know but shit if you made his auto handgun i could handel myself also i would love to see the police cars from robocop! What are they anyways just a made up car? Happy Holidays Everyone! Share this post Link to post Share on other sites
franze 196 Posted December 15, 2002 The cars from Robocop just looked like regular police cars designed more aerodynamically... Share this post Link to post Share on other sites
TaNK_Em 0 Posted December 15, 2002 They still look nice hehe Happy Holdiays Everyone! Share this post Link to post Share on other sites
miss_cleo 0 Posted December 15, 2002 the cop cars from robocop are ford taurus in flat black. Share this post Link to post Share on other sites