road runner 4344 Posted February 2, 2018 Having stepped away from A3 modding to take up flight sims again, I have to say that the new Caucus map in DCS 2.5 is nothing short of stunning !! Trees!!! millions of them, and no impact on FPS, even on my lowly GTX 970.. Great job Eagle Dynamics, now for the F18 module to be early released too!! Share this post Link to post Share on other sites
xSCAR45 5 Posted February 4, 2018 I've been playing DCS World on and off for some time now. I haven't played in awhile. Just haven't felt like it. Too busy with ARMA at the moment. I've only purchased the Flaming Cliffs 3 module as it's a bit overwhelming to me to learn all the procedures for the full simulation modules. Plus all the money you need to spend on HOTAS, pedals and Track IR turn me off. I've kept up on DCS through YouTube. DCS World 2.5 looks incredible. Kudos to the development team at ED. Share this post Link to post Share on other sites
Tonci87 163 Posted February 4, 2018 Are the trees now physical objects instead of only sprites? Share this post Link to post Share on other sites
road runner 4344 Posted February 10, 2018 On 2/5/2018 at 5:03 AM, Tonci87 said: Are the trees now physical objects instead of only sprites? Yes, millions of the bastards, but AI can still clip through them!! Share this post Link to post Share on other sites
dmarkwick 261 Posted February 13, 2018 My problem with the trees is that they're not viewblock objects. Is this different yet? Share this post Link to post Share on other sites
Tonci87 163 Posted February 13, 2018 Oh that is a good question, can you actually use trees to hide your helicopter now? Share this post Link to post Share on other sites
lao fei mao 21 Posted March 4, 2018 DCS 2.5 uses the "Speed Trees". Arma4 should use it too. Share this post Link to post Share on other sites
dmarkwick 261 Posted March 4, 2018 15 hours ago, lao fei mao said: DCS 2.5 uses the "Speed Trees". Arma4 should use it too. Not if they're not viewblock or interactable :) Share this post Link to post Share on other sites
opteryx 1562 Posted April 14, 2018 On 3/4/2018 at 7:10 AM, lao fei mao said: DCS 2.5 uses the "Speed Trees". Arma4 should use it too. Why? BI have their own in-house tree generator. Share this post Link to post Share on other sites