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ai dive bomb in vtol

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the ai knows about a vehicle, it relentlessly tries to dive bomb in a vtol. anyway to make pilot careless mode and gunners aware?

_crew = creategroup west;
_locPos = player getPos [1500,random (360)];
//veh = createVehicle ["B_T_vtol_01_armed_F", position player, [], 1500, "FLY"];
veh = [_locPos, 0, "B_T_vtol_01_armed_F", _crew] call bis_fnc_spawnVehicle;
//createVehicleCrew veh;
//sleep 1;
//_crew = group ((crew _vehicle) select 0)
//_crew = veh select 2;
_wp=veh select 2 addWaypoint [position player, 0];
_wp setWaypointType "loiter";
_wp setWaypointLoiterType "Circle_L";
_wp setWaypointLoiterRadius 500;
veh select 0 flyInHeight 500;
{veh select 2 reveal _x} forEach allUnits;

https://steamuserimages-a.akamaihd.net/ugc/924795891776256085/8ED84B790EE0EE65BFE89FCF57807825E9B6A3A4/

vtol should be loitering 500 meters yet he seems to like to dive the tank

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Try this.

_crew = creategroup west;
_locPos = player getPos [1500,random (360)];
_veh = [_locPos, 0, "B_T_vtol_01_armed_F", _crew] call bis_fnc_spawnVehicle;
_vtol = _veh select 0;
_pilot = driver _vtol;
_pilot setSkill 0;
_pilot disableAI 'TARGET';
_pilot disableAI 'AUTOTARGET';
_pilot disableAI 'MOVE';
_wp = _vtol addWaypoint [position player, 0];
_wp setWaypointType "loiter";
_wp setWaypointLoiterType "CIRCLE_L";
_wp setWaypointLoiterRadius 500;
_vtol flyInHeight 500;
{_vtol reveal _x} forEach allUnits;

Cheers.

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I do not recommend using disableAI for obvious reasons. The setBehaviour command should do what you want.

_crew setBehaviour "CARELESS";

https://community.bistudio.com/wiki/setBehaviour

Enemy will still shoot at the VTOL. The VTOL will just fly around clueless, lol. Remember to change to COMBAT or whatever if you want it to engage targets again. To prevent enemy shooting at it, use setCaptive command:

_pilot setCaptive true; // captive
_pilot setCaptive false; // not captive

 

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1 hour ago, HazJ said:

I do not recommend using disableAI for obvious reasons. The setBehaviour command should do what you want.


_crew setBehaviour "CARELESS";

https://community.bistudio.com/wiki/setBehaviour

Enemy will still shoot at the VTOL. The VTOL will just fly around clueless, lol. Remember to change to COMBAT or whatever if you want it to engage targets again. To prevent enemy shooting at it, use setCaptive command:


_pilot setCaptive true; // captive
_pilot setCaptive false; // not captive

 

can the pilot be careless and the rest of the crew aware? maybe giving separate groups would do this?

 

Quote

Try this.

_crew = creategroup west; _locPos = player getPos [1500,random (360)]; _veh = [_locPos, 0, "B_T_vtol_01_armed_F", _crew] call bis_fnc_spawnVehicle; _vtol = _veh select 0; _pilot = driver _vtol; _pilot setSkill 0; _pilot disableAI 'TARGET'; _pilot disableAI 'AUTOTARGET'; _pilot disableAI 'MOVE'; _wp = _vtol addWaypoint [position player, 0]; _wp setWaypointType "loiter"; _wp setWaypointLoiterType "CIRCLE_L"; _wp setWaypointLoiterRadius 500; _vtol flyInHeight 500; {_vtol reveal _x} forEach allUnits;

Cheers.

i will try it 

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LOL. The only AI behavior to disable for driver is AUTOCOMBAT. It will stay in aware or careless mode as gunners can be in combat mode.

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BIS has not had AI programmer in 5+ years. helis like ghosthawk and planes like armed blackfish have same 2011 vintage AI of forward-facing weapons

 

(in a few weeks we'll be able to say they havent had AI programmer in 6 years)

  • Haha 1

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On 1/23/2018 at 12:01 AM, fn_Quiksilver said:

BIS has not had AI programmer in 5+ years. helis like ghosthawk and planes like armed blackfish have same 2011 vintage AI of forward-facing weapons

 

(in a few weeks we'll be able to say they havent had AI programmer in 6 years)

"Legacy Feature"

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