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platoon_spare

Ofp servercommand kick high ping

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quick one ive looked at the various sites on server commands but not being to techie im sill looking for a high ping kick command does it exist guys

sorry if ive not found another thread if it does confused.gif

Platoon_spare

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There is no command that you can do this with, this should have been in the MP forum.

RED

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Don't be too hasty to kick folks who have a high ping on joining, after a few seconds, minute etc, when they are fully connected to the server, a lot of these high pingers, pings drops to a very acceptable level.

Ping does not necessarily = lag

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BIS would never implement something as stupid as that but it would be pretty funny to watch that guy sitting in his dedicated server by himself biggrin.gif

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Yep its a bit like UT ur pingskyrockets when u join like for example it will go to 500-800 then it will drop to about 200.

I still love the dickheads who complain that high pingers lag servers like the masses of fuckwits that play half-life and mods.

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The high pingers don't cause the server to lag but they lag themseleves and the effects are seen by and inconvenience other players, warp e.t.c. It depends on the netcode of the particular game. I think the best system is if a high pinger is sending insufficient positional updates then the server just fills in the gaps based on his last speed and heading. That way the lag effect will only be noticed by that individual on his/her/its machine.

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That sounds pretty could but when the client did finally send the positional update would it not make the player suddenly appear somewhere else?

Effectively teleporting that player around giving him quite a bit of advantage in avoiding lead..

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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Lt_Damage @ Dec. 04 2002,01:44)</td></tr><tr><td id="QUOTE">That sounds pretty could but when the client did finally send the positional update would it not make the player suddenly appear somewhere else?

Effectively teleporting that player around giving him quite a bit of advantage in avoiding lead..<span id='postcolor'>

That can be an advantage - or a disadvantage - what if the continuation of his way leads him right in front of the enemies muzzle? The player would have stopped and gone down, but this wayhe gets shot and dies. Well, running on the spot as it is at the moment can result in the same - very easy target to hit... wink.gif

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no, it wouldnt matter if the player finally sent the positional update. The server would already have filled it in so it would be discarded. i.e. server tells the client its position and not vice versa

If the continuation leads him into enemy's muzzle and he dies, thats fair, which is the point I'm trying to make. Better than his erratic connection making him warp on other's screens.

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Fact:  The person in Multiplayer that loses to lag is the one with the cable or high speed connection.  How many times have you come around a corner, see a guy looking the other way, shoot him, and then he turns around and shoots you before he actually dies?  This can only be because the person u shot in useing 56k or a slow connection. Sorry, but IMHO  high pings (bad connection) does cause lag....

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All of this depends on whether OFP uses server-side or client-side hit detection, and I don't know enough about it to tell for sure. I think the only people qualified to answer this question are the developers.

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easy on it:

</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Code Sample </td></tr><tr><td id="CODE">--------------------------------------------------------------------------------

object MakeaCoffeeForMe

Operand types:

object: a clueless forum-searcher

Compatibility:

Version 1.85c- required.

Type of returned value:

Specific Array

A good taste black liquid

Description:

Ask your OPR to do a coffee for you, and the first grunt to

serve u right quick

Example:

"RalphWiggum MakeaCoffeeForMe"

--------------------------------------------------------------------------------

<span id='postcolor'> biggrin.gif

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The only ppl i`ve seen teleporting and doing ok in a game is ppl on cable who must be d\ling something which causes their connection to spike because having lag on a modem isn`t fun becuase ur a sitting duck until it clears.

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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (bwenke75 @ Dec. 04 2002,15:19)</td></tr><tr><td id="QUOTE">Fact:  The person in Multiplayer that loses to lag is the one with the cable or high speed connection.  How many times have you come around a corner, see a guy looking the other way, shoot him, and then he turns around and shoots you before he actually dies?  This can only be because the person u shot in useing 56k or a slow connection. Sorry, but IMHO  high pings (bad connection) does cause lag....<span id='postcolor'>

thats probably the netcode or something not actual `lag`

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