LuzifR 20 Posted September 14, 2017 Title CZ75 Ambient MusicAuthor LuzifRDescription This addon adds some ambient music to your mission. It starts automatically when you play a scenario.Required AddonsCBADownload Signed: Yes, serverkey includedInstallation Extract the file(s) to your ArmA3 directory. Now you can use a following parameter to start ArmA3 with this mod: -mod=(mod folder).Included files cz75_ambientmusic.pboMedia Credits & Thanks Script made by LuzifR Sounds by CO.AG Music https://www.youtube.com/channel/UCcavSftXHgxLBWwLDm_bNvA Tested by CZ75-Squad TS3-, FTP- and ARMA-Server by The Oldboys Changelog v170921 - fixed some ogg-files v170914 - first release 5 Share this post Link to post Share on other sites
GEORGE FLOROS GR 4207 Posted September 14, 2017 LuzifR A Good ambience , for a better experience is always needed!! Well Done! Share this post Link to post Share on other sites
Guest Posted September 16, 2017 An Armaholic mirror is now available:CZ75 Ambient Music v0.2 Share this post Link to post Share on other sites
HeroesandvillainsOS 1504 Posted September 16, 2017 Ha wow neat video! It sounds so cool! Good job! Thinking I'll mix this with a Von Quest Spookwarcom mission so I can feel like an agent on a dangerous operation, but in a movie. :) Share this post Link to post Share on other sites
LuzifR 20 Posted September 17, 2017 On 14.9.2017 at 8:17 PM, GEORGE FLOROS GR said: LuzifR A Good ambience , for a better experience is always needed!! Well Done! 16 hours ago, HeroesandvillainsOS said: Ha wow neat video! It sounds so cool! Good job! Thinking I'll mix this with a Von Quest Spookwarcom mission so I can feel like an agent on a dangerous operation, but in a movie. :) Thanks Share this post Link to post Share on other sites
LuzifR 20 Posted September 21, 2017 Update v170921 - fixed some ogg-files Share this post Link to post Share on other sites
inlesco 233 Posted September 21, 2017 Do the ambient tracks play completely randomly or are they triggered by the current situation (so-called "Dynamic soundtrack")? F.e., if there's a firefight close by and you've detected some bullets passing within a radius of the player, you play some ambient combat music. Or if there player is in a forest at night, scarier tracks come in. If in forest at day, not-so-scary tracks. Underwater - tracks resembling increasing pressure, tension, etc. In general, I really like this idea of dynamic music, if it adapts to the situation and does not get in the way when there's music forced by the mission maker. Allowing to override the ambient music by the mission creator, of course, is very needed. Share this post Link to post Share on other sites
Guest Posted September 21, 2017 The Armaholic mirror has been updated with the new version:CZ75 Ambient Music v0.4 Share this post Link to post Share on other sites
LuzifR 20 Posted September 22, 2017 On 9/21/2017 at 11:16 AM, inlesco said: Do the ambient tracks play completely randomly or are they triggered by the current situation (so-called "Dynamic soundtrack")? F.e., if there's a firefight close by and you've detected some bullets passing within a radius of the player, you play some ambient combat music. Or if there player is in a forest at night, scarier tracks come in. If in forest at day, not-so-scary tracks. Underwater - tracks resembling increasing pressure, tension, etc. In general, I really like this idea of dynamic music, if it adapts to the situation and does not get in the way when there's music forced by the mission maker. Allowing to override the ambient music by the mission creator, of course, is very needed. No it's very simple at this time. This script is only playing tracks randomly. I am planning to give the user a variable to disable/enable the addon-music. I'll also use a bis-function which plays music, depending on the player group status. Share this post Link to post Share on other sites
EO 11275 Posted September 22, 2017 @inlesco, all those features sounds pretty much like the MoodJukeBox mod, although it was released back in the Alpha days of A3, may not work now... Share this post Link to post Share on other sites
cheif22 13 Posted January 14, 2018 a idea would be to adapt this mod to react to certain situations like for example. if in a combat it changes to hardcore songs then to calm when walking, tense like sounds when an enemy is within a certain range or squad goes from normal to aware. just some ideas to put out there that can bring this mod a bit further Share this post Link to post Share on other sites