funnybuns 25 Posted September 7, 2017 https://imgur.com/4YteLJh https://imgur.com/6rPKFIn https://imgur.com/aFsKnQX Model by: Hack-er Edited by me Looking for someone to help me texture and write this thing into the game. Message me if you are interested I'll continue working on it. This is my first real mod for this game. 4 Share this post Link to post Share on other sites
funnybuns 25 Posted September 8, 2017 thanks to WinterTFR for creating all textures and writing the config for this. Project will continue work and all updates will be posted here 12 Share this post Link to post Share on other sites
wsxcgy 1960 Posted September 8, 2017 Thats looking great. Can't wait. Could probably benefit from some more scratches and wear on some areas but its all still quite good. Share this post Link to post Share on other sites
warlord554 2065 Posted September 8, 2017 I'd render within O2 before you make adjustments. It can look different rendered with other programs (for better or worse) 1 Share this post Link to post Share on other sites
WinterTFR 83 Posted September 9, 2017 2 hours ago, warlord554 said: I'd render within O2 before you make adjustments. It can look different rendered with other programs (for better or worse) Yep those were 400 sample renders from substance just for a teaser o2 is next. 3 Share this post Link to post Share on other sites
direone 3697 Posted September 10, 2017 Really like it a lot already! Great works guys :D Share this post Link to post Share on other sites
funnybuns 25 Posted September 10, 2017 UPDATE Now in Oxygen 2 WinterTFR has been working setting up the LOD's We just thought we would post some screens of it in Bulldozer 5 Share this post Link to post Share on other sites
jacobs 165 Posted September 10, 2017 Hey guys, nice to see this model coming along nicely! I was wandering, what is de pipeline to get a weapon mod from 3D model to Arma3? I assume you need Blender or 3dMax for modeling/animation. Where do you do texturing and LODs? What is O2 and Buldozer? Sorry to ask, there is no 'stack overflow' for Arma3 modding... LOL Share this post Link to post Share on other sites
road runner 4344 Posted September 10, 2017 Nice concept, but a little out on the weathering and wear and tear areas. A few observations on your wear and tear. The Pistol grip is made from ABS plastic,, so it wouldn't wear like that. The forward bolt assist, has too much wear, to the point all the parkerising has worn off, but the face of the ejector nub, just in front of the bolt assist is hardly worn at all, where that area on the real thing gets smashed by empty brass every time it's fired. Most of the wear and tear occurs from the weapons rubbing against the users gear, it takes a great deal of time on a standard weapon to wear it down to where the bare metal shows through, and it's quite subtle, I'm using a 20 year old AKM just now in my work, and it's not as worn out as your model. I've been there myself weathering the weapon and was quite pleased with the look, then having taken a look back, realised that a lot of the areas with heavy wear and tear, would never get that in real life, without it being attacked with steel wool and scotchbrite. Most wear and tear occurs on raised and sharp edges, as I said earlier, nice concept, just a tad heavy on the wear and tear, never the less, good effort. 4 Share this post Link to post Share on other sites
funnybuns 25 Posted September 10, 2017 33 minutes ago, jacobs said: Hey guys, nice to see this model coming along nicely! I was wandering, what is de pipeline to get a weapon mod from 3D model to Arma3? I assume you need Blender or 3dMax for modeling/animation. Where do you do texturing and LODs? What is O2 and Buldozer? Sorry to ask, there is no 'stack overflow' for Arma3 modding... LOL Take a look at that link he has a download to a full guide on everything you need to know from 3d modeling to Oxygen2, writing configs, ect.. should tell you everything you need to know :) Share this post Link to post Share on other sites
jacobs 165 Posted September 10, 2017 Thanks funnybuns! Share this post Link to post Share on other sites
WinterTFR 83 Posted September 11, 2017 10 hours ago, road runner said: Nice concept, but a little out on the weathering and wear and tear areas. A few observations on your wear and tear. The Pistol grip is made from ABS plastic,, so it wouldn't wear like that. The forward bolt assist, has too much wear, to the point all the parkerising has worn off, but the face of the ejector nub, just in front of the bolt assist is hardly worn at all, where that area on the real thing gets smashed by empty brass every time it's fired. Most of the wear and tear occurs from the weapons rubbing against the users gear, it takes a great deal of time on a standard weapon to wear it down to where the bare metal shows through, and it's quite subtle, I'm using a 20 year old AKM just now in my work, and it's not as worn out as your model. I've been there myself weathering the weapon and was quite pleased with the look, then having taken a look back, realised that a lot of the areas with heavy wear and tear, would never get that in real life, without it being attacked with steel wool and scotchbrite. Most wear and tear occurs on raised and sharp edges, as I said earlier, nice concept, just a tad heavy on the wear and tear, never the less, good effort. in regards to the pistol grip im avid shooter i noticed that a bit later and resolved it already. Also involving the wear it looks worse then it is ingame but i did change it the make it so only the sharp angles look worn considering the most active theaters in our world today. Thanks for the feed back. 2 Share this post Link to post Share on other sites
WinterTFR 83 Posted September 11, 2017 Just as a quick update i should have it in game and functioning with the modified textures within the coming weeks. (considering that was a all nighter job any how) thanks for all the support funnybuns and myself will continue to work on this when able. Regards, Winter 5 Share this post Link to post Share on other sites