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That looks pretty amazing! Looking forward to enjoying yet another of your high quality assets.

One question about that: do you plan on implementing a similar system with the MG3 tripod as Iron Front did? They managed to make the machine gun available as primary weapon as long as it is not mounted on the tripod (launcher slot) and also made it use the same ammunition in both mounted and unmounted state. Pretty neat concept, I think.

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18 minutes ago, runy888 said:

That looks pretty amazing! Looking forward to enjoying yet another of your high quality assets.

One question about that: do you plan on implementing a similar system with the MG3 tripod as Iron Front did? They managed to make the machine gun available as primary weapon as long as it is not mounted on the tripod (launcher slot) and also made it use the same ammunition in both mounted and unmounted state. Pretty neat concept, I think.

No, because of the lack of knowledge about primary weapons it will be only a static weapons

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2 hours ago, Reddiem said:

No, because of the lack of knowledge about primary weapons it will be only a static weapons

I understand, thank you for clarifying.

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A small request. Please, make a sound of the MG3 like it is in the RHS.

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Next! After this, we will really go on with the Vehicles 😉

 

gZPRaLS.jpg

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A small tutorial for the upcomming MG3:

 

 

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Hi folks!

 

I'm definitely looking forward to your next release!

Static weapons are clearly important and as far as I know there's none out there so far in regards to the MG3 (except perhaps for that Bundeswehr 2025 Mod).

 

I wondered though, since you said you have no knowledge/ experience with primary weapons, whether you ever considered hitting up some one like @toadie2k if there was interest in limited cooperation.

This might just be fantasizing and fan-boying a tad too hard, but if it was possible to put one's MG3 primary weapon on a Tripod and vice versa take a Tripod's MG with you (instead of the whole Tripod with it) - that would be really useful!

And Toadie's MG3s are amazing, certainly on BI level quality wise.

 

I reckon that at it's core that would necessitate a Tripod without weapon, which, just for atmospheric purposes already would kinda be a nice touch.

 

 

 

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Version 1.10.154
- Addes static MG3 and static MG3 - AI
- Fixed typo in stringtable.xml

Features:
Static MG3 and Static MG3 - AI and 
- Both versions can be assembled and disassembled
- Both versions have three different heights which can be adjusted via the action menu
- Both versions can be turned left or right via the action menu
- The non AI version has only one magazine at the same time. It needs MG3 ammo boxes. In this ammo boxes are the MG3 100 rounds belts.
player needs the MG3 100 rounds belt in his inventory to reload the non AI version. MG3 ammo boxes can be carried in backpacks
- The AI version can be reloaded like a regular vanilla static weapons and has 10 MG3 100 rounds belt
- To find the boxes search in your Eden editor under empty for "MG3"

 

Thx to Reimchen for the screenshot
Thx to Corben for help with the ammobox functionality

 

Ko86n20.jpg

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Is there a way to change the height of the tripod in Eden?

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1 hour ago, Mogambo said:

Is there a way to change the height of the tripod in Eden?

Not at the moment, but we will add a Eden attribute to change the animation

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one of the Things we are currently working on....

 

The M113 A1 120mm Mortar Carrier: 

 

7vG7OlJ.jpg

GxVmuah.jpg

924l4uk.jpg

ymcZLwt.jpg

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Changelog:
Version 1.11.157
- Addes static GMW and static GMW - AI
- Changed function for large camo nets, the function will no longer set the fuel of the vehicle to 0
- Changed rnt_ace_compatibility.pbo moved to addons folder, if you dont play with ACE, just delete it
- Updated japanese translation

 

eYkZ7TW.png

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next Vehicle we will push til Release is:

 

RolEYIM.jpg

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not for now. And there already is a rlly nice Leo2 in Arma3. Built by the Team of  BW - Mod if u r in need.

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Great stuff fellas!

 

For anyone using CFP/CUP Bundeswehr I made this Compatibility Addon that incorporates all of Redd and T4nk's wonderful vehicles and statics.  Makes for a really nice, fleshed out Bundeswehr faction for missions/campaigns.  

 

https://steamcommunity.com/sharedfiles/filedetails/?id=1901425710

 

Thanks again for such a wonderful mod guys.

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On 10/21/2019 at 2:27 PM, T4nk said:

next Vehicle we will push til Release is:

 

 

Leopard 1A5?

Edited by Dedmen
Removed images. Rule 14

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Is it possible to get the medical truck without all them tanks?

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22 hours ago, OxiaMeme said:

Can we retexture your vehicles

You can try, but i think you will have Problems with the UV maps and, of course you have to mention the Origin from the Models in your new addon

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We are made somthing for you 🙂

 

Version 1.12.161

- Added Trench Modules

- Fixed some .rpt errors in terms of wrong animations

- Fixed an .rpt error in terms of an double stringtable entry

- Updated Mantis ammo count to 2x 252 rounds

- Updated turretInfoType for MG3 on Fuchs, Wiesel TOW, Luchs, 5t, 7t and 10t

 

Trenches:

 

uoMV8I0.jpg

 

q96CxnM.jpg

 

The trench modules are as follows and can be putted together by your needs:

 

SO3U1Zw.jpg

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Version 1.12.162
- Fixed issue with wrong class dependency in rnt_ace_compatibility.pbo

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At the request of the community we released the trenches as a Standalone Version:

 

https://steamcommunity.com/sharedfiles/filedetails/?id=1983487115 

 

Changelog:
Version 1.0.0
- Release Trench Modules as standalone version

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