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/Update 0.7

 

added

- revetment_wall_types, camo variants

- stair_wood, size variants

- ladder_metal_types

- wood_wall_types, camo variants

- beam_wood_4m

- camo_net, size variants

 

fixed

- performance issues for revetment_wall_types
- missing zeus objects
- deleted unsupported UV Sets

 

2s9lmeca.jpg9jt8yq9s.jpg

 

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May have found the issue with the door, all of the chipboard walls have an open door action on them

Spoiler

3hNAKtU.jpg

 
Spoiler

vBf80Ey.jpg

 

 

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/Hotfix 0.7.1

 

- removed open_door action (wood_wall types)

 

I would have really loved to add some new assets, poorly simply didn´t have the time to do so.

 

Info: No more mod support / updates until about April 2018, as im going to be absent from tomorrow on.

I´ll try to answer questions as soon as possible or as soon as I get my hand on a functioning internet connection. ;)

 

Well see when the ACE support is added, probably with outsourced files, not from me.

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Do you mean April 2018???

 

Thanks for your work on this !!!!! 

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14 hours ago, EllaElectro said:

Well it is 2017 already :eh:

Thats a point, I agree April 2018. :)

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I am just wondering what kind of ACE3 Interaction objects like this could even have.

And if the thing at play is actually setting fortifications (this is a "fortifications" mod after-all) then I would suggest waiting for https://github.com/acemod/ACEX/pull/76. No extra compatibility should be required with that.

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Yeah, that's exactly what I meant.

Simply did not now if it was public yet ;)

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16 hours ago, Benno101 said:

Yeah, that's exactly what I meant.

Simply did not now if it was public yet ;)

All of it is always public. :D

 

You don't have to do anything mod-side, it will all be configurable in mission or communities can set their own presets in their own mods.

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Im sorry how do you access the building menu? I looked everywhere for access to a UI or items in the arsenal and nothing, all i could see was the items in the editor

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Just a small info update, I´m alive, the mod...well not very much.

 

I have simply lost any motivation and time for investing hundreds of hours

into Gimp and Blender for ArmA, a game I haven´t touched in a year or so.

 

As there´s some unfinished projects left on my computer, too much for leaving

it in the dust, i have decided to publish all of my un-binarized content for others to

learn or to finish up some of the models. Except for the license restrictions listed,

publish finished models and don´t keep it for yourself / your clan.

 

With best regards,

Benno

 

Some pictures of the unreleased / unfinished models...

 

oryqfpeg.png4ipmmzuh.pnghv2q9k8v.pngc9ygd9h3.pngnpru5tlw.png

 

____________________________________________________________

 

By downloading and using my work,

you hereby agree to the following license agreement.

 

Creative Commons Attribution by nc-nd-4.0 International Public License
-Attribution-NonCommercial-NoDerivatives

For more info, see
https://creativecommons.org/licenses/by-nc-nd/4.0/legalcode

Additionally to this license, I prohibit the use of this software or parts
of it in any "pay-to-play" monetization scheme and / or server.

This addon is provided for Bohemia Interactives Arma 3 series only.

Please report any infringement of the license above directly.

 

Download: https://www.dropbox.com/s/r1v63v38o1his0v/Modelle.rar?dl=0

 

 

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Hi @Benno101

 

I am working on a simple ressource gathering and basebuilding mod that uses existing assets as objects to build via addactions. 

Would you mind me integrating some of your structures into the mod? 

I will of course take no credit for your work and give credit to you accordingly. 

I would yet need to look into you files in detail to see what I would want to use, but before I do so, I wanted to check in with you. 

 

Thank you and BR

VD

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Hey @Vandeanson

 

Im happy to hear someone is putting effort into a base building mod which

was a long time goal for myself I had never achieved.

Feel free to use my shared content as stated in the license above,

I can give you access to the GitLab project for the published content if you send me your

Account Name via PM.

 

Benno

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Sorry to hear that @Benno101 but completely understand.

I am sending a PM as well because I would love to have access to those files to do a similar thing as Vandeanson is talking about with it.

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