Benno101 82 Posted September 2, 2017 /Update 0.7 added - revetment_wall_types, camo variants - stair_wood, size variants - ladder_metal_types - wood_wall_types, camo variants - beam_wood_4m - camo_net, size variants fixed - performance issues for revetment_wall_types - missing zeus objects - deleted unsupported UV Sets 2 Share this post Link to post Share on other sites
Guest Posted September 4, 2017 The Armaholic mirror has been updated:Extended Fortifications Mod v0.7 Share this post Link to post Share on other sites
SnakeDocc 72 Posted September 8, 2017 May have found the issue with the door, all of the chipboard walls have an open door action on them Spoiler Spoiler 1 Share this post Link to post Share on other sites
Benno101 82 Posted September 9, 2017 Thanks for the report, i´ll try to release a hotfix tomorrow. ;) 1 Share this post Link to post Share on other sites
Benno101 82 Posted September 11, 2017 /Hotfix 0.7.1 - removed open_door action (wood_wall types) I would have really loved to add some new assets, poorly simply didn´t have the time to do so. Info: No more mod support / updates until about April 2018, as im going to be absent from tomorrow on. I´ll try to answer questions as soon as possible or as soon as I get my hand on a functioning internet connection. ;) Well see when the ACE support is added, probably with outsourced files, not from me. 1 Share this post Link to post Share on other sites
Rich_R 1087 Posted September 12, 2017 Do you mean April 2018??? Thanks for your work on this !!!!! Share this post Link to post Share on other sites
Benno101 82 Posted September 12, 2017 No, April 2017...next year. Thanks alot ;) 1 Share this post Link to post Share on other sites
EllaElectro 15 Posted September 12, 2017 Well it is 2017 already Share this post Link to post Share on other sites
Guest Posted September 12, 2017 The Armaholic mirror has been updated:Extended Fortifications Mod v0.7.1 Share this post Link to post Share on other sites
Benno101 82 Posted September 12, 2017 14 hours ago, EllaElectro said: Well it is 2017 already Thats a point, I agree April 2018. :) Share this post Link to post Share on other sites
jonpas 294 Posted September 14, 2017 What kind of ACE3 integration is planned? Share this post Link to post Share on other sites
Benno101 82 Posted September 14, 2017 @jonpas Im sorry but I cant tell / promise anything about it as im not in the action of this feature. :) Share this post Link to post Share on other sites
jonpas 294 Posted September 14, 2017 I am just wondering what kind of ACE3 Interaction objects like this could even have. And if the thing at play is actually setting fortifications (this is a "fortifications" mod after-all) then I would suggest waiting for https://github.com/acemod/ACEX/pull/76. No extra compatibility should be required with that. 1 Share this post Link to post Share on other sites
Benno101 82 Posted September 14, 2017 Yeah, that's exactly what I meant. Simply did not now if it was public yet ;) 1 Share this post Link to post Share on other sites
jonpas 294 Posted September 15, 2017 16 hours ago, Benno101 said: Yeah, that's exactly what I meant. Simply did not now if it was public yet ;) All of it is always public. :D You don't have to do anything mod-side, it will all be configurable in mission or communities can set their own presets in their own mods. 1 Share this post Link to post Share on other sites
mcguiver178 2 Posted September 16, 2018 Im sorry how do you access the building menu? I looked everywhere for access to a UI or items in the arsenal and nothing, all i could see was the items in the editor Share this post Link to post Share on other sites
Benno101 82 Posted March 8, 2019 Just a small info update, I´m alive, the mod...well not very much. I have simply lost any motivation and time for investing hundreds of hours into Gimp and Blender for ArmA, a game I haven´t touched in a year or so. As there´s some unfinished projects left on my computer, too much for leaving it in the dust, i have decided to publish all of my un-binarized content for others to learn or to finish up some of the models. Except for the license restrictions listed, publish finished models and don´t keep it for yourself / your clan. With best regards, Benno Some pictures of the unreleased / unfinished models... ____________________________________________________________ By downloading and using my work, you hereby agree to the following license agreement. Creative Commons Attribution by nc-nd-4.0 International Public License -Attribution-NonCommercial-NoDerivatives For more info, seehttps://creativecommons.org/licenses/by-nc-nd/4.0/legalcode Additionally to this license, I prohibit the use of this software or parts of it in any "pay-to-play" monetization scheme and / or server. This addon is provided for Bohemia Interactives Arma 3 series only. Please report any infringement of the license above directly. Download: https://www.dropbox.com/s/r1v63v38o1his0v/Modelle.rar?dl=0 2 3 4 Share this post Link to post Share on other sites
Vandeanson 1677 Posted March 8, 2019 Hi @Benno101 I am working on a simple ressource gathering and basebuilding mod that uses existing assets as objects to build via addactions. Would you mind me integrating some of your structures into the mod? I will of course take no credit for your work and give credit to you accordingly. I would yet need to look into you files in detail to see what I would want to use, but before I do so, I wanted to check in with you. Thank you and BR VD 1 Share this post Link to post Share on other sites
Benno101 82 Posted March 9, 2019 Hey @Vandeanson Im happy to hear someone is putting effort into a base building mod which was a long time goal for myself I had never achieved. Feel free to use my shared content as stated in the license above, I can give you access to the GitLab project for the published content if you send me your Account Name via PM. Benno 1 Share this post Link to post Share on other sites
Nichols 243 Posted March 17, 2019 Sorry to hear that @Benno101 but completely understand. I am sending a PM as well because I would love to have access to those files to do a similar thing as Vandeanson is talking about with it. Share this post Link to post Share on other sites