Angry Radish 0 Posted November 22, 2002 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Platoon_Leader @ Nov. 22 2002,06:00)</td></tr><tr><td id="QUOTE">There must be a 1.90 sever patch out there as I have seen one server running 1.90<span id='postcolor'> I'm wondering where the server (Linux especially) is as well, but I would bet the 1.90 server you saw was launched from ingame, and is not a ded server. Share this post Link to post Share on other sites
krondike 0 Posted November 22, 2002 I don't think this is about what is says in the Topics name..... Or what are U saying Shadow? Share this post Link to post Share on other sites
Skulleye 0 Posted November 22, 2002 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Shadow @ Nov. 22 2002,12:37)</td></tr><tr><td id="QUOTE">Then I suggest you turn off smoke/cloudlets and your so important bug is gone. Stop naging about unimportant issues.<span id='postcolor'> A little problem with that is that blood "smoke" and explosions also seem to disappear. Maybe it's not anymore, but atleast the first time I played I didn't know there was blood and explosions until I saw a friend playing it. I then tried to enable smoke/cloudlets and got all the blood and explosions I could wish for Share this post Link to post Share on other sites
PitViper 0 Posted November 22, 2002 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Abrams @ Nov. 21 2002,23:53)</td></tr><tr><td id="QUOTE"></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (PitViper @ Nov. 22 2002,03:54)</td></tr><tr><td id="QUOTE">come on people. Â send me the .bin<span id='postcolor'> your mail adress private <span id='postcolor'> oops. sorry! my mistake THX to benu for skooting it to me. Share this post Link to post Share on other sites
Paaris 0 Posted November 22, 2002 Am I blind or have BIS removed adding an emply car or a plane? Share this post Link to post Share on other sites
benu 1 Posted November 22, 2002 PitViper: I'm such a nice, unselfish and altruistic guy... /me tries to pretend not to wait for Dynamic Range for 1.90 I can't thank you enough for doing that conversion, i think getting mailed a file once is or twice is the least support you can expect. How difficult is the conversion? As simple as maybe decrypting an 1.85 config.cpp, an 1.90 config.cpp and an 1.85 dynamic range config.cpp and running diff twice and merging the patches or do you have to edit everything by hand? Share this post Link to post Share on other sites
PitViper 0 Posted November 22, 2002 9--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (benu @ Nov. 22 2002,109)</td></tr><tr><td id="QUOTE">PitViper: I'm such a nice, unselfish and altruistic guy... /me tries to pretend not to wait for Dynamic Range for 1.90 I can't thank you enough for doing that conversion, i think getting mailed a file once is or twice is the least support you can expect. How difficult is the conversion? As simple as maybe decrypting an 1.85 config.cpp, an 1.90 config.cpp and an 1.85 dynamic range config.cpp and running diff twice and merging the patches or do you have to edit everything by hand?<span id='postcolor'> i do the last part by hand but you essentially have it right (only one "diff"). I do a filecompare on the decrypted vanilla 1.85 and 1.90 configs and simply copy the changes over to the Dynamic Range 1.85 cpp thus it becomes the Dynamic Range 1.90 cpp Share this post Link to post Share on other sites
edc 0 Posted November 22, 2002 Suggestion-Why don't you make a Ingram model that looks more like the real gun. Share this post Link to post Share on other sites
GAMEER_77 0 Posted November 22, 2002 I like the new airplane improvements, good work. Next patch mebbe some for the helicopters? Â Dunno if the whole removing of setposing an object is a good idea. Would've been better if you'd made the objects return to normal, but i didn't make the engine Share this post Link to post Share on other sites
bn880 5 Posted November 22, 2002 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Code Sample </td></tr><tr><td id="CODE">New: MP: Added server.cfg array checkfiles[] - list of files that should be checked for each player connecting. Example: checkfiles[]={"HWTL\dta\data3d.pbo","dta\data3d.pbo"}<span id='postcolor'> Did everyone realize the anti cheat potential here? Share this post Link to post Share on other sites
ralphwiggum 6 Posted November 22, 2002 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (bn880 @ Nov. 23 2002,00:45)</td></tr><tr><td id="QUOTE"></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Code Sample </td></tr><tr><td id="CODE">New: MP: Added server.cfg array checkfiles[] - list of files that should be checked for each player connecting. Example: checkfiles[]={"HWTL\dta\data3d.pbo","dta\data3d.pbo"}<span id='postcolor'> Did everyone realize the anti cheat potential here? Â <span id='postcolor'> Suma: ho ho ho! merry Christmas OFP players! maybe this can be used to have servers that only allow certain addons. so an idiot like me don't end up wandering in at the first place only find out about addons i don't have. Share this post Link to post Share on other sites
Hit_Sqd_Maximus 0 Posted November 23, 2002 Heh, speaking of x-mas, remember last x-mas there was ordaments on the trees and presents underneith the trees? I wonder what bis did for us this time... Share this post Link to post Share on other sites
bn880 5 Posted November 23, 2002 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">Suma: ho ho ho! merry Christmas OFP players! maybe this can be used to have servers that only allow certain addons. so an idiot like me don't end up wandering in at the first place only find out about addons i don't have. <span id='postcolor'> Should be able to... How long have shoe imprints been in the game? I just noticed while playing around with one of my missions on desert island the men leave tracks now. I like it. Share this post Link to post Share on other sites
edc 0 Posted November 23, 2002 There are tank and car tracks but I haven't seen any footprints. Share this post Link to post Share on other sites
ralphwiggum 6 Posted November 23, 2002 check out the audio configurations under options menu. 'I see again' has been replaced with something better Share this post Link to post Share on other sites
LT.Schaffer 0 Posted November 23, 2002 Hi All, Audio Change? "Bump" Share this post Link to post Share on other sites
GAMEER_77 0 Posted November 23, 2002 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (RalphWiggum @ Nov. 23 2002,03:32)</td></tr><tr><td id="QUOTE">check out the audio configurations under options menu. 'I see again' has been replaced with something better <span id='postcolor'> Eh? It's still "I say again" for me. Share this post Link to post Share on other sites
LightBringer 0 Posted November 25, 2002 Hi! What about the Dynamic Range add-on? Is it ready yet, to 1.9? I don't want to update, untill it's ready... So, plz. notice me, when it's available... Thx, by: LightBringer Share this post Link to post Share on other sites
theavonlady 2 Posted November 25, 2002 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (RalphWiggum @ Nov. 23 2002,05:32)</td></tr><tr><td id="QUOTE">check out the audio configurations under options menu. 'I see again' has been replaced with something better <span id='postcolor'> Um....................... did you install the new DR soundpack? That would do it. Share this post Link to post Share on other sites
theavonlady 2 Posted November 25, 2002 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (LightBringer @ Nov. 25 2002,14:29)</td></tr><tr><td id="QUOTE">What about the Dynamic Range add-on? Is it ready yet, to 1.9?<span id='postcolor'> Yoo hoo! Share this post Link to post Share on other sites
suma 8 Posted November 25, 2002 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (bn880 @ Nov. 23 2002,01:35)</td></tr><tr><td id="QUOTE">How long have shoe imprints been in the game? Â I just noticed while playing around with one of my missions on desert island the men leave tracks now. Â <span id='postcolor'> Good observation skills. Footprints were in the game very long ago, but they somehow disapperared before demo was released, due to some movement tree reconfiguration. It was reintroduced in 1.90. We intentionally did not document this change in the change list, as we wanted to know if the effect is strong enough to be noticed. Share this post Link to post Share on other sites
theavonlady 2 Posted November 25, 2002 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Suma @ Nov. 25 2002,15:09)</td></tr><tr><td id="QUOTE">We intentionally did not document this change in the change list, as we wanted to know if the effect is strong enough to be noticed. Â <span id='postcolor'> Yes, it looks terrific. Good thing they disappear, though. Imagine MP games, if they didn't. Share this post Link to post Share on other sites
kegetys 2 Posted November 25, 2002 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (theavonlady @ Nov. 25 2002,15:36)</td></tr><tr><td id="QUOTE">Good thing they disappear, though. Imagine MP games, if they didn't. <span id='postcolor'> Hmm... I would rather have them stick around for a good while, could be used to track people, now they fade away kindof too quick. Share this post Link to post Share on other sites
theavonlady 2 Posted November 25, 2002 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Kegetys @ Nov. 25 2002,15:43)</td></tr><tr><td id="QUOTE"></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (theavonlady @ Nov. 25 2002,15:36)</td></tr><tr><td id="QUOTE">Good thing they disappear, though. Imagine MP games, if they didn't. <span id='postcolor'> Hmm... I would rather have them stick around for a good while, could be used to track people<span id='postcolor'> Typical! Share this post Link to post Share on other sites