Neddles 229 Posted November 12, 2017 Sorry @john1, that’s not what I made these for. My research showed they are a one person recon/sniper type vehicle. 1 Share this post Link to post Share on other sites
RealCombat 10 Posted November 12, 2017 11 hours ago, Neddles said: Just a small update to address some issues users commented on. - Added 2 new LONG RANGE versions that have Double fuel capacity: NDS_6x6_ATV_MIL_LR NDS_6x6_ATV_MIL2_LR - Fixed refilling of empty fuel containers when using ACE addon . - Strengthened tires for frontal impact. Holy shit is this true? You went the extra mile to satisfy both options? I thought people like You were an extinct species :D And much love for integrating the ACE refuel to empty containers I'll check that out the next time we'll take them out for a spin ;) @Frag The Cullen Yeah I learned most of the stuff back in the OFP:CWC times with just a few updates along the way and did not have the time or willpower to explore the new bis functions they implemented since. It's not that hard way if You use the debug menu so You can load in the editor once and correct the values in real time. The rotation tho' was a pain and that function will help a lot. Thanks buddy :D 1 Share this post Link to post Share on other sites
john111 76 Posted November 12, 2017 Is it possible to add new versions of this throug the Garage or Vr-map? Do it myself? Share this post Link to post Share on other sites
Neddles 229 Posted November 13, 2017 On 11/12/2017 at 4:43 PM, rbb said: What helo you loaded in with? maybe i can try the helo and planes u did :) Updated I've tried with vanilla van and its working. As for RHS helo and c-130 it's NOT working sadly :( i wish i can use this for RHS mod I just tried it for RHS and it works. As someone here said before I think just drive up the ramp into the cargo bay then close the ramp. Works for the Chinook and C-130. Or manually place inside in EDEN then use the aircraft attributes menu to "attach cargo". 1 Share this post Link to post Share on other sites
Jdownward 33 Posted November 13, 2017 Unsure if this is already been asked but maybe a version with a stretcher on the front and back 1 Share this post Link to post Share on other sites
darkwave1313 10 Posted November 13, 2017 I would like to second this. The group I'm part of has adopted them for use. Our Rescue specialists use them as well but a version with even just a single stretcher would be incredibly useful! Share this post Link to post Share on other sites
Sanchez Milsim 70 Posted November 13, 2017 Nice job!!! Really nice!! Share this post Link to post Share on other sites
ineptaphid 6413 Posted November 13, 2017 On 11/12/2017 at 6:14 AM, rbb said: HI there may i know how you load this 6x6 into the Helo and secured it? i've tried alot of times placing it behind an opened ramp (RHS helo) and there is no user action menu for me to choose to load this 6x6 as cargo :O its not the RHS helo. It's CUP. It can carry 3 of them. 3CB Merlin can carry 2..or 1..cant remember. And CUP chinook can carry a couple as well Share this post Link to post Share on other sites
Neddles 229 Posted November 13, 2017 7 hours ago, darkwave1313 said: I would like to second this. The group I'm part of has adopted them for use. Our Rescue specialists use them as well but a version with even just a single stretcher would be incredibly useful! You mean a folded up stretcher or somewhere to put a wounded person on and drive them away? Is there an example I can look at? Share this post Link to post Share on other sites
ineptaphid 6413 Posted November 13, 2017 1 minute ago, Neddles said: You mean a folded up stretcher or somewhere to put a wounded person on and drive them away? Is there an example I can look at? Share this post Link to post Share on other sites
Neddles 229 Posted November 13, 2017 Ok gotcha. So there’d be some script to “attach” a wounded guy to the stretcher. Interesting addition. I’ll put this in with the 4 wheel version to do list. 5 Share this post Link to post Share on other sites
ineptaphid 6413 Posted November 13, 2017 1 minute ago, Neddles said: Ok gotcha. So there’d be some script to “attach” a wounded guy to the stretcher. Interesting addition. I’ll put this in with the 4 wheel version to do list. I only play SP, so i'll never use it, but i can see it being very useful for others :D Share this post Link to post Share on other sites
Frag The Cullen 38 Posted November 14, 2017 8 hours ago, Neddles said: Ok gotcha. So there’d be some script to “attach” a wounded guy to the stretcher. Interesting addition. I’ll put this in with the 4 wheel version to do list. No script needed, just another seat. No need for new animations, either. Several choices you could use for your version exist in the game, already animated: Van (Ambulance) - Laws of War DLC, Passenger 4 KamAZ Medical, Passengers 11, 12, 15 HEMTT Medical, Passengers 3, 6, 8 The only thing a script would be needed for is if you want to be ambitious, and to have the litter folded up in the cargo area, and it unfolds and places itself when someone gets into, or is loaded into, the second seat (front/back, two litters?). 1 Share this post Link to post Share on other sites
Jdownward 33 Posted November 14, 2017 yeah, just a version with a passenger being on a stretcher will make it work, so even if you ain't injured you can still have a ride on the stretcher Share this post Link to post Share on other sites
namrewob1 62 Posted November 14, 2017 18 hours ago, ineptaphid said: I only play SP, so i'll never use it, but i can see it being very useful for others :D I'm glad you suggested it, it'll be very handy for my group who focuses on light vehicles. Share this post Link to post Share on other sites
ineptaphid 6413 Posted November 14, 2017 18 minutes ago, namrewob1 said: I'm glad you suggested it, it'll be very handy for my group who focuses on light vehicles. I didnt suggest it :D I just posted the pics in response to someone else suggesting it. Share this post Link to post Share on other sites
namrewob1 62 Posted November 15, 2017 8 hours ago, ineptaphid said: I didnt suggest it :D I just posted the pics in response to someone else suggesting it. I may or may not have quoted the wrong person... Woops! 1 Share this post Link to post Share on other sites
ShiftyzZ-98 803 Posted November 15, 2017 well i would kiss you if you would look into word of ACE and make it foldable and movable stretcher like back in ACE 2 3 Share this post Link to post Share on other sites
perfectum 26 Posted November 15, 2017 On 11/15/2017 at 10:37 AM, ShiftyzZ-98 said: well i would kiss you if you would look into word of ACE and make it foldable and movable stretcher like back in ACE 2 Amen, this would be sick! 2 Share this post Link to post Share on other sites
ineptaphid 6413 Posted November 15, 2017 Please remove videos or pictures when quoting people. Thanks 4 Share this post Link to post Share on other sites
Frag The Cullen 38 Posted November 26, 2017 Is there any chance the tiedown on the side of the camo net could be extended or the angle changed to to meet the ground further down? I want to see if I can figure out a way to code (with attachto) a useraction to add/remove camo net from an MRZR, as a companion to your 6x6 mod. I love your camo nets; the only other options to use are the Bohemia camo nets, which are large enough to cover three MRZRs, or the Pook's camo nets mod, which are kinda disgusting [and mostly broken] Arma 2 ports. And, if you're feeling generous, the bundled up camo net seen on the back of the 6x6 as a peaceable object would be helpful, too. The plan was to use a pair of sleeping bags to represent bundled camo net, but I'm not confident I can use nearestObjects and forEach to find and hide both of the sleeping bags on deployment of the net. Here's where I'm at down the rabbit hole RealCombat lured me into: three variants of Zeus-spawnable MRZR compilations, which require no mapmaker love, and are placeable anywhere, at any time, in multiplayer, by Zeus. Spawn as many as you want, and when it blows up, all the attached items are covertly deleted so you con't have your immersion broken by a bunch of unharmed items sticking out of a flaming wreck. The AT4 launchers are real! Just walk up to them and pick them up off the ground, rather than out of the vehicle's inventory. I'll send you a link via PM if you ask, but be aware that what you see is what you get - I'm not finished with all my ideas. 9 Share this post Link to post Share on other sites
hg2012trigger 13 Posted December 4, 2017 Such an awesome addon - I´m realy looking forward to this. But i´ve got a problem. If i use the mortar system on a dedicated server, the mortar use 3 rounds at the same time for a firemission. In conclusion i only have 3 shoots to fire with a fully reloaded mortar. There is only one shoot per amonition box. Also if i use a Rocket Launcher on the ATV, all Wheels are destroyed after the use. I think the ATV don´t like the backblast. In the editor all works great. Share this post Link to post Share on other sites
Frag The Cullen 38 Posted December 5, 2017 4 hours ago, hg2012trigger said: Such an awesome addon - I´m realy looking forward to this. But i´ve got a problem. If i use the mortar system on a dedicated server, the mortar use 3 rounds at the same time for a firemission. In conclusion i only have 3 shoots to fire with a fully reloaded mortar. There is only one shoot per amonition box. Also if i use a Rocket Launcher on the ATV, all Wheels are destroyed after the use. I think the ATV don´t like the backblast. In the editor all works great. It may be a headless client issue, or it may be related to the most recent update to Arma 3 that broke a bunch of things with ACE 3 and CBA 3 Share this post Link to post Share on other sites
hg2012trigger 13 Posted December 5, 2017 There was no headless client on the Server. And the Problem was also before ace and cba got broken Share this post Link to post Share on other sites
Bravo6Delta 9 Posted December 7, 2017 Gotta tell you, these are bad ass and everyone in the clan is enjoying them. Especially the mortars. 7 Share this post Link to post Share on other sites