RabbitSniper 757 Posted November 4, 2017 Amazing job cant wait to put these to use! Share this post Link to post Share on other sites
Jack Ost 124 Posted November 4, 2017 Very nice, love it ! (Small bug ?) I notice that quads are very slow when climbing offroad on Malden. Share this post Link to post Share on other sites
Neddles 229 Posted November 4, 2017 2 minutes ago, Jack Ost said: Very nice, love it ! (Small bug ?) I notice that quads are very slow when climbing offroad on Malden. Sometimes they don’t change down a gear but stopping then moving again will get him in the right gear. I purposely tuned them down from the vanilla quad as I thought they are way too fast and crazy. I read that fully loaded these atvs can be very heavy and slow so I wanted to simulate that a little. 3 Share this post Link to post Share on other sites
Jack Ost 124 Posted November 4, 2017 12 minutes ago, Neddles said: Sometimes they don’t change down a gear but stopping then moving again will get him in the right gear. I purposely tuned them down from the vanilla quad as I thought they are way too fast and crazy. I read that fully loaded these atvs can be very heavy and slow so I wanted to simulate that a little. OK thank you for the indications. Share this post Link to post Share on other sites
kilo-bravo 84 Posted November 6, 2017 i love the detail with the gear being hidden if not in the inventory and the camo net being able to be deployed. but the fuel consumption is very high about 5 km and hit red (had ACE on could be a factor aswell) also hit a small rock not going to fast and all wheels got damaged probably just ARMA being ARMA but others may experience this too. 1 Share this post Link to post Share on other sites
Neddles 229 Posted November 6, 2017 I have seen a few complaints about the fuel use. I was thinking of doing a more in depth test seeing how far I can get across the biggest map after using the tank plus both refuel containers. What would be the biggest map? Share this post Link to post Share on other sites
kilo-bravo 84 Posted November 6, 2017 virtual reality 15.1 on just the tank Share this post Link to post Share on other sites
Neddles 229 Posted November 6, 2017 I would drop a marker at the start then use a script command at the end to find total distance. Good idea about using vr. Thanks Share this post Link to post Share on other sites
Neddles 229 Posted November 6, 2017 14 minutes ago, kilo-bravo said: virtual reality 15.1 on just the tank 15 km is pretty good isn’t it? What do you think would be a good distance on just the tank? Share this post Link to post Share on other sites
kilo-bravo 84 Posted November 6, 2017 1 minute ago, Neddles said: 15 km is pretty good isn’t it? What do you think would be a good distance on just the tank? don't know just testing the vanilla atv its up to 30km and hasn't even gone under the km/h indicator yet so maybe 100km witch seems a bit high maybe try about 30km range for now Share this post Link to post Share on other sites
Neddles 229 Posted November 6, 2017 By my measurement, altis is about 30k from most SW part to NE tip. So you could cross the longest part, refuel and get all the way back. I’ll check it out. Share this post Link to post Share on other sites
ski2060 167 Posted November 6, 2017 There are 40-60Km maps out there people play on. I'd up the fuel range to minimum 40Km on a full tank. An actual 6x6 Polaris that this is based on has an unloaded range of 130 Miles. That is like 200 Km. Share this post Link to post Share on other sites
Neddles 229 Posted November 6, 2017 Thanks, good info.. I’m looking into extending the range a bit now, not 200km but. I’m trying to get a good gameplay balance going. 1 Share this post Link to post Share on other sites
Frag The Cullen 38 Posted November 11, 2017 It's not really a matter of the largest map - it's about overall time available to use. My group's ops are usually about 2-3 hours long; 15 minutes to an empty tank with only two half-tank refills is a bit short. I'm trying to investigate Combat's hint about using the 3den editor and attachto [BIS_fnc_attachToRelative is easier, actually] to make the custom MRZR with working fuel bladder, pictured below, but it's tough going. So far, I've got the fuel bladder to attach properly to the MRZR, in the correct orientation; now it's just a matter of setting the rest of the composition up correctly. I want to be absolutely clear: the below pictured vehicle is RealCombat's original concept, built the hard way, with attachTo and debug mode. Aside from that, are there any plans to buff the tires? They're pretty fragile, and all six seem to pop at the same time. No sense carrying one spare tire, if you tend to lose all six. 5 Share this post Link to post Share on other sites
kilo-bravo 84 Posted November 11, 2017 3 hours ago, Frag The Cullen said: It's not really a matter of the largest map - it's about overall time available to use. My group's ops are usually about 2-3 hours long; 15 minutes to an empty tank with only two half-tank refills is a bit short. I'm trying to investigate Combat's hint about using the 3den editor and attachto [BIS_fnc_attachToRelative is easier, actually] to make the custom MRZR with working fuel bladder, pictured below, but it's tough going. So far, I've got the fuel bladder to attach properly to the MRZR, in the correct orientation; now it's just a matter of setting the rest of the composition up correctly. Aside from that, are there any plans to buff the tires? They're pretty fragile, and all six seem to pop at the same time. No sense carrying one spare tire, if you tend to lose all six. thats how i have been doing it and its a major pain in the ass getting the items in place is there another way? 2 Share this post Link to post Share on other sites
kklownboy 43 Posted November 11, 2017 Well it would be nice if they had the real amount of fuel, and let the mission makers set it. I drive various atvs including a 6x, on my farm and they go alot longer than the even what Polaris says, manly due to ,on the farm or just hunting/etc you dont haul ass, you go slow ,or you will just beat the hell out of your self. well over 150 miles. now the Razors no, you suck that gas down, ripping on the sand dunes... Share this post Link to post Share on other sites
RealCombat 10 Posted November 11, 2017 10 hours ago, Frag The Cullen said: It's not really a matter of the largest map - it's about overall time available to use. My group's ops are usually about 2-3 hours long; 15 minutes to an empty tank with only two half-tank refills is a bit short. I'm trying to investigate Combat's hint about using the 3den editor and attachto [BIS_fnc_attachToRelative is easier, actually] to make the custom MRZR with working fuel bladder, pictured below, but it's tough going. So far, I've got the fuel bladder to attach properly to the MRZR, in the correct orientation; now it's just a matter of setting the rest of the composition up correctly. All You had to do is ask my crayon eating friend ;) I've sent You a PM with a link in it. It's an Eden composition of that MRZR. Happy B-Day Marine :D 2 Share this post Link to post Share on other sites
Frag The Cullen 38 Posted November 11, 2017 7 hours ago, RealCombat said: All You had to do is ask my crayon eating friend ;) I've sent You a PM with a link in it. It's an Eden composition of that MRZR. Happy B-Day Marine :D Holy crap! Thank you, I was not expecting that! Edit: Holy Crap! You did it the hard way! 14 hours ago, kilo-bravo said: thats how i have been doing it and its a major pain in the ass getting the items in place is there another way? I made a tutorial from the things I've learned, including a new technique that it seems not many people know about: A new function you may not be aware of, BIS_fnc_attachToRelative, done like so, demonstrated starting at 4:00 in the above video: [attachment, car] call BIS_fnc_attachtoRelative; The object will now be affixed in its precise position and orientation in which you placed it, relative to the vehicle. No need to guess and check coding! 5 Share this post Link to post Share on other sites
kilo-bravo 84 Posted November 11, 2017 @Frag The Cullen that is sweet thank you Share this post Link to post Share on other sites
Neddles 229 Posted November 12, 2017 Just a small update to address some issues users commented on. - Added 2 new LONG RANGE versions that have Double fuel capacity: NDS_6x6_ATV_MIL_LR NDS_6x6_ATV_MIL2_LR - Fixed refilling of empty fuel containers when using ACE addon . - Strengthened tires for frontal impact. 8 Share this post Link to post Share on other sites
rbb 10 Posted November 12, 2017 On 11/2/2017 at 10:12 PM, ineptaphid said: @synddd No need to apologise-you did nothing wrong. There is nothing in our rules about requests-people can make requests whenever they like. However it is usually suggested to read back a few posts to see if your question has been asked. Back on topic, I have been doing a little testing with these vehicles, and wow we are in for a treat! They have so many features that most vehicle don't have. They have deployable camo netting, a usable commando mortar-also usable by AI. You can drive seated or standing, and you can stand up and fire your own weapon from the drivers position! They also have a refueling system, and their storage area visually changes depending what is put in it. If you put a launcher, radio, designator etc in the inventory, it will be represented on the model. Lastly-a neat feature, when placed into a cargo vehicle such as a c-130 or Chinook, straps will appear to show that it is securely strapped down. An awesome detail! Couple of pics of the vehicle Showing the cargo area Firing position Tie down Straps HI there may i know how you load this 6x6 into the Helo and secured it? i've tried alot of times placing it behind an opened ramp (RHS helo) and there is no user action menu for me to choose to load this 6x6 as cargo :O Share this post Link to post Share on other sites
Neddles 229 Posted November 12, 2017 Good question. Any RHS users that can help? Share this post Link to post Share on other sites
rbb 10 Posted November 12, 2017 18 minutes ago, Neddles said: Good question. Any RHS users that can help? What helo you loaded in with? maybe i can try the helo and planes u did :) Updated I've tried with vanilla van and its working. As for RHS helo and c-130 it's NOT working sadly :( i wish i can use this for RHS mod Share this post Link to post Share on other sites
john111 76 Posted November 12, 2017 What if the guy can stand backwards and crutch down and operate a Mark-19 or similar? What if he had a 2-man crew ,that can both drive and shoot at an arc of 180*? And can stow a uav+bag for it? Share this post Link to post Share on other sites
Foxone 1044 Posted November 12, 2017 The helo is the CH-53E from RHS, RHS their loading system works as follows: you drive the vehicle into the heli or plane, you get out, close the ramp and take off. 1 Share this post Link to post Share on other sites