killzone_kid 1327 Posted April 7, 2017 Wrong forum https://forums.bistudio.com/forums/forum/89-arma-2-operation-arrowhead-editing/ Share this post Link to post Share on other sites
dscha 147 Posted April 7, 2017 1 hour ago, killzone_kid said: Wrong forum https://forums.bistudio.com/forums/forum/89-arma-2-operation-arrowhead-editing/ Isn't that A3? Share this post Link to post Share on other sites
EO 11262 Posted April 7, 2017 7 minutes ago, dscha said: Isn't that A3? Of course it is. @dimon Very cool man, looking forward to using this for sure. Share this post Link to post Share on other sites
killzone_kid 1327 Posted April 7, 2017 26 minutes ago, dscha said: Isn't that A3? Ah yeah, my bad, got confused by this 1 Share this post Link to post Share on other sites
dscha 147 Posted April 7, 2017 Same, i had to check the Water in the background, to be 100% sure. Share this post Link to post Share on other sites
dimon 29 Posted May 1, 2017 /* Description: Return base + children weapon Parameter(s): 0: STRING - basic weapon class Returns: ARRAY */ _array=[]; _cfgArray = "isclass _x && {getnumber (_x >> 'scope') == 2} && {((configname _x) call bis_fnc_baseWeapon)==(_this call bis_fnc_baseWeapon)}" configclasses (configfile >> "cfgweapons"); { _a pushback ( configName _x ); } forEach _cfgArray; _array Share this post Link to post Share on other sites
HallyG 239 Posted May 2, 2017 4 hours ago, dimon said: /* Description: Return children weapon Parameter(s): 0: STRING - basic weapon class Returns: ARRAY */ _array=[]; _cfgArray = "isclass _x && {getnumber (_x >> 'scope') == 2} && {((configname _x) call bis_fnc_baseWeapon)==(_this call bis_fnc_baseWeapon)}" configclasses (configfile >> "cfgweapons"); { _a pushback ( configName _x ); } forEach _cfgArray; _array Just a heads up, but, configClasses only returns classes so there is no need for the isClass check. Additionally, you can just use the apply command instead of using forEach after creating a new array: ("getNumber (_x >> 'scope') == 2 && {(configName _x call bis_fnc_baseWeapon) == (_this call bis_fnc_baseWeapon)}" configClasses (configfile >> "cfgWeapons")) apply {configName _x}; 2 Share this post Link to post Share on other sites
Chris_37 0 Posted May 25, 2017 Looks Fantastic any ideas on when it will be available? Share this post Link to post Share on other sites
bad benson 1733 Posted June 19, 2017 looks great! i love the animated camera. would love to know what the plans are for release too. looks like it's fun to use. Share this post Link to post Share on other sites
dimon 29 Posted April 14, 2023 You can test the mod now by logging into the server Share this post Link to post Share on other sites