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About Chris_37

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  1. Hello, Does anyone have any solutions to this? https://imgur.com/eU3OyTv Thanks
  2. oh so how could i just delete the the uid in _group_members?
  3. Hello wondering if anyone could help me, ive currently done this _group_name = _myGroup select 0; _group_leaders = _myGroup select 1; _group_members = _myGroup select 2; _group_funds = _myGroup select 3; _group_wars = _myGroup select 4; _uid = getPlayerUID player; serverGroups deleteAt (_group_members find _uid); publicVariable "serverGroups"; however this seems to delete everything within serverGroups
  4. It Works! However i cant edit it 'file in use from another process'
  5. Thanks, is it possible for the file to be edited while the server is active or would i have to use something like extdb3?
  6. hey wondering if anyone could help me out ive been looking at other whitelist topics but had no luck in have a player uid whitelist where the file is serverside and editable? or would i have to use a addon such as extdb3?
  7. Hello, wondering if someone could tell me what i am doing wrong? i currently have this in my config.cpp class CfgWorlds { class Zargabad { cutscenes[] = {"IntroZc"}; // Class names of used scenes. When more than one is present, the system will pick one randomly. }; }; class CfgMissions { class Cutscenes { class IntroZc // Class referenced in 'cutscenes' property in CfgWorlds { directory = "\ZC\data\ZCIntro.Zargabad"; // Path to scenario with the scene }; }; }; however it doesn't seem to work. i have followed the guide here https://community.bistudio.com/wiki/Arma_3_Main_Menu
  8. thanks for the help any idea how i could remove that action after a certain amount of time?
  9. _unit getVariable ["Organs",false] seems to work but its a little temperamental......... also how does the BIS_fnc_holdActionRemove because whats the id?
  10. thanks not getting any errors now however i am getting no action on the body?
  11. player addEventHandler ["Killed", { params ["_unit", "_killer"]; [ _unit, // Object the action is attached to "Harvest Organs", // Title of the action "\a3\ui_f\data\IGUI\Cfg\holdactions\holdAction_connect_ca.paa", // Idle icon shown on screen "\a3\ui_f\data\IGUI\Cfg\holdactions\holdAction_connect_ca.paa", // Progress icon shown on screen "_target getVariable ["Organs",false];", // Condition for the action to be shown "_caller distance _target < 3", // Condition for the action to progress {}, // Code executed when action starts {}, // Code executed on every progress tick {hint "test";}, // Code executed on completion {}, // Code executed on interrupted [], // Arguments passed to the scripts as _this select 3 12, // Action duration 0, // Priority true, // Remove on completion false // Show in unconscious state ] remoteExec ["BIS_fnc_holdActionAdd", [0,2] select isDedicated, _unit]; not sure if i should be using _target or not? i also get this error 12:18:03 Error in expression "_target getVariable ["Organs",false];", 12:18:03 Error position: <Organs",false];", 12:18:03 Error Missing ]
  12. T Thanks guys really helped however can you not use getVariable in the Condition for the action to be shown?
  13. Im wanting to use BIS_fnc_holdActionAdd however im struggling to add it to a dead player body any ideas? i can easily do a addaction but cant seem to work out what the target: Object - Object the action is attached to" would be for a players dead body.
  14. Hey, wondering if anyone could help me saving a weapon to the profilenamespace as well as loading it?
  15. @Larrow @pierremgi thanks guys, don't suppose it s possible to stop the player from rolling over when Incapacitated?