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Atom_Monky

Black circle at tarrain

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Hi,
I got a black circle at the tarrain.
Since it is hard to describe here is a picture:

20170406164400_1.jpg
Dose someone knows how I will get rid of it?

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Check your mask in that area, you should have the same circle there.

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That's your ground texture being darker than the sat map, darken your sat map to help it blend better

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@richie there is nothing at the mask at this area, the circle moves with the player (camera).
@RoFthanks, i will try this, atm my sat map is completly green for test reasons.

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i just tryed a darker sat map an a non edited version of the HDRNewPars and the black circle is still there.

20170425211914_1.jpg

 

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Perhaps it's related to blending params in the CfgWorld config :

 

terrainBlendMaxDarkenCoef	= 1.0f;
terrainBlendMaxBrightenCoef	= 0.0f;

 

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@zgmrvn i changed the values (tested: 

terrainBlendMaxDarkenCoef = "0.0f";

terrainBlendMaxBrightenCoef = "1.0f";)

 but getting the sameblack circle result. 
i thing it get generally brighter and darker.

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Well you are using a brown texture on a green sat map, it's no going to blend very well is it lol

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That problem is nothing about satmap etc. its more a kind of invisible tube, that is following you around. It can also be seen when you look up into the sky. Especially when the weather is foggy or dark. 

 

Unfortunatelly i dont know either where it comes from. But in my opinion this must have some other sources then the terrain itself, because i have also seen this behavior on some Life-Server with Tanoa, Bornholm etc.

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There is no invisible tube, it's the close range textures which you can clearly see. Outside of that is the midrange, if you look just outside the brown bit, it looks abit like stones and bumps. You can see it more to the left of his pic.

 

Maybe try some of the ground blending

Ground blending
terrainBlendMaxDarkenCoef 	0.85f 	maximal darkening coef for blending of satellite map and detail map on terrain (default = 0.0f, no darkening = 1.0f)
terrainBlendMaxBrightenCoef 	0.15f 	maximal brightening coef for blending of satellite map and detail map on terrain (default = 1.0f, no brightening = 0.0f) 

 

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i changed the values to

terrainBlendMaxDarkenCoef = "0.85f";

terrainBlendMaxBrightenCoef = "0.15f"

 but getting the same black circle. :/

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It looks to me like your ground material is not very well matched with your satellite texture.  The ground textures don't load very far away so it would look like a dark circle that follows you everywhere you go if the ground material is darker than the sat map.

If you can post a screenshot of your ground material we could see what color it is, and your .rvmat file could affect the color somewhat as well

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1 hour ago, l4z0rr0b0tz said:

It looks to me like your ground material is not very well matched with your satellite texture.  The ground textures don't load very far away so it would look like a dark circle that follows you everywhere you go if the ground material is darker than the sat map.

If you can post a screenshot of your ground material we could see what color it is, and your .rvmat file could affect the color somewhat as well

 

This is what I've been saying, it looks (his last pic, 8 posts up) like the pine forest floor on a bright lime green sat map

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Not all ground textures are that dark, and the circle is over every ground texture.But i use at the moment a green sat map.
the.rvmat looks like this.

 

ambient[]={1.5,1.5,1.5,1};
diffuse[]={0.5,0.5,0.5,1};
forcedDiffuse[]={0,0,0,0};
emmisive[]={0,0,0,0};
specular[]={0,0,0,0};
specularPower=1;
PixelShaderID="NormalMapDiffuse";
VertexShaderID="NormalMapDiffuseAlpha";
class Stage1
{
	texture="at\at_atom\data\t1_nopx.paa";
	uvSource="tex";
	class uvTransform
	{
		aside[]={10,0,0};
		up[]={0,10,0};
		dir[]={0,0,10};
		pos[]={0,0,0};
	};
};
class Stage2
{
	texture="at\at_atom\data\t1.paa";
	uvSource="tex";
	class uvTransform
	{
		aside[]={10,0,0};
		up[]={0,10,0};
		dir[]={0,0,10};
		pos[]={0,0,0};
	};
};

and an example of the grass looks like this http://antivirus-gaming.com/wp-content/uploads/2017/05/t1.jpg

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Another idea: what about your config.cpp?

 

Did you change something in this area?

satelliteNormalBlendStart = 10; //?when satellite and HD texture blend?
satelliteNormalBlendEnd = 100; //?when satellite and HD texture blend?

Because this part is handling the transition and blending between satimage and layermap.

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On 5.5.2017 at 7:24 AM, Cype_Revenge said:

Who created this groundtexture?

dont know found it online

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Does it look the same in Buldozer? Also you say the textures are not vanilla, try using BIS made ones, especially the nopx textures.

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yeah Opteryx the error is in the nopx texture,

i know this black circle few years ago i had the same issue.

@Atom_Monky check out the nopx texture especially the Alpha channel with the displacement texture

 

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