Jump to content
Sign in to follow this  
Atom_Monky

Black circle at tarrain

Recommended Posts

On 7.5.2017 at 5:18 PM, Cype_Revenge said:

for me looks like a normal texture (nohq), not an nopx texture....

hm maybe i get somthing wrong with the nohq and nopx, where is the diffrent between them ? i only have nopx (with you say its a nohq) and the normal paa.

 

Share this post


Link to post
Share on other sites

.nopx is a Parallax map.

I start by creating a nohq map which is the normal map.

I use the program pixplant which i can export the nohq and other maps at the same time. I Load my main Texture in and export a nohq and the displacement map.

In photoshop i open the nohq texture and go to the blue channel and delete whats in it. Then I create an alpha channel and paste my displacement map into it.

The displacement map acts as a heightmap. So youll want to be careful as any dark areas in your texture like a shadow will show up as a depression in your nopx map.

Now i add the parallax settings between 120-140,

https://community.bistudio.com/wiki/Arma_3_Parallax_Map

once done save it and open in textview and save it again as a paa with the _nopx suffix.

 

ttYDWmQh.jpg

 

nopx texture (check out Arma3 ones)

 

ingame looks like this:

 

U3fjGxgh.jpg

 

Thanks to M1lkm4n

learned from him how to create nopx!

  • Like 1

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
Sign in to follow this  

×