Atom_Monky 14 Posted May 9, 2017 On 7.5.2017 at 5:18 PM, Cype_Revenge said: for me looks like a normal texture (nohq), not an nopx texture.... hm maybe i get somthing wrong with the nohq and nopx, where is the diffrent between them ? i only have nopx (with you say its a nohq) and the normal paa. Share this post Link to post Share on other sites
Cype_Revenge 651 Posted May 9, 2017 .nopx is a Parallax map. I start by creating a nohq map which is the normal map. I use the program pixplant which i can export the nohq and other maps at the same time. I Load my main Texture in and export a nohq and the displacement map. In photoshop i open the nohq texture and go to the blue channel and delete whats in it. Then I create an alpha channel and paste my displacement map into it. The displacement map acts as a heightmap. So youll want to be careful as any dark areas in your texture like a shadow will show up as a depression in your nopx map. Now i add the parallax settings between 120-140, https://community.bistudio.com/wiki/Arma_3_Parallax_Map once done save it and open in textview and save it again as a paa with the _nopx suffix. nopx texture (check out Arma3 ones) ingame looks like this: Thanks to M1lkm4n learned from him how to create nopx! 1 Share this post Link to post Share on other sites