Atom_Monky 14 Posted April 6, 2017 Hi, I got a black circle at the tarrain. Since it is hard to describe here is a picture: Dose someone knows how I will get rid of it? Share this post Link to post Share on other sites
Atom_Monky 14 Posted April 24, 2017 still got this error, Can some one help me out ? another gif picture here http://bit.ly/2ptuAY1 Share this post Link to post Share on other sites
Richie 330 Posted April 24, 2017 Check your mask in that area, you should have the same circle there. Share this post Link to post Share on other sites
RoF 241 Posted April 25, 2017 That's your ground texture being darker than the sat map, darken your sat map to help it blend better Share this post Link to post Share on other sites
Atom_Monky 14 Posted April 25, 2017 @richie there is nothing at the mask at this area, the circle moves with the player (camera).@RoFthanks, i will try this, atm my sat map is completly green for test reasons. Share this post Link to post Share on other sites
Cosmo_D41 117 Posted April 25, 2017 Might have something to do with the new lightning-configurations. If have seen this effect on some A3-Life-Server but i dont know where it comes from. Are you using the new HDRNewPars-Configurations on your map? https://community.bistudio.com/wiki/CfgWorlds_Config_Reference#class_HDRNewPars Share this post Link to post Share on other sites
Atom_Monky 14 Posted April 25, 2017 @Cosmo_D41 yes i use the HDRNewPars Share this post Link to post Share on other sites
Atom_Monky 14 Posted April 25, 2017 i just tryed a darker sat map an a non edited version of the HDRNewPars and the black circle is still there. Share this post Link to post Share on other sites
zgmrvn 95 Posted April 25, 2017 Perhaps it's related to blending params in the CfgWorld config : terrainBlendMaxDarkenCoef = 1.0f; terrainBlendMaxBrightenCoef = 0.0f; Share this post Link to post Share on other sites
Atom_Monky 14 Posted April 25, 2017 @zgmrvn i changed the values (tested: terrainBlendMaxDarkenCoef = "0.0f"; terrainBlendMaxBrightenCoef = "1.0f";) but getting the sameblack circle result. i thing it get generally brighter and darker. Share this post Link to post Share on other sites
RoF 241 Posted April 25, 2017 Well you are using a brown texture on a green sat map, it's no going to blend very well is it lol Share this post Link to post Share on other sites
Cosmo_D41 117 Posted April 26, 2017 That problem is nothing about satmap etc. its more a kind of invisible tube, that is following you around. It can also be seen when you look up into the sky. Especially when the weather is foggy or dark. Unfortunatelly i dont know either where it comes from. But in my opinion this must have some other sources then the terrain itself, because i have also seen this behavior on some Life-Server with Tanoa, Bornholm etc. Share this post Link to post Share on other sites
RoF 241 Posted April 26, 2017 There is no invisible tube, it's the close range textures which you can clearly see. Outside of that is the midrange, if you look just outside the brown bit, it looks abit like stones and bumps. You can see it more to the left of his pic. Maybe try some of the ground blending Ground blending terrainBlendMaxDarkenCoef 0.85f maximal darkening coef for blending of satellite map and detail map on terrain (default = 0.0f, no darkening = 1.0f) terrainBlendMaxBrightenCoef 0.15f maximal brightening coef for blending of satellite map and detail map on terrain (default = 1.0f, no brightening = 0.0f) Share this post Link to post Share on other sites
Atom_Monky 14 Posted April 28, 2017 i changed the values to terrainBlendMaxDarkenCoef = "0.85f"; terrainBlendMaxBrightenCoef = "0.15f" but getting the same black circle. :/ Share this post Link to post Share on other sites
l4z0rr0b0tz 46 Posted May 4, 2017 It looks to me like your ground material is not very well matched with your satellite texture. The ground textures don't load very far away so it would look like a dark circle that follows you everywhere you go if the ground material is darker than the sat map. If you can post a screenshot of your ground material we could see what color it is, and your .rvmat file could affect the color somewhat as well 1 Share this post Link to post Share on other sites
RoF 241 Posted May 4, 2017 1 hour ago, l4z0rr0b0tz said: It looks to me like your ground material is not very well matched with your satellite texture. The ground textures don't load very far away so it would look like a dark circle that follows you everywhere you go if the ground material is darker than the sat map. If you can post a screenshot of your ground material we could see what color it is, and your .rvmat file could affect the color somewhat as well This is what I've been saying, it looks (his last pic, 8 posts up) like the pine forest floor on a bright lime green sat map 1 Share this post Link to post Share on other sites
Atom_Monky 14 Posted May 4, 2017 Not all ground textures are that dark, and the circle is over every ground texture.But i use at the moment a green sat map. the.rvmat looks like this. ambient[]={1.5,1.5,1.5,1}; diffuse[]={0.5,0.5,0.5,1}; forcedDiffuse[]={0,0,0,0}; emmisive[]={0,0,0,0}; specular[]={0,0,0,0}; specularPower=1; PixelShaderID="NormalMapDiffuse"; VertexShaderID="NormalMapDiffuseAlpha"; class Stage1 { texture="at\at_atom\data\t1_nopx.paa"; uvSource="tex"; class uvTransform { aside[]={10,0,0}; up[]={0,10,0}; dir[]={0,0,10}; pos[]={0,0,0}; }; }; class Stage2 { texture="at\at_atom\data\t1.paa"; uvSource="tex"; class uvTransform { aside[]={10,0,0}; up[]={0,10,0}; dir[]={0,0,10}; pos[]={0,0,0}; }; }; and an example of the grass looks like this http://antivirus-gaming.com/wp-content/uploads/2017/05/t1.jpg 1 Share this post Link to post Share on other sites
Cosmo_D41 117 Posted May 4, 2017 Another idea: what about your config.cpp? Did you change something in this area? satelliteNormalBlendStart = 10; //?when satellite and HD texture blend? satelliteNormalBlendEnd = 100; //?when satellite and HD texture blend? Because this part is handling the transition and blending between satimage and layermap. Share this post Link to post Share on other sites
Atom_Monky 14 Posted May 4, 2017 @Cosmo_D41 no nothing changed there, satelliteNormalBlendStart = 10; satelliteNormalBlendEnd = 100; Share this post Link to post Share on other sites
Cype_Revenge 651 Posted May 5, 2017 Who created this groundtexture? Share this post Link to post Share on other sites
Atom_Monky 14 Posted May 6, 2017 On 5.5.2017 at 7:24 AM, Cype_Revenge said: Who created this groundtexture? dont know found it online Share this post Link to post Share on other sites
opteryx 1562 Posted May 6, 2017 Does it look the same in Buldozer? Also you say the textures are not vanilla, try using BIS made ones, especially the nopx textures. Share this post Link to post Share on other sites
Cype_Revenge 651 Posted May 7, 2017 yeah Opteryx the error is in the nopx texture, i know this black circle few years ago i had the same issue. @Atom_Monky check out the nopx texture especially the Alpha channel with the displacement texture Share this post Link to post Share on other sites
Atom_Monky 14 Posted May 7, 2017 3 hours ago, Cype_Revenge said: @Atom_Monky check out the nopx texture especially the Alpha channel with the displacement texture hm i createt the nopx with a specail tool (cant remeber the name atm need to lokk it up) it looks like this:http://antivirus-gaming.com/wp-content/uploads/2017/05/test1.jpg Share this post Link to post Share on other sites
Cype_Revenge 651 Posted May 7, 2017 for me looks like a normal texture (nohq), not an nopx texture.... Share this post Link to post Share on other sites